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-rw-r--r--source/nds/entry.cpp2
-rw-r--r--source/nds/gui.c16
-rw-r--r--source/nds/gui.h53
-rw-r--r--source/nds/message.h5
4 files changed, 24 insertions, 52 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp
index a5a98de..ca27249 100644
--- a/source/nds/entry.cpp
+++ b/source/nds/entry.cpp
@@ -390,7 +390,7 @@ void game_set_frameskip()
}
else
{
- Settings.SkipFrames = game_config.frameskip_value + 1 /* 1 -> 2 and so on */;
+ Settings.SkipFrames = game_config.frameskip_value - 1 /* 1 -> 0 and so on */;
}
}
diff --git a/source/nds/gui.c b/source/nds/gui.c
index 5d969a2..838b5b9 100644
--- a/source/nds/gui.c
+++ b/source/nds/gui.c
@@ -1667,10 +1667,8 @@ void GameFrequencyCPU()
{
u32 clock_speed_table[6] = {6, 9, 10, 11, 12, 13}; //240, 300, 336, 360, 384, 396
- if (game_config.clock_speed_number == 0)
- ds2_setCPUclocklevel(clock_speed_table[AutoCPUFrequency]);
- else if(game_config.clock_speed_number <= 6)
- ds2_setCPUclocklevel(clock_speed_table[game_config.clock_speed_number - 1]);
+ if(game_config.clock_speed_number <= 5)
+ ds2_setCPUclocklevel(clock_speed_table[game_config.clock_speed_number]);
}
void savefast_int(void)
@@ -2782,9 +2780,9 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
(char*)&msg[MSG_VIDEO_ASPECT_RATIO_3],
(char*)&msg[MSG_VIDEO_ASPECT_RATIO_4]};
- char *frameskip_options[] = { (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_AUTOMATIC], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_2], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_3], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_4], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_5], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_6], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_7], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_8], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_9], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_10] };
+ char *frameskip_options[] = { (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_AUTOMATIC], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_0], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_1], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_2], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_3], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_4], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_5], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_6], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_7], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_8], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_9], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_10] };
- char *cpu_frequency_options[] = { (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_AUTOMATIC], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_0], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_1], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_2], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_3], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_4], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_5] };
+ char *cpu_frequency_options[] = { (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_0], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_1], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_2], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_3], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_4], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_5] };
char *fluidity_options[] = { (char*)&msg[MSG_VIDEO_AUDIO_FLUIDITY_PREFER_VIDEO], (char*)&msg[MSG_VIDEO_AUDIO_FLUIDITY_PREFER_AUDIO] };
@@ -2816,7 +2814,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
&game_config.SoundSync, 2, NULL, ACTION_TYPE, 4),
/* 05 */ STRING_SELECTION_OPTION(game_set_frameskip, NULL, &msg[FMT_VIDEO_FRAME_SKIPPING], frameskip_options,
- &game_config.frameskip_value, 10 /* auto (0) and 2..10 (1..9) make 10 option values */, NULL, ACTION_TYPE, 5)
+ &game_config.frameskip_value, 12 /* auto (0) and 0..10 (1..11) make 12 option values */, NULL, ACTION_TYPE, 5)
};
MAKE_MENU(graphics, NULL, NULL, NULL, NULL, 0, 0);
@@ -2962,7 +2960,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
//CPU speed (string: shows MHz)
/* 01 */ STRING_SELECTION_OPTION(NULL, NULL, &msg[FMT_OPTIONS_CPU_FREQUENCY], cpu_frequency_options,
- &game_config.clock_speed_number, 7, NULL, PASSIVE_TYPE, 1),
+ &game_config.clock_speed_number, 6, NULL, PASSIVE_TYPE, 1),
/* 02 */ STRING_SELECTION_OPTION(language_set, NULL, &msg[FMT_OPTIONS_LANGUAGE], language_options,
&emu_config.language, sizeof(language_options) / sizeof(language_options[0]) /* number of possible languages */, NULL, ACTION_TYPE, 2),
@@ -4215,7 +4213,7 @@ u32 load_font()
--------------------------------------------------------*/
void init_game_config(void)
{
- game_config.clock_speed_number = 0; // "Auto" by default
+ game_config.clock_speed_number = 5; // 396 MHz by default
game_config.graphic = 3; // By default, have a good-looking aspect ratio
game_config.frameskip_value = 0; // Automatic frame skipping
game_config.SoundSync = 0; // Prefer fluid images by default
diff --git a/source/nds/gui.h b/source/nds/gui.h
index df1bff9..6bb9ed8 100644
--- a/source/nds/gui.h
+++ b/source/nds/gui.h
@@ -48,44 +48,9 @@ struct _EMU_CONFIG
struct _GAME_CONFIG
{
- /*
- * PreviouslyUsed_20130205_2 was formerly known as
- * 'clock_speed_number'; its values were in [0, 5]. [0, 5] were mapped
- * to 240, 300, 336, 360, 384 and 394 MHz respectively.
- * Version 1.29 changes the value range for 'clock_speed_number' to
- * [0, 6], with 0 as an automatic CPU speed setting.
- * Change rationale: The default value becomes 0 instead of 5.
- * If this variable were to be used as is, the meaning of the default
- * value would change. Games which had a configuration file before
- * 1.29 would be using the older default of 5 (394 MHz), the meaning
- * of which would become 384 MHz instead of "staying the default".
- * Games which did not have a configuration file before 1.29 would be
- * using the correct default.
- * This would confuse users or cause undue hassle.
- * THIS VALUE IS NOT GUARANTEED TO BE RESERVED AND SET TO 0.
- * DO NOT USE THIS VALUE FOR ANY PURPOSE OTHER THAN EXACTLY THE ONE
- * FOR WHICH IT WAS INTENDED.
- */
- u32 PreviouslyUsed_20130205_2;
+ u32 clock_speed_number;
u32 Reserved0;
- /*
- * PreviouslyUsed_20130205_1 was formerly known as 'frameskip_value';
- * its values were in [0, 10]. 0 was automatic frameskipping and
- * [1, 10] were mapped to skip 0 to 9 frames respectively.
- * Version 1.29 changes the value range for 'frameskip_value' to
- * [0, 8], with 0 as automatic frameskipping and [1, 10] to skip 2 to
- * 9 frames.
- * Change rationale: Frame skip values under 2 cause too much
- * communication between the DSTwo and the DS, therefore the DS cannot
- * timely send controller information.
- * If this variable were to be used as is, the meaning of the option
- * would be changed for values in [1, 8], and values in [9, 10] would
- * cause undefined behavior, including crashes.
- * THIS VALUE IS NOT GUARANTEED TO BE RESERVED AND SET TO 0.
- * DO NOT USE THIS VALUE FOR ANY PURPOSE OTHER THAN EXACTLY THE ONE
- * FOR WHICH IT WAS INTENDED.
- */
- u32 PreviouslyUsed_20130205_1;
+ u32 frameskip_value;
u32 graphic;
u32 enable_audio;
u32 Reserved1;
@@ -95,8 +60,18 @@ struct _GAME_CONFIG
u32 HotkeyTemporaryFastForward;
u32 HotkeyToggleSound;
u32 SoundSync;
- u32 frameskip_value;
- u32 clock_speed_number;
+ /*
+ * PreviouslyUsed_20130206_1 was for a second meaning of
+ * frameskip_value that is now dropped.
+ * THIS VALUE IS NOT GUARANTEED TO BE RESERVED AND SET TO 0.
+ */
+ u32 PreviouslyUsed_20130206_1;
+ /*
+ * PreviouslyUsed_20130206_2 was for a second meaning of
+ * clock_speed_number that is now dropped.
+ * THIS VALUE IS NOT GUARANTEED TO BE RESERVED AND SET TO 0.
+ */
+ u32 PreviouslyUsed_20130206_2;
u32 Reserved2[42];
};
diff --git a/source/nds/message.h b/source/nds/message.h
index e58d7b8..64c3a6c 100644
--- a/source/nds/message.h
+++ b/source/nds/message.h
@@ -48,7 +48,6 @@ enum MSG
MSG_TOOLS_GAME_HOTKEY_GENERAL,
FMT_OPTIONS_LANGUAGE,
FMT_OPTIONS_CPU_FREQUENCY,
- MSG_OPTIONS_CPU_FREQUENCY_AUTOMATIC,
MSG_OPTIONS_CPU_FREQUENCY_0,
MSG_OPTIONS_CPU_FREQUENCY_1,
MSG_OPTIONS_CPU_FREQUENCY_2,
@@ -77,8 +76,8 @@ enum MSG
MSG_VIDEO_ASPECT_RATIO_4,
MSG_VIDEO_FRAME_SKIPPING_AUTOMATIC,
- MSG_VIDEO_FRAME_SKIPPING_0 /* unused */,
- MSG_VIDEO_FRAME_SKIPPING_1 /* unused */,
+ MSG_VIDEO_FRAME_SKIPPING_0,
+ MSG_VIDEO_FRAME_SKIPPING_1,
MSG_VIDEO_FRAME_SKIPPING_2,
MSG_VIDEO_FRAME_SKIPPING_3,
MSG_VIDEO_FRAME_SKIPPING_4,