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-/*******************************************************************************
- Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
-
- (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
- Jerremy Koot (jkoot@snes9x.com)
-
- (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
-
- (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
- funkyass (funkyass@spam.shaw.ca),
- Joel Yliluoma (http://iki.fi/bisqwit/)
- Kris Bleakley (codeviolation@hotmail.com),
- Matthew Kendora,
- Nach (n-a-c-h@users.sourceforge.net),
- Peter Bortas (peter@bortas.org) and
- zones (kasumitokoduck@yahoo.com)
-
- C4 x86 assembler and some C emulation code
- (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
- _Demo_ (_demo_@zsnes.com), and Nach
-
- C4 C++ code
- (c) Copyright 2003 Brad Jorsch
-
- DSP-1 emulator code
- (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
- John Weidman, neviksti (neviksti@hotmail.com),
- Kris Bleakley, Andreas Naive
-
- DSP-2 emulator code
- (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
- Lord Nightmare (lord_nightmare@users.sourceforge.net
-
- OBC1 emulator code
- (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
- Kris Bleakley
- Ported from x86 assembler to C by sanmaiwashi
-
- SPC7110 and RTC C++ emulator code
- (c) Copyright 2002 Matthew Kendora with research by
- zsKnight, John Weidman, and Dark Force
-
- S-DD1 C emulator code
- (c) Copyright 2003 Brad Jorsch with research by
- Andreas Naive and John Weidman
-
- S-RTC C emulator code
- (c) Copyright 2001 John Weidman
-
- ST010 C++ emulator code
- (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
-
- Super FX x86 assembler emulator code
- (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
-
- Super FX C emulator code
- (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
-
-
- SH assembler code partly based on x86 assembler code
- (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
-
-
- Specific ports contains the works of other authors. See headers in
- individual files.
-
- Snes9x homepage: http://www.snes9x.com
-
- Permission to use, copy, modify and distribute Snes9x in both binary and
- source form, for non-commercial purposes, is hereby granted without fee,
- providing that this license information and copyright notice appear with
- all copies and any derived work.
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event shall the authors be held liable for any damages
- arising from the use of this software.
-
- Snes9x is freeware for PERSONAL USE only. Commercial users should
- seek permission of the copyright holders first. Commercial use includes
- charging money for Snes9x or software derived from Snes9x.
-
- The copyright holders request that bug fixes and improvements to the code
- should be forwarded to them so everyone can benefit from the modifications
- in future versions.
-
- Super NES and Super Nintendo Entertainment System are trademarks of
- Nintendo Co., Limited and its subsidiary companies.
-*******************************************************************************/
-
-#ifndef _NETPLAY_H_
-#define _NETPLAY_H_
-
-/*
- * Client to server joypad update
- *
- * magic 1
- * sequence_no 1
- * opcode 1
- * joypad data 4
- *
- * Server to client joypad update
- * magic 1
- * sequence_no 1
- * opcode 1 + num joypads (top 3 bits)
- * joypad data 4 * n
- */
-
-//#define NP_DEBUG 1
-
-#define NP_VERSION 10
-#define NP_JOYPAD_HIST_SIZE 120
-#define NP_DEFAULT_PORT 6096
-
-#define NP_MAX_CLIENTS 5
-
-#define NP_SERV_MAGIC 'S'
-#define NP_CLNT_MAGIC 'C'
-
-#define NP_CLNT_HELLO 0
-#define NP_CLNT_JOYPAD 1
-#define NP_CLNT_RESET 2
-#define NP_CLNT_PAUSE 3
-#define NP_CLNT_LOAD_ROM 4
-#define NP_CLNT_ROM_IMAGE 5
-#define NP_CLNT_FREEZE_FILE 6
-#define NP_CLNT_SRAM_DATA 7
-#define NP_CLNT_READY 8
-#define NP_CLNT_LOADED_ROM 9
-#define NP_CLNT_RECEIVED_ROM_IMAGE 10
-#define NP_CLNT_WAITING_FOR_ROM_IMAGE 11
-
-#define NP_SERV_HELLO 0
-#define NP_SERV_JOYPAD 1
-#define NP_SERV_RESET 2
-#define NP_SERV_PAUSE 3
-#define NP_SERV_LOAD_ROM 4
-#define NP_SERV_ROM_IMAGE 5
-#define NP_SERV_FREEZE_FILE 6
-#define NP_SERV_SRAM_DATA 7
-#define NP_SERV_READY 8
-
-struct SNPClient
-{
- volatile uint8 SendSequenceNum;
- volatile uint8 ReceiveSequenceNum;
- volatile bool8 Connected;
- volatile bool8 SaidHello;
- volatile bool8 Paused;
- volatile bool8 Ready;
- int Socket;
- char *ROMName;
- char *HostName;
- char *Who;
-};
-
-enum {
- NP_SERVER_SEND_ROM_IMAGE,
- NP_SERVER_SYNC_ALL,
- NP_SERVER_SYNC_CLIENT,
- NP_SERVER_SEND_FREEZE_FILE_ALL,
- NP_SERVER_SEND_ROM_LOAD_REQUEST_ALL,
- NP_SERVER_RESET_ALL,
- NP_SERVER_SEND_SRAM_ALL,
- NP_SERVER_SEND_SRAM
-};
-
-#define NP_MAX_TASKS 20
-
-struct NPServerTask
-{
- uint32 Task;
- void *Data;
-};
-
-struct SNPServer
-{
- struct SNPClient Clients [NP_MAX_CLIENTS];
- int NumClients;
- volatile struct NPServerTask TaskQueue [NP_MAX_TASKS];
- volatile uint32 TaskHead;
- volatile uint32 TaskTail;
- int Socket;
- uint32 FrameTime;
- uint32 FrameCount;
- char ROMName [30];
- uint32 Joypads [5];
- bool8 ClientPaused;
- uint32 Paused;
- bool8 SendROMImageOnConnect;
- bool8 SyncByReset;
-};
-
-#define NP_MAX_ACTION_LEN 200
-
-struct SNetPlay
-{
- volatile uint8 MySequenceNum;
- volatile uint8 ServerSequenceNum;
- volatile bool8 Connected;
- volatile bool8 Abort;
- volatile uint8 Player;
- volatile bool8 ClientsReady [NP_MAX_CLIENTS];
- volatile bool8 ClientsPaused [NP_MAX_CLIENTS];
- volatile bool8 Paused;
- volatile bool8 PendingWait4Sync;
- volatile uint8 PercentageComplete;
- volatile bool8 Waiting4EmulationThread;
- volatile bool8 Answer;
-#ifdef __WIN32__
- HANDLE ReplyEvent;
-#endif
- volatile int Socket;
- char *ServerHostName;
- char *ROMName;
- int Port;
- volatile uint32 JoypadWriteInd;
- volatile uint32 JoypadReadInd;
- uint32 Joypads [NP_JOYPAD_HIST_SIZE][NP_MAX_CLIENTS];
- uint32 Frame [NP_JOYPAD_HIST_SIZE];
- uint32 FrameCount;
- uint32 MaxFrameSkip;
- uint32 MaxBehindFrameCount;
- char ActionMsg [NP_MAX_ACTION_LEN];
- char ErrorMsg [NP_MAX_ACTION_LEN];
- char WarningMsg [NP_MAX_ACTION_LEN];
-};
-
-extern "C" struct SNetPlay NetPlay;
-
-//
-// NETPLAY_CLIENT_HELLO message format:
-// header
-// frame_time (4)
-// ROMName (variable)
-
-#define WRITE_LONG(p, v) { \
-*((p) + 0) = (uint8) ((v) >> 24); \
-*((p) + 1) = (uint8) ((v) >> 16); \
-*((p) + 2) = (uint8) ((v) >> 8); \
-*((p) + 3) = (uint8) ((v) >> 0); \
-}
-
-#define READ_LONG(p) \
-((((uint8) *((p) + 0)) << 24) | \
- (((uint8) *((p) + 1)) << 16) | \
- (((uint8) *((p) + 2)) << 8) | \
- (((uint8) *((p) + 3)) << 0))
-
-bool8 S9xNPConnectToServer (const char *server_name, int port,
- const char *rom_name);
-bool8 S9xNPWaitForHeartBeat ();
-uint32 S9xNPGetJoypad (int which1);
-bool8 S9xNPSendJoypadUpdate (uint32 joypad);
-void S9xNPDisconnect ();
-bool8 S9xNPInitialise ();
-bool8 S9xNPSendData (int fd, const uint8 *data, int len);
-bool8 S9xNPGetData (int fd, uint8 *data, int len);
-
-void S9xNPSyncClients ();
-void S9xNPStepJoypadHistory ();
-
-void S9xNPResetJoypadReadPos ();
-bool8 S9xNPSendReady (uint8 op = NP_CLNT_READY);
-bool8 S9xNPSendPause (bool8 pause);
-void S9xNPReset ();
-void S9xNPSetAction (const char *action, bool8 force = FALSE);
-void S9xNPSetError (const char *error);
-void S9xNPSetWarning (const char *warning);
-void S9xNPDiscardHeartbeats ();
-void S9xNPServerQueueSendingFreezeFile (const char *filename);
-void S9xNPServerQueueSyncAll ();
-void S9xNPServerQueueSendingROMImage ();
-void S9xNPServerQueueSendingLoadROMRequest (const char *filename);
-
-void S9xNPServerAddTask (uint32 task, void *data);
-
-bool8 S9xNPStartServer (int port);
-void S9xNPStopServer ();
-#ifdef __WIN32__
-#define S9xGetMilliTime timeGetTime
-#else
-uint32 S9xGetMilliTime ();
-#endif
-#endif
-