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+/*******************************************************************************
+ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
+
+ (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
+ Jerremy Koot (jkoot@snes9x.com)
+
+ (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
+
+ (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
+ funkyass (funkyass@spam.shaw.ca),
+ Joel Yliluoma (http://iki.fi/bisqwit/)
+ Kris Bleakley (codeviolation@hotmail.com),
+ Matthew Kendora,
+ Nach (n-a-c-h@users.sourceforge.net),
+ Peter Bortas (peter@bortas.org) and
+ zones (kasumitokoduck@yahoo.com)
+
+ C4 x86 assembler and some C emulation code
+ (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
+ _Demo_ (_demo_@zsnes.com), and Nach
+
+ C4 C++ code
+ (c) Copyright 2003 Brad Jorsch
+
+ DSP-1 emulator code
+ (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
+ John Weidman, neviksti (neviksti@hotmail.com),
+ Kris Bleakley, Andreas Naive
+
+ DSP-2 emulator code
+ (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
+ Lord Nightmare (lord_nightmare@users.sourceforge.net
+
+ OBC1 emulator code
+ (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
+ Kris Bleakley
+ Ported from x86 assembler to C by sanmaiwashi
+
+ SPC7110 and RTC C++ emulator code
+ (c) Copyright 2002 Matthew Kendora with research by
+ zsKnight, John Weidman, and Dark Force
+
+ S-DD1 C emulator code
+ (c) Copyright 2003 Brad Jorsch with research by
+ Andreas Naive and John Weidman
+
+ S-RTC C emulator code
+ (c) Copyright 2001 John Weidman
+
+ ST010 C++ emulator code
+ (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
+
+ Super FX x86 assembler emulator code
+ (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
+
+ Super FX C emulator code
+ (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
+
+
+ SH assembler code partly based on x86 assembler code
+ (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+
+
+ Specific ports contains the works of other authors. See headers in
+ individual files.
+
+ Snes9x homepage: http://www.snes9x.com
+
+ Permission to use, copy, modify and distribute Snes9x in both binary and
+ source form, for non-commercial purposes, is hereby granted without fee,
+ providing that this license information and copyright notice appear with
+ all copies and any derived work.
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event shall the authors be held liable for any damages
+ arising from the use of this software.
+
+ Snes9x is freeware for PERSONAL USE only. Commercial users should
+ seek permission of the copyright holders first. Commercial use includes
+ charging money for Snes9x or software derived from Snes9x.
+
+ The copyright holders request that bug fixes and improvements to the code
+ should be forwarded to them so everyone can benefit from the modifications
+ in future versions.
+
+ Super NES and Super Nintendo Entertainment System are trademarks of
+ Nintendo Co., Limited and its subsidiary companies.
+*******************************************************************************/
+
+#include "snes9x.h"
+#include "memmap.h"
+#include "ppu.h"
+#include "cpuexec.h"
+
+#include "sa1.h"
+#define CPU SA1
+#define ICPU SA1
+#define Registers SA1Registers
+#define S9xGetByte S9xSA1GetByte
+#define S9xGetWord S9xSA1GetWord
+#define S9xSetByte S9xSA1SetByte
+#define S9xSetWord S9xSA1SetWord
+#define S9xSetPCBase S9xSA1SetPCBase
+#define S9xOpcodesM1X1 S9xSA1OpcodesM1X1
+#define S9xOpcodesM1X0 S9xSA1OpcodesM1X0
+#define S9xOpcodesM0X1 S9xSA1OpcodesM0X1
+#define S9xOpcodesM0X0 S9xSA1OpcodesM0X0
+#define S9xOpcodesE1 S9xSA1OpcodesE1
+#define S9xOpcode_IRQ S9xSA1Opcode_IRQ
+#define S9xOpcode_NMI S9xSA1Opcode_NMI
+#define S9xUnpackStatus S9xSA1UnpackStatus
+#define S9xPackStatus S9xSA1PackStatus
+#define S9xFixCycles S9xSA1FixCycles
+#define Immediate8 SA1Immediate8
+#define Immediate16 SA1Immediate16
+#define Relative SA1Relative
+#define RelativeLong SA1RelativeLong
+#define AbsoluteIndexedIndirect SA1AbsoluteIndexedIndirect
+#define AbsoluteIndirectLong SA1AbsoluteIndirectLong
+#define AbsoluteIndirect SA1AbsoluteIndirect
+#define Absolute SA1Absolute
+#define AbsoluteLong SA1AbsoluteLong
+#define Direct SA1Direct
+#define DirectIndirectIndexed SA1DirectIndirectIndexed
+#define DirectIndirectIndexedLong SA1DirectIndirectIndexedLong
+#define DirectIndexedIndirect SA1DirectIndexedIndirect
+#define DirectIndexedX SA1DirectIndexedX
+#define DirectIndexedY SA1DirectIndexedY
+#define AbsoluteIndexedX SA1AbsoluteIndexedX
+#define AbsoluteIndexedY SA1AbsoluteIndexedY
+#define AbsoluteLongIndexedX SA1AbsoluteLongIndexedX
+#define DirectIndirect SA1DirectIndirect
+#define DirectIndirectLong SA1DirectIndirectLong
+#define StackRelative SA1StackRelative
+#define StackRelativeIndirectIndexed SA1StackRelativeIndirectIndexed
+
+//#undef CPU_SHUTDOWN
+#undef VAR_CYCLES
+#define SA1_OPCODES
+
+#include "cpuops.cpp"
+
+void S9xSA1MainLoop ()
+{
+ int i;
+
+#if 0
+ if (SA1.Flags & NMI_FLAG)
+ {
+ SA1.Flags &= ~NMI_FLAG;
+ if (SA1.WaitingForInterrupt)
+ {
+ SA1.WaitingForInterrupt = FALSE;
+ SA1.PC++;
+ }
+ S9xSA1Opcode_NMI ();
+ }
+#endif
+ if (SA1.Flags & IRQ_PENDING_FLAG)
+ {
+ if (SA1.IRQActive)
+ {
+ if (SA1.WaitingForInterrupt)
+ {
+ SA1.WaitingForInterrupt = FALSE;
+ SA1.PC++;
+ }
+ if (!SA1CheckFlag (IRQ))
+ S9xSA1Opcode_IRQ ();
+ }
+ else
+ SA1.Flags &= ~IRQ_PENDING_FLAG;
+ }
+#ifdef DEBUGGER
+ if (SA1.Flags & TRACE_FLAG)
+ {
+ for (i = 0; i < 3 && SA1.Executing; i++)
+ {
+ S9xSA1Trace ();
+#ifdef CPU_SHUTDOWN
+ SA1.PCAtOpcodeStart = SA1.PC;
+#endif
+ (*SA1.S9xOpcodes [*SA1.PC++].S9xOpcode) ();
+ }
+ }
+ else
+#endif
+ for (i = 0; i < 3 && SA1.Executing; i++)
+ {
+#ifdef CPU_SHUTDOWN
+ SA1.PCAtOpcodeStart = SA1.PC;
+#endif
+ (*SA1.S9xOpcodes [*SA1.PC++].S9xOpcode) ();
+ }
+}
+