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+/*******************************************************************************
+ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
+
+ (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
+ Jerremy Koot (jkoot@snes9x.com)
+
+ (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
+
+ (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
+ funkyass (funkyass@spam.shaw.ca),
+ Joel Yliluoma (http://iki.fi/bisqwit/)
+ Kris Bleakley (codeviolation@hotmail.com),
+ Matthew Kendora,
+ Nach (n-a-c-h@users.sourceforge.net),
+ Peter Bortas (peter@bortas.org) and
+ zones (kasumitokoduck@yahoo.com)
+
+ C4 x86 assembler and some C emulation code
+ (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
+ _Demo_ (_demo_@zsnes.com), and Nach
+
+ C4 C++ code
+ (c) Copyright 2003 Brad Jorsch
+
+ DSP-1 emulator code
+ (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
+ John Weidman, neviksti (neviksti@hotmail.com),
+ Kris Bleakley, Andreas Naive
+
+ DSP-2 emulator code
+ (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
+ Lord Nightmare (lord_nightmare@users.sourceforge.net
+
+ OBC1 emulator code
+ (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
+ Kris Bleakley
+ Ported from x86 assembler to C by sanmaiwashi
+
+ SPC7110 and RTC C++ emulator code
+ (c) Copyright 2002 Matthew Kendora with research by
+ zsKnight, John Weidman, and Dark Force
+
+ S-DD1 C emulator code
+ (c) Copyright 2003 Brad Jorsch with research by
+ Andreas Naive and John Weidman
+
+ S-RTC C emulator code
+ (c) Copyright 2001 John Weidman
+
+ ST010 C++ emulator code
+ (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
+
+ Super FX x86 assembler emulator code
+ (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
+
+ Super FX C emulator code
+ (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
+
+
+ SH assembler code partly based on x86 assembler code
+ (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+
+
+ Specific ports contains the works of other authors. See headers in
+ individual files.
+
+ Snes9x homepage: http://www.snes9x.com
+
+ Permission to use, copy, modify and distribute Snes9x in both binary and
+ source form, for non-commercial purposes, is hereby granted without fee,
+ providing that this license information and copyright notice appear with
+ all copies and any derived work.
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event shall the authors be held liable for any damages
+ arising from the use of this software.
+
+ Snes9x is freeware for PERSONAL USE only. Commercial users should
+ seek permission of the copyright holders first. Commercial use includes
+ charging money for Snes9x or software derived from Snes9x.
+
+ The copyright holders request that bug fixes and improvements to the code
+ should be forwarded to them so everyone can benefit from the modifications
+ in future versions.
+
+ Super NES and Super Nintendo Entertainment System are trademarks of
+ Nintendo Co., Limited and its subsidiary companies.
+*******************************************************************************/
+#include <devices/ahi.h>
+#include <exec/exec.h>
+#include <proto/ahi.h>
+#include <proto/dos.h>
+#include <proto/exec.h>
+#include <clib/ahippc_protos.h>
+#include <stdio.h>
+
+#define EQ ==
+#define MINBUFFLEN 10000
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <errno.h>
+#include <fcntl.h>
+
+#include "snes9x.h"
+#include "soundux.h"
+
+extern SoundStatus so;
+
+extern int AudioOpen(unsigned long freq, unsigned long bufsize, unsigned long bitrate, unsigned long stereo);
+extern void AudioClose(void);
+
+extern int OpenPrelude(ULONG Type, ULONG DefaultFreq, ULONG MinBuffSize);
+extern void ClosePrelude(void);
+
+extern int SoundSignal;
+unsigned long DoubleBuffer;
+//extern struct AHISampleInfo Sample0;
+//extern struct AHISampleInfo Sample1;
+//extern unsigned long BufferSize;
+
+struct Library *AHIPPCBase;
+struct Library *AHIBase;
+struct MsgPort *AHImp=NULL;
+struct AHIRequest *AHIio=NULL;
+BYTE AHIDevice=-1;
+
+struct AHIData *AHIData;
+
+unsigned long Frequency = 0;
+//unsigned long BufferSize = 0;
+unsigned long BitRate = 0;
+unsigned long Stereo = 0;
+//unsigned long AHIError = 9;
+
+BYTE InternSignal=-1;
+
+int mixsamples;
+extern int prelude;
+
+#define REALSIZE (BitRate*Stereo)
+
+struct AHIAudioModeRequester *req=NULL;
+struct AHIAudioCtrl *actrl=NULL;
+
+ULONG BufferLen=NULL;
+
+
+/* this really should be dynamically allocated... */
+#undef MAX_BUFFER_SIZE
+#define MAX_BUFFER_SIZE 65536
+#define MIN_BUFFER_SIZE 65536
+
+#define MODE_MONO 0
+#define MODE_STEREO 1
+
+#define QUAL_8BIT 8
+#define QUAL_16BIT 16
+
+
+int test=0;
+int test2=0;
+
+int AudioOpen(unsigned long freq, unsigned long minbufsize, unsigned long bitrate, unsigned long stereo)
+{
+ ULONG Type;
+
+ Frequency = freq;
+
+ so.playback_rate = Frequency;
+
+ if(stereo) so.stereo = TRUE;
+ else so.stereo = FALSE;
+
+ switch(bitrate)
+ {
+ case 8:
+ so.sixteen_bit = FALSE;
+ BitRate=1;
+ if(stereo)
+ {
+ Stereo=2;
+ Type = AHIST_S8S;
+ }
+ else
+ {
+ Stereo=1;
+ Type = AHIST_M8S;
+ }
+
+ break;
+
+ default: //defaulting to 16bit, because it means it won't crash atleast
+ case QUAL_16BIT:
+ so.sixteen_bit = TRUE;
+ BitRate=2;
+ if(stereo)
+ {
+ Stereo=2;
+ Type = AHIST_S16S;
+ }
+ else
+ {
+ Stereo=1;
+ Type = AHIST_M16S;
+ }
+ break;
+ }
+
+ if(prelude) prelude = OpenPrelude(Type, freq, minbufsize);
+
+
+ if(prelude) return 1; else printf("Defaulting to AHI...\n");
+
+ /* only 1 channel right? */
+ /* NOTE: The buffersize will not always be what you requested
+ * it finds the minimun AHI requires and then rounds it up to
+ * nearest 32 bytes. Check AHIData->BufferSize or Samples[n].something_Length
+ */
+ if(AHIData = OpenAHI(1, Type, AHI_INVALID_ID, AHI_DEFAULT_FREQ, 0, minbufsize))
+ {
+ printf("AHI opened\n");
+ printf("BuffSize %d\n", AHIData->BufferSize);
+ }
+ else
+ {
+ printf("AHI failed to open: %d\n", AHIData);
+ return 0;
+ }
+
+ so.buffer_size = AHIData->BufferSize; // in bytes
+ if (so.buffer_size > MAX_BUFFER_SIZE) so.buffer_size = MAX_BUFFER_SIZE;
+
+ /* Lots of useful fields in the AHIData struct, have a look */
+ AHIBase = AHIData->AHIBase;
+ actrl = AHIData->AudioCtrl;
+ Frequency = AHIData->MixingFreq;
+
+ printf("signal %ld\n", AHIData->SoundFuncSignal);
+
+ Wait(AHIData->SoundFuncSignal);
+
+ /* I don't think it should start playing until there is something
+ * In the buffer, however to set off the SoundFunc it should
+ * probably go through the buffer at least once, just silently.
+ */
+ AHI_SetFreq(0, Frequency, actrl, AHISF_IMM);
+
+ Wait(AHIData->SoundFuncSignal);
+
+ AHI_SetVol(0, 0x10000, 0x8000, actrl, AHISF_IMM);
+
+ mixsamples=AHIData->BufferSamples;
+
+ SoundSignal = AHIData->SoundFuncSignal;
+
+ return 1;
+}
+
+void AudioClose( void )
+{
+ if(prelude) ClosePrelude();
+ else ;//CloseAHI(AHIData);
+}
+
+
+#include <wbstartup.h>
+
+extern int main(int argc, char **argv);
+
+void wbmain(struct WBStartup * argmsg)
+{
+ char argv[1][]={"WarpSNES"};
+ int argc=1;
+ main(argc,(char **)argv);
+}
+
+