diff options
Diffstat (limited to 'source/soundux.c')
-rw-r--r-- | source/soundux.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/source/soundux.c b/source/soundux.c index 90cf18e..967ac10 100644 --- a/source/soundux.c +++ b/source/soundux.c @@ -127,22 +127,22 @@ void S9xSetEnvRate(Channel* ch, uint32_t rate, int32_t direction, int32_t target { switch (mode >> 28) { - case 0: // Attack + case 0: /* Attack */ ch->erate = AttackERate[ch->env_ind_attack][ch->state]; break; - case 1: // Decay + case 1: /* Decay */ ch->erate = DecayERate[ch->env_ind_decay][ch->state]; break; - case 2: // Sustain + case 2: /* Sustain */ ch->erate = SustainERate[ch->env_ind_sustain][ch->state]; break; - case 3: // Increase + case 3: /* Increase */ ch->erate = IncreaseERate[mode & 0x1f][ch->state]; break; - case 4: // DecreaseExp + case 4: /* DecreaseExp */ ch->erate = DecreaseERateExp[mode & 0x1f][ch->state]; break; - case 5: // KeyOff + case 5: /* KeyOff */ ch->erate = KeyOffERate[ch->state]; break; } @@ -279,8 +279,8 @@ void S9xSetSoundADSR(int32_t channel, int32_t attack_ind, int32_t decay_ind, int int32_t decay_rate = DecayRate [decay_ind]; int32_t sustain_rate = SustainRate [sustain_ind]; - // Hack for ROMs that use a very short attack rate, key on a - // channel, then switch to decay mode. e.g. Final Fantasy II. + /* Hack for ROMs that use a very short attack rate, key on a + channel, then switch to decay mode. e.g. Final Fantasy II. */ if(attack_rate == 1) attack_rate = 0; @@ -322,7 +322,7 @@ void S9xSetEnvelopeHeight(int32_t channel, int32_t level) S9xAPUSetEndOfSample(channel, ch); } -void S9xSetSoundFrequency(int32_t channel, int32_t hertz) // hertz [0~64K<<1] +void S9xSetSoundFrequency(int32_t channel, int32_t hertz) /* hertz [0~64K<<1] */ { if (SoundData.channels[channel].type == SOUND_NOISE) hertz = NoiseFreq [APU.DSP [APU_FLG] & 0x1f]; @@ -686,7 +686,7 @@ static inline void MixStereo(int32_t sample_count) } else { - // Snes9x 1.53's SPC_DSP.cpp, by blargg + /* Snes9x 1.53's SPC_DSP.cpp, by blargg */ int32_t feedback = (so.noise_gen << 13) ^ (so.noise_gen << 14); so.noise_gen = (feedback & 0x4000) ^ (so.noise_gen >> 1); ch->sample = (so.noise_gen << 17) >> 17; @@ -738,10 +738,10 @@ void S9xMixSamples(int16_t* buffer, int32_t sample_count) /* Mix and convert waveforms */ if (SoundData.echo_enable && SoundData.echo_buffer_size) { - // 16-bit stereo sound with echo enabled ... + /* 16-bit stereo sound with echo enabled ... */ if (FilterTapDefinitionBitfield == 0) { - // ... but no filter defined. + /* ... but no filter defined. */ for (J = 0; J < sample_count; J++) { int32_t E = Echo [SoundData.echo_ptr]; @@ -757,7 +757,7 @@ void S9xMixSamples(int16_t* buffer, int32_t sample_count) } else { - // ... with filter defined. + /* ... with filter defined. */ for (J = 0; J < sample_count; J++) { Loop [(Z - 0) & 15] = Echo [SoundData.echo_ptr]; @@ -785,7 +785,7 @@ void S9xMixSamples(int16_t* buffer, int32_t sample_count) } else { - // 16-bit mono or stereo sound, no echo + /* 16-bit mono or stereo sound, no echo */ for (J = 0; J < sample_count; J++) { I = (MixBuffer[J] * SoundData.master_volume [J & 1]) / VOL_DIV16; @@ -821,7 +821,7 @@ void S9xResetSound(bool full) SoundData.channels[i].sustain_rate = 0; SoundData.channels[i].release_rate = 0; SoundData.channels[i].sustain_level = 0; - // notaz + /* notaz */ SoundData.channels[i].env_ind_attack = 0; SoundData.channels[i].env_ind_decay = 0; SoundData.channels[i].env_ind_sustain = 0; @@ -862,9 +862,9 @@ void S9xSetPlaybackRate(uint32_t playback_rate) if (playback_rate) { - // notaz: calculate a value (let's call it freqbase) to simplify channel freq calculations later. + /* notaz: calculate a value (let's call it freqbase) to simplify channel freq calculations later. */ so.freqbase = (FIXED_POINT << 11) / (playback_rate * 33 / 32); - // now precalculate env rates for S9xSetEnvRate + /* now precalculate env rates for S9xSetEnvRate */ static int32_t steps [] = { 0, 64, 619, 619, 128, 1, 64, 55, 64, 619 |