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-rw-r--r--source/nds/ds2_main.c5
-rw-r--r--source/nds/ds2sound.h24
-rw-r--r--source/nds/entry.cpp24
3 files changed, 33 insertions, 20 deletions
diff --git a/source/nds/ds2_main.c b/source/nds/ds2_main.c
index 2d73313..7229727 100644
--- a/source/nds/ds2_main.c
+++ b/source/nds/ds2_main.c
@@ -23,6 +23,7 @@
#include "ds2io.h"
#include "ds2_timer.h"
#include "ds2_malloc.h"
+#include "ds2sound.h"
#define BLACK_COLOR RGB15(0, 0, 0)
#define WHITE_COLOR RGB15(31, 31, 31)
@@ -45,9 +46,9 @@ void ddump_mem(unsigned char* addr, unsigned int len)
void ds2_main(void)
{
int err;
-ds2_setCPUclocklevel(13);
+ ds2_setCPUclocklevel(13);
//Initial video and audio and other input and output
- err = ds2io_initb(512, 22050, 0, 0);
+ err = ds2io_initb(DS2_BUFFER_SIZE, SND_SAMPLE_RATE, 0, 0);
if(err) goto _failure;
//Initial file system
diff --git a/source/nds/ds2sound.h b/source/nds/ds2sound.h
new file mode 100644
index 0000000..cf37f6f
--- /dev/null
+++ b/source/nds/ds2sound.h
@@ -0,0 +1,24 @@
+// The sound buffer sizes used on the DS2's side, for each value of
+// Settings.SoundPlaybackRate.
+#define DS2_BUFFER_SIZE_1 256
+#define DS2_BUFFER_SIZE_2 256
+#define DS2_BUFFER_SIZE_3 256
+#define DS2_BUFFER_SIZE_4 512
+#define DS2_BUFFER_SIZE_5 512
+#define DS2_BUFFER_SIZE_6 1024
+#define DS2_BUFFER_SIZE_7 1024
+
+// The sampling rate for the sound, in Hz, for each value of
+// Settings.SoundPlaybackRate.
+#define SND_SAMPLE_RATE_1 8000
+#define SND_SAMPLE_RATE_2 11025
+#define SND_SAMPLE_RATE_3 16000
+#define SND_SAMPLE_RATE_4 22050
+#define SND_SAMPLE_RATE_5 32000
+#define SND_SAMPLE_RATE_6 44100
+#define SND_SAMPLE_RATE_7 48000
+
+// Settings in use. The number should match in all three settings.
+#define DS2_BUFFER_SIZE DS2_BUFFER_SIZE_7
+#define SND_SAMPLE_RATE SND_SAMPLE_RATE_7
+#define SNES9X_SRATE_ID 7
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp
index ce8d732..a8e2217 100644
--- a/source/nds/entry.cpp
+++ b/source/nds/entry.cpp
@@ -20,6 +20,7 @@
#include "draw.h"
#include "gui.h"
+#include "ds2sound.h"
void S9xProcessSound (unsigned int);
@@ -359,9 +360,9 @@ void init_sfc_setting(void)
Settings.JoystickEnabled = FALSE;
#endif
- Settings.SoundPlaybackRate = 4; //2 = 11025, 4 = 22050, 6 = 44100
+ Settings.SoundPlaybackRate = SNES9X_SRATE_ID; // -> ds2sound.h for defs
Settings.Stereo = TRUE;
- Settings.SoundBufferSize = 0;
+ Settings.SoundBufferSize = DS2_BUFFER_SIZE;
Settings.CyclesPercentage = 100;
Settings.DisableSoundEcho = FALSE;
//sound settings
@@ -767,28 +768,15 @@ void S9xSyncSpeed ()
#endif
}
-/*
-* Open sound device
-*/
-static int Rates[8] =
-{
- 0, 8000, 11025, 16000, 22050, 32000, 44100, 48000
-};
-
-static int BufferSizes [8] =
-{
- 0, 256, 256, 256, 512, 512, 1024, 1024
-};
-
bool8 S9xOpenSoundDevice (int mode, bool8 stereo, int buffer_size)
{
so.sixteen_bit = TRUE;
so.stereo = stereo;
- so.playback_rate = Rates[mode & 0x07];
+ so.playback_rate = SND_SAMPLE_RATE;
S9xSetPlaybackRate (so.playback_rate);
if (buffer_size == 0)
- buffer_size = BufferSizes [mode & 7];
+ buffer_size = DS2_BUFFER_SIZE;
if (buffer_size > MAX_BUFFER_SIZE / 4)
buffer_size = MAX_BUFFER_SIZE / 4;
@@ -936,7 +924,7 @@ void S9xProcessSound (unsigned int)
// block_generate_sound = FALSE;
unsigned short *dst_pt = audiobuff;
- unsigned short *dst_pt1 = dst_pt + 512;
+ unsigned short *dst_pt1 = dst_pt + DS2_BUFFER_SIZE;
/* Feed the samples to the soundcard until nothing is left */
for(;;)