Age | Commit message (Collapse) | Author | |
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2012-12-30 | 'make release' is now a thing. It makes the .zip file for a release. | Nebuleon Fumika | |
2012-12-30 | source.txt: Merged to ShadauxCat's repository. Update the source link. | Nebuleon Fumika | |
2012-12-30 | Update list of contributors in the copyright file. | Nebuleon Fumika | |
2012-12-30 | Bump to version 1.11 for another release. | Nebuleon Fumika | |
2012-12-30 | Return to 22050 Hz audio. 48000 Hz was just too much to handle, apparently. | Nebuleon Fumika | |
2012-12-30 | Clean up some backslashes at the end of lines. | Nebuleon Fumika | |
2012-12-30 | Memory access optimisations in sprite rendering. | Nebuleon Fumika | |
2012-12-30 | Rendering optimisations. | Nebuleon Fumika | |
tile.cpp: Optimise the common case of drawing an unclipped but possibly flipped 8x8 tile. Instead of calling WRITE_4PIXELS16 16 times, each performing setup and teardown, move the loop into DrawTile16. tile.h, tile.cpp, gfx.h, gfx.cpp: End the use of global variable GFX.ScreenColors to pass around the current frame's palette. This saves on memory stores/loads. | |||
2012-12-28 | Transform macros into loops to render tiles. | Nebuleon Fumika | |
At -O3 these get unrolled; at -Os they become shorter code, fitting into the cache with other code. | |||
2012-12-28 | Revert "Test commit, look for write privilege." | Nebuleon Fumika | |
This reverts commit a3fa0c23adc3ff77e72ce27257d837cc82f7b4b0. | |||
2012-12-28 | Test commit, look for write privilege. | Nebuleon Fumika | |
2012-12-27 | Merge pull request #26 from Nebuleon/master | Jaedyn Draper | |
Merge to CATSFC 1.10+ | |||
2012-12-28 | Keep the audio processing unit (APU) enabled even when the user disabled the ↵ | Nebuleon Fumika | |
audio for a game. This allows some games that synchronise on the APU's actions to continue working. | |||
2012-12-27 | Revert "Switch to the more complete Snes9x 1.53 documentation." It doesn't ↵ | Nebuleon Fumika | |
match the version used in NDSSFC, and I failed to port to 1.53 anyway. This reverts commit 2b23b5cbaf15bccc2aae0ff3ee91cedd26f101bd. | |||
2012-12-27 | Make cleanly without -DCPU_SHUTDOWN. | Nebuleon Fumika | |
2012-12-27 | Accidentally committed the previous revision with sound functions emptied. | Nebuleon Fumika | |
2012-12-27 | Speed up rendering by an unknown amount. | Nebuleon Fumika | |
gfx.cpp, others: Avoid always checking for Settings.SixteenBit if FOREVER_16_BIT is defined. port.h: Define FOREVER_16_BIT below PIXEL_FORMAT. | |||
2012-12-26 | Add the update methods for the upper and lower screen into defines. | Nebuleon Fumika | |
2012-12-26 | Merge Registers structures into their respective CPUs to avoid additional ↵ | Nebuleon Fumika | |
memory addresses being loaded every opcode. | |||
2012-12-26 | Smoother sound. Raise the sound sampling frequency to 48000 Hz. | Nebuleon Fumika | |
2012-12-26 | Universally use update method 2 for the lower screen and 0 for the upper ↵ | Nebuleon Fumika | |
screen. Method 1 causes problems after about 15 minutes; despite the double-buffering, screen updates start to tear in the middle consistently. | |||
2012-12-26 | Wait for keys to be released after the yes/no dialog for deleting saved ↵ | Nebuleon Fumika | |
states, instead of delaying. | |||
2012-12-24 | Readme to version 1.10. | Nebuleon Fumika | |
2012-12-24 | Bump version number to 1.10 for the APU half-carry bug and optimisations. | Nebuleon Fumika | |
2012-12-24 | End the use of global variables for CPU emulation. This creates fewer memory ↵ | Nebuleon Fumika | |
store instructions in many SNES, SA1 and APU opcodes. Fix the APU half-carry bug, which may be audible. globals.cpp: Get rid of A1, A2, A3, A4, W1, W2, W3, W4, Int8, Int16, Int32, Work8, Work16, Work32, Ans8, Ans16, Ans32. | |||
2012-12-24 | Bump to v. 1.09. Update the readme for cheats. Update the github link in ↵ | Nebuleon Fumika | |
source.txt. | |||
2012-12-24 | Merge branch 'optimisation' | Nebuleon Fumika | |
2012-12-24 | Merge branch 'cheats' | Nebuleon Fumika | |
2012-12-24 | Make the GUI accept and save Snes9x's cheat file format. Improve support for ↵ | Nebuleon Fumika | |
saving the values present in ROM/RAM before a cheat is applied. Beautify the cheat selection menu, making it more tabular. | |||
2012-12-23 | Correctly handle multi-part codes, for all cheat types (GG, PAR, GF). | Nebuleon Fumika | |
They are currently loaded as multiple codes, however. | |||
2012-12-23 | Screen tearing-related fix. | Nebuleon Fumika | |
2012-12-23 | Various optimisations in the CPU emulation. | Nebuleon Fumika | |
Run the opcode as a tail call from the address calculation. This cuts on the needed return instructions. Pass the opcode address as a parameter; this keeps it in a register most of the time and avoids memory stores. | |||
2012-12-22 | Preliminary Snes9x-based cheat code support. Not tested, because the file ↵ | Nebuleon Fumika | |
selection interface freezes when it gets to the folder containing Mightymo's cheat files, whereas it did not do this before with the converted Mightymo cheats. (335 files -> 679, though.) | |||
2012-12-22 | Correct the font. It formerly displayed columns every 8 pixels. | Nebuleon Fumika | |
2012-12-21 | Previous update made it impossible to press the Right and Down keys. | Nebuleon Fumika | |
2012-12-21 | ppu.cpp: Sync fewer bits of the joypad. | Nebuleon Fumika | |
2012-12-21 | Eliminate the latency of button press recognition, which was bad enough to ↵ | Nebuleon Fumika | |
lose keys entirely sometimes, and could otherwise delay a button press or release by 200 ms. This was the entire reason I created the fork, and I finally did it! It syncs the controls every scanline of a frame, which costs about 60,000 MIPS instructions per frame to deal with. Luckily, the processor runs at 396 MHz, which means the cost of checking the controls is 1% of the CPU's power. | |||
2012-12-21 | Looks like only having 'lang' crashes the options dialog. Restore the array ↵ | Nebuleon Fumika | |
of pointers. | |||
2012-12-21 | Fix an off-by-one in the previous commit's touch handling code. | Nebuleon Fumika | |
2012-12-20 | Simplify the GUI code. | Nebuleon Fumika | |
* gui.c: Simplify row and column checks when handling touch events. * draw.c, err_msg: Use ConsoleInit instead of a custom drawstring function when an initialisation error that is NOT related to DS2 I/O occurs. This allows \r\n to work. * gui.c, initialisation: Remove the Engrish in the "initial <subsystem name> error" messages. Make them appear in English and French. Unfortunately, the console doesn't support Chinese characters, and I don't know Chinese. | |||
2012-12-20 | Bump the version number for NDSSFC. | Nebuleon Fumika | |
* gui.c: #define NDSSFC_VERSION "1.08". | |||
2012-12-20 | Somehow the C (language specifier) from a code block made it into the readme. | Nebuleon Fumika | |
2012-12-20 | Use Markdown-style sections. I thought == == worked... | Nebuleon Fumika | |
2012-12-20 | Fix the Engrish in the readme. Make it a Markdown file for Github. | Nebuleon Fumika | |
2012-12-20 | Remove the SNES Open Bus behaviour by default. Also simplify translation again. | Nebuleon Fumika | |
SNES Open Bus is a quirk of the memory subsystem that allow reads of invalid addresses to return the last byte read from memory. However, it is seldom needed by a game, and it costs 1 to 3 MIPS instructions per SNES instruction to emulate. If you need SNES Open Bus, you can remove -DNO_OPEN_BUS from the Makefile. | |||
2012-12-20 | Add back the -mlong-calls optimisation. It shortens the plugin's code a bit. | Nebuleon Fumika | |
2012-12-19 | Review French translation. All languages: Align the two-column messages ↵ | Nebuleon Fumika | |
based on the new font. | |||
2012-12-19 | Widen the space in the font a bit to better match the Pictochat font. | Nebuleon Fumika | |
2012-12-19 | Make it easier to add new translations to the menu. | Nebuleon Fumika | |
* source/nds/gui.c: Calculate the number of options based on the array size of language_otions. | |||
2012-12-19 | EN: Link the French translation to the interface. FR: Ajout de la traduction ↵ | Nebuleon Fumika | |
française à l'interface. EN: * bdf_font.c: Add support for having a main font, [0], of more than 128 characters. Refactor character width checks into a new function, BDF_width16_ucs. * bdf_font.h, draw.h, gui.c: Use UTF-8 for all strings to allow more translations. Use BDF_width16_ucs where possible. FR: * bdf_font.c: Prendre en charge une police principale, [0], de plus de 128 caractères. Diriger les vérifications de la largeur d'un caractère vers une nouvelle routine, BDF_width16_ucs. * bdf_font.h, draw.h, gui.c: Utiliser le codage UTF-8 pour toutes les chaînes pour permettre d'autres traductions. Utiliser BDF_width16_ucs là où c'est possible. |