Age | Commit message (Collapse) | Author | |
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2012-12-27 | Merge pull request #26 from Nebuleon/master | Jaedyn Draper | |
Merge to CATSFC 1.10+ | |||
2012-12-28 | Keep the audio processing unit (APU) enabled even when the user disabled the ↵ | Nebuleon Fumika | |
audio for a game. This allows some games that synchronise on the APU's actions to continue working. | |||
2012-12-27 | Revert "Switch to the more complete Snes9x 1.53 documentation." It doesn't ↵ | Nebuleon Fumika | |
match the version used in NDSSFC, and I failed to port to 1.53 anyway. This reverts commit 2b23b5cbaf15bccc2aae0ff3ee91cedd26f101bd. | |||
2012-12-27 | Make cleanly without -DCPU_SHUTDOWN. | Nebuleon Fumika | |
2012-12-27 | Accidentally committed the previous revision with sound functions emptied. | Nebuleon Fumika | |
2012-12-27 | Speed up rendering by an unknown amount. | Nebuleon Fumika | |
gfx.cpp, others: Avoid always checking for Settings.SixteenBit if FOREVER_16_BIT is defined. port.h: Define FOREVER_16_BIT below PIXEL_FORMAT. | |||
2012-12-26 | Add the update methods for the upper and lower screen into defines. | Nebuleon Fumika | |
2012-12-26 | Merge Registers structures into their respective CPUs to avoid additional ↵ | Nebuleon Fumika | |
memory addresses being loaded every opcode. | |||
2012-12-26 | Smoother sound. Raise the sound sampling frequency to 48000 Hz. | Nebuleon Fumika | |
2012-12-26 | Universally use update method 2 for the lower screen and 0 for the upper ↵ | Nebuleon Fumika | |
screen. Method 1 causes problems after about 15 minutes; despite the double-buffering, screen updates start to tear in the middle consistently. | |||
2012-12-26 | Wait for keys to be released after the yes/no dialog for deleting saved ↵ | Nebuleon Fumika | |
states, instead of delaying. | |||
2012-12-24 | Readme to version 1.10. | Nebuleon Fumika | |
2012-12-24 | Bump version number to 1.10 for the APU half-carry bug and optimisations. | Nebuleon Fumika | |
2012-12-24 | End the use of global variables for CPU emulation. This creates fewer memory ↵ | Nebuleon Fumika | |
store instructions in many SNES, SA1 and APU opcodes. Fix the APU half-carry bug, which may be audible. globals.cpp: Get rid of A1, A2, A3, A4, W1, W2, W3, W4, Int8, Int16, Int32, Work8, Work16, Work32, Ans8, Ans16, Ans32. | |||
2012-12-24 | Bump to v. 1.09. Update the readme for cheats. Update the github link in ↵ | Nebuleon Fumika | |
source.txt. | |||
2012-12-24 | Merge branch 'optimisation' | Nebuleon Fumika | |
2012-12-24 | Merge branch 'cheats' | Nebuleon Fumika | |
2012-12-24 | Make the GUI accept and save Snes9x's cheat file format. Improve support for ↵ | Nebuleon Fumika | |
saving the values present in ROM/RAM before a cheat is applied. Beautify the cheat selection menu, making it more tabular. | |||
2012-12-23 | Correctly handle multi-part codes, for all cheat types (GG, PAR, GF). | Nebuleon Fumika | |
They are currently loaded as multiple codes, however. | |||
2012-12-23 | Screen tearing-related fix. | Nebuleon Fumika | |
2012-12-23 | Various optimisations in the CPU emulation. | Nebuleon Fumika | |
Run the opcode as a tail call from the address calculation. This cuts on the needed return instructions. Pass the opcode address as a parameter; this keeps it in a register most of the time and avoids memory stores. | |||
2012-12-22 | Preliminary Snes9x-based cheat code support. Not tested, because the file ↵ | Nebuleon Fumika | |
selection interface freezes when it gets to the folder containing Mightymo's cheat files, whereas it did not do this before with the converted Mightymo cheats. (335 files -> 679, though.) | |||
2012-12-22 | Correct the font. It formerly displayed columns every 8 pixels. | Nebuleon Fumika | |
2012-12-21 | Previous update made it impossible to press the Right and Down keys. | Nebuleon Fumika | |
2012-12-21 | ppu.cpp: Sync fewer bits of the joypad. | Nebuleon Fumika | |
2012-12-21 | Eliminate the latency of button press recognition, which was bad enough to ↵ | Nebuleon Fumika | |
lose keys entirely sometimes, and could otherwise delay a button press or release by 200 ms. This was the entire reason I created the fork, and I finally did it! It syncs the controls every scanline of a frame, which costs about 60,000 MIPS instructions per frame to deal with. Luckily, the processor runs at 396 MHz, which means the cost of checking the controls is 1% of the CPU's power. | |||
2012-12-21 | Looks like only having 'lang' crashes the options dialog. Restore the array ↵ | Nebuleon Fumika | |
of pointers. | |||
2012-12-21 | Fix an off-by-one in the previous commit's touch handling code. | Nebuleon Fumika | |
2012-12-20 | Simplify the GUI code. | Nebuleon Fumika | |
* gui.c: Simplify row and column checks when handling touch events. * draw.c, err_msg: Use ConsoleInit instead of a custom drawstring function when an initialisation error that is NOT related to DS2 I/O occurs. This allows \r\n to work. * gui.c, initialisation: Remove the Engrish in the "initial <subsystem name> error" messages. Make them appear in English and French. Unfortunately, the console doesn't support Chinese characters, and I don't know Chinese. | |||
2012-12-20 | Bump the version number for NDSSFC. | Nebuleon Fumika | |
* gui.c: #define NDSSFC_VERSION "1.08". | |||
2012-12-20 | Somehow the C (language specifier) from a code block made it into the readme. | Nebuleon Fumika | |
2012-12-20 | Use Markdown-style sections. I thought == == worked... | Nebuleon Fumika | |
2012-12-20 | Fix the Engrish in the readme. Make it a Markdown file for Github. | Nebuleon Fumika | |
2012-12-20 | Remove the SNES Open Bus behaviour by default. Also simplify translation again. | Nebuleon Fumika | |
SNES Open Bus is a quirk of the memory subsystem that allow reads of invalid addresses to return the last byte read from memory. However, it is seldom needed by a game, and it costs 1 to 3 MIPS instructions per SNES instruction to emulate. If you need SNES Open Bus, you can remove -DNO_OPEN_BUS from the Makefile. | |||
2012-12-20 | Add back the -mlong-calls optimisation. It shortens the plugin's code a bit. | Nebuleon Fumika | |
2012-12-19 | Review French translation. All languages: Align the two-column messages ↵ | Nebuleon Fumika | |
based on the new font. | |||
2012-12-19 | Widen the space in the font a bit to better match the Pictochat font. | Nebuleon Fumika | |
2012-12-19 | Make it easier to add new translations to the menu. | Nebuleon Fumika | |
* source/nds/gui.c: Calculate the number of options based on the array size of language_otions. | |||
2012-12-19 | EN: Link the French translation to the interface. FR: Ajout de la traduction ↵ | Nebuleon Fumika | |
française à l'interface. EN: * bdf_font.c: Add support for having a main font, [0], of more than 128 characters. Refactor character width checks into a new function, BDF_width16_ucs. * bdf_font.h, draw.h, gui.c: Use UTF-8 for all strings to allow more translations. Use BDF_width16_ucs where possible. FR: * bdf_font.c: Prendre en charge une police principale, [0], de plus de 128 caractères. Diriger les vérifications de la largeur d'un caractère vers une nouvelle routine, BDF_width16_ucs. * bdf_font.h, draw.h, gui.c: Utiliser le codage UTF-8 pour toutes les chaînes pour permettre d'autres traductions. Utiliser BDF_width16_ucs là où c'est possible. | |||
2012-12-19 | Change the English labels so they're more descriptive. | Nebuleon Fumika | |
Really set the default CPU frequency to the highest. | |||
2012-12-19 | Default to Graphics Mode 3, which displays the correct SNES aspect ratio at ↵ | Nebuleon Fumika | |
the cost of some lines at the top and bottom. | |||
2012-12-19 | Raise the CPU's clock speed to 396 MHz while loading ROMs. | Nebuleon Fumika | |
Also raise the CPU's clock speed to 396 MHz by default, instead of 360 MHz, when emulating a ROM. | |||
2012-12-19 | Delete offsets.cpp, which is for a standalone tool that is unrelated to the ↵ | Nebuleon Fumika | |
emulator. | |||
2012-12-18 | Un-inline a bunch of stuff. | Nebuleon Fumika | |
With the MIPS instruction cache, this means that two consecutive SNES CPU instructions using e.g. the same addressing style or the same opcode have a chance that the second one will use the first one's code and that it will be cached. | |||
2012-12-18 | Sync sound. | Nebuleon Fumika | |
In addition to having less sound skipping going on, certain platformer games (I'm looking at you, Super Mario World) are helped by having more synchronised controls. In other words, synchronising the audio also synchronises the controls a bit more. | |||
2012-12-18 | Remove various explicit delays and reduce screen tearing when drawing ↵ | Nebuleon Fumika | |
emulated screens. | |||
2012-12-17 | Remove more unneeded files. | Nebuleon Fumika | |
2012-12-17 | Makefile overhaul. | Nebuleon Fumika | |
2012-12-17 | Remove more build stuff. | Nebuleon Fumika | |
2012-12-17 | Switch to the more complete Snes9x 1.53 documentation. | Nebuleon Fumika | |