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2013-01-18cppcheck: [nds/gui.c:3573]: (error) Possible null pointer dereference: curren...Nebuleon Fumika
2013-01-18cppcheck: [spc700.cpp:148]: (error) Uninitialized variable: bufferNebuleon Fumika
2013-01-17Lower the timer interrupt interval to 13.3 milliseconds to avoid underflows (...Nebuleon Fumika
2013-01-17Reinstate the interrupt time setting.Nebuleon Fumika
2013-01-17Reinstate timer-interrupt audio.Nebuleon Fumika
2013-01-16Initialise current_menu to NULL in menu(u16). Otherwise, choose_menu(&main_me...Nebuleon Fumika
2013-01-14Release 1.20.Nebuleon Fumika
2013-01-14Handle a game switching BG modes in the middle of a frame, to hi-res and to l...Nebuleon Fumika
2013-01-14Release 1.19.Nebuleon Fumika
2013-01-14Forgot to define inputdata for the button touch commit.Nebuleon Fumika
2013-01-14Raise the CPU frequency while loading or saving states and while showing thei...Nebuleon Fumika
2013-01-14Remove some comments in draw_yesno_dialog to make it easier to read.Nebuleon Fumika
2013-01-14Make yes/no dialog(ue)s respond to touches on the Yes and No buttons.Nebuleon Fumika
2013-01-14The delete (delette?) save state submenu still had 10 slots hardcoded.Nebuleon Fumika
2013-01-14Make "Create saved state" have its own row of slot cells.Nebuleon Fumika
2013-01-14Preliminary support for saving to an arbitrary saved state slot.Nebuleon Fumika
2013-01-13Prevent the "Load cheat file" option from showing a file selection dialog if ...Nebuleon Fumika
2013-01-13Use the same update method as the rest of the code to display saved-state scr...Nebuleon Fumika
2013-01-13Localise Yes(A) and No(B) into English, French and Simplified Chinese as [A] ...Nebuleon Fumika
2013-01-13Release 1.18.Nebuleon Fumika
2013-01-13Delete server.cpp and netplay.cpp.Nebuleon Fumika
2013-01-13Remove the interrupt time setting.Nebuleon Fumika
2013-01-13Revert timer-interrupt audio, but not optimisations done since then. Get the ...Nebuleon Fumika
2013-01-13Raise the CPU only after the delay required by ds2_setBacklight().Nebuleon Fumika
2013-01-12Stop using the deprecated function S9xMixSamplesO and use S9xMixSamples instead.Nebuleon Fumika
2013-01-12soundux.cpp: Inline MixStereo (into S9xMixSamples).Nebuleon Fumika
2013-01-12Remove 2 extraneous delays. The 100-millisecond delays before ds2_setBackligh...Nebuleon Fumika
2013-01-12Fix a buffer overflow in audio handling code that corrupted memory used to ca...Nebuleon Fumika
2013-01-12ds2sound.h: Set the interrupt interval to 15.36 milliseconds and explain why.Nebuleon Fumika
2013-01-12Peel loops, aka only unroll loops if their number of iterations is a compile-...Nebuleon Fumika
2013-01-12Loop unrolling sucks. It was adding loads of instructions per audio sample.Nebuleon Fumika
2013-01-12Revert "Remove shifted envelope heights from the code, because one is always ...Nebuleon Fumika
2013-01-12Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STE...Nebuleon Fumika
2013-01-12Remove shifted envelope heights from the code, because one is always set from...Nebuleon Fumika
2013-01-12More efficient noise generation taken from blargg's code in Snes9x 1.53.Nebuleon Fumika
2013-01-11Reduce memory access in noise generation.Nebuleon Fumika
2013-01-11Prepare for audio optimisations. Fix the indentation in MixStereo().Nebuleon Fumika
2013-01-11Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREV...Nebuleon Fumika
2013-01-11Fix the interrupts glitching sound. Put the sound back at 22050 Hz.Nebuleon Fumika
2013-01-11Reinstate some delays needed by the code to avoid crashing, and actually expl...Nebuleon Fumika
2013-01-10Attempt to optimise the ADD background drawing mode so it's playable on autom...Nebuleon Fumika
2013-01-09Release 1.17.Nebuleon Fumika
2013-01-09Attempt to fix the crashing with sound interrupts, part 2: Stop the timer bef...Nebuleon Fumika
2013-01-09Increase the audio frequency to 48 kHz. Timer interrupt intervals and buffer ...Nebuleon Fumika
2013-01-08Try fixing a crash in the sound interrupt.Nebuleon Fumika
2013-01-08Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation.Nebuleon Fumika
2013-01-08Revert "Reinstate FAST_ALIGNED_LSB_WORD_ACCESS for 24-bit jumps." That's in p...Nebuleon Fumika
2013-01-08Reinstate FAST_ALIGNED_LSB_WORD_ACCESS for 24-bit jumps.Nebuleon Fumika
2013-01-08Reinstate SNES Open Bus. It was making Secret of Mana's introduction screen s...Nebuleon Fumika
2013-01-08Release 1.16.Nebuleon Fumika