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AgeCommit message (Expand)Author
2013-01-26Reverse the loop in MixStereo such that instead of "for each channel, for eac...Nebuleon Fumika
2013-01-26Decide whether SuperFX and SA-1 chips are enabled only once per frame. This s...Nebuleon Fumika
2013-01-23Slight change to soundux.cpp.Nebuleon Fumika
2013-01-22Release 1.23.Nebuleon Fumika
2013-01-22Add a preview for hotkeys.Nebuleon Fumika
2013-01-22Add three hotkeys: temporary fast-forward, sound toggle and return to menu. T...Nebuleon Fumika
2013-01-21Properly finalise the current menu when returning to the game. Fixes entries ...Nebuleon Fumika
2013-01-20Release 1.22.Nebuleon Fumika
2013-01-20Fix a regression with touching "recently played games".Nebuleon Fumika
2013-01-20Release 1.21.Nebuleon Fumika
2013-01-20Remove GBAFILE from the icon list as it's never used.Nebuleon Fumika
2013-01-20Assert that the icon set will not change according to language. This is possi...Nebuleon Fumika
2013-01-20Remove SUBSELB from the icon list as it's never used. Make inactive items a d...Nebuleon Fumika
2013-01-20Prepare data structures for adding hotkeys.Nebuleon Fumika
2013-01-20Avoid selecting a menu item by touch if the conditions aren't met, part 2: Sa...Nebuleon Fumika
2013-01-20Show the screenshot for a saved state when touching it once in the Load state...Nebuleon Fumika
2013-01-20Don't clear the screen to black after a file selector. Purely aesthetic.Nebuleon Fumika
2013-01-20Scroll the selected file name faster in file selection dialogs.Nebuleon Fumika
2013-01-19Cheats: "The Touch Screen will not work, so press A." Remove this tidbit, as ...Nebuleon Fumika
2013-01-19GUI touch handling improvements.Nebuleon Fumika
2013-01-19Remove unneeded volatility, enabling more optimisations. Sound volatility is ...Nebuleon Fumika
2013-01-19Prepare code to ask for a hotkey. Prepare a temporary fast-forward switch.Nebuleon Fumika
2013-01-19Prepare for adding hotkeys.Nebuleon Fumika
2013-01-18Add A, B, X, Y, L, R, Start and Select pictograms in the font, starting at U+...Nebuleon Fumika
2013-01-18Add an interface preview image under source/images, in Photoshop format.Nebuleon Fumika
2013-01-18Remove a quasi-green pixel that was showing up in main menu selected items.Nebuleon Fumika
2013-01-18Change the "back" icon.Nebuleon Fumika
2013-01-18ICON_BUTTON is index 36, not 46.Nebuleon Fumika
2013-01-18GUI picture overhaul.Nebuleon Fumika
2013-01-18Fix alignment and transparency problems in the previous commit's images.Nebuleon Fumika
2013-01-18Make many of the buttons be glass images. Darken the lines in the 6-line back...Nebuleon Fumika
2013-01-18Fix a bug whereby "state #0" is selected as the default saved state in the sa...Nebuleon Fumika
2013-01-18Return to CPU level 0 after emitting sound if we're delaying for early frames.Nebuleon Fumika
2013-01-18Revert "Reinstate the interrupt time setting."Nebuleon Fumika
2013-01-18Revert "Reinstate timer-interrupt audio."Nebuleon Fumika
2013-01-18Fix multiple compiler warnings: forward declaration, implicit declaration, un...Nebuleon Fumika
2013-01-18Remove some unused functions. Raise the CPU frequency for sound mixing if aut...Nebuleon Fumika
2013-01-18cppcheck: [nds/gui.c:3130]: (error) Array 'tools_options[2]' index 4 out of b...Nebuleon Fumika
2013-01-18cppcheck: [nds/gui.c:3573]: (error) Possible null pointer dereference: curren...Nebuleon Fumika
2013-01-18cppcheck: [spc700.cpp:148]: (error) Uninitialized variable: bufferNebuleon Fumika
2013-01-17Lower the timer interrupt interval to 13.3 milliseconds to avoid underflows (...Nebuleon Fumika
2013-01-17Reinstate the interrupt time setting.Nebuleon Fumika
2013-01-17Reinstate timer-interrupt audio.Nebuleon Fumika
2013-01-16Initialise current_menu to NULL in menu(u16). Otherwise, choose_menu(&main_me...Nebuleon Fumika
2013-01-14Release 1.20.Nebuleon Fumika
2013-01-14Handle a game switching BG modes in the middle of a frame, to hi-res and to l...Nebuleon Fumika
2013-01-14Release 1.19.Nebuleon Fumika
2013-01-14Forgot to define inputdata for the button touch commit.Nebuleon Fumika
2013-01-14Raise the CPU frequency while loading or saving states and while showing thei...Nebuleon Fumika
2013-01-14Remove some comments in draw_yesno_dialog to make it easier to read.Nebuleon Fumika