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2013-01-11Fix the interrupts glitching sound. Put the sound back at 22050 Hz.Nebuleon Fumika
2013-01-11Reinstate some delays needed by the code to avoid crashing, and actually expl...Nebuleon Fumika
2013-01-10Attempt to optimise the ADD background drawing mode so it's playable on autom...Nebuleon Fumika
2013-01-09Release 1.17.Nebuleon Fumika
2013-01-09Attempt to fix the crashing with sound interrupts, part 2: Stop the timer bef...Nebuleon Fumika
2013-01-09Increase the audio frequency to 48 kHz. Timer interrupt intervals and buffer ...Nebuleon Fumika
2013-01-08Try fixing a crash in the sound interrupt.Nebuleon Fumika
2013-01-08Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation.Nebuleon Fumika
2013-01-08Revert "Reinstate FAST_ALIGNED_LSB_WORD_ACCESS for 24-bit jumps." That's in p...Nebuleon Fumika
2013-01-08Reinstate FAST_ALIGNED_LSB_WORD_ACCESS for 24-bit jumps.Nebuleon Fumika
2013-01-08Reinstate SNES Open Bus. It was making Secret of Mana's introduction screen s...Nebuleon Fumika
2013-01-08Release 1.16.Nebuleon Fumika
2013-01-08Merge branch 'master' of https://github.com/ShadauxCat/CATSFCNebuleon Fumika
2013-01-08Remove Open Bus again. Stop synchronising controls so often, now that the aud...Nebuleon Fumika
2013-01-08Configurable interrupt interval for the sound timer. Right now, only 22050 Hz...Nebuleon Fumika
2013-01-08Configurable interrupt interval for the sound timer. Right now, only 22050 Hz...Nebuleon Fumika
2013-01-08GLORIOUS interrupt-based sound playback. Now, the note-length-hopping problem...Nebuleon Fumika
2013-01-07Release 1.15.Nebuleon Fumika
2013-01-07Require auto_equivalent_skip to be greater than 0 before decrementing it if t...Nebuleon Fumika
2013-01-07Revert "Add a bit that tolerates 1/16 latency per frame in automatic frameski...Nebuleon Fumika
2013-01-07Add a bit that tolerates 1/16 latency per frame in automatic frameskip mode.Nebuleon Fumika
2013-01-07Smooth out the automatic frame skipping such that it doesn't go from 1 FPS to...Nebuleon Fumika
2013-01-07Fix an off-by-one in the manual frameskip code. It would raise the sound spee...Nebuleon Fumika
2013-01-07Add a section about frame skipping in the readme.Nebuleon Fumika
2013-01-07Add support for user-selected and automatic frame skipping. Add support for P...Nebuleon Fumika
2013-01-06Language file overhaul, part 2. Remove unused messages in all languages.Nebuleon Fumika
2013-01-06Language message overhaul, part 1.Nebuleon Fumika
2013-01-05Release 1.14.Nebuleon Fumika
2013-01-05Sync ALL bits of the joypad again. This may make controls a bit slower to par...Nebuleon Fumika
2013-01-05Mess with Mode 5 some more. Secret of Mana's menu sprite is fixed; however, a...Nebuleon Fumika
2013-01-04Move all CPU cycle calculations into cpuops.cpp.Nebuleon Fumika
2013-01-04Move some CPU cycle calculation from address resolution to the opcodes. This ...Nebuleon Fumika
2013-01-02Sleep when the lid is closed AND emulation is running. I don't know to what e...Nebuleon Fumika
2013-01-02Release 1.13.Nebuleon Fumika
2013-01-02Make Display Mode 4 an antialiased whole-screen mode.Nebuleon Fumika
2013-01-01Remove unused files. This reduces the plugin's size by 214 KB.Nebuleon Fumika
2013-01-01Render double-width-res tiles from Background Mode 5 as half-width tiles. Thi...Nebuleon Fumika
2012-12-31Release 1.12.Nebuleon Fumika
2012-12-31ppu.cpp: Store multiplicands and quotients using aligned 16-bit writes (littl...Nebuleon Fumika
2012-12-31Fix PPU resets. This fixes Legend of Zelda: A Link to the Past.Nebuleon Fumika
2012-12-31MIPS requires 2-byte reads to be aligned to even addresses. #define FAST_ALIG...Nebuleon Fumika
2012-12-30Image modifications.Nebuleon Fumika
2012-12-30'make release' is now a thing. It makes the .zip file for a release.Nebuleon Fumika
2012-12-30source.txt: Merged to ShadauxCat's repository. Update the source link.Nebuleon Fumika
2012-12-30Update list of contributors in the copyright file.Nebuleon Fumika
2012-12-30Bump to version 1.11 for another release.Nebuleon Fumika
2012-12-30Return to 22050 Hz audio. 48000 Hz was just too much to handle, apparently.Nebuleon Fumika
2012-12-30Clean up some backslashes at the end of lines.Nebuleon Fumika
2012-12-30Memory access optimisations in sprite rendering.Nebuleon Fumika
2012-12-30Rendering optimisations.Nebuleon Fumika