Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-29 | Prevent a file descriptor becoming unusable if the emulator configuration ↵ | Nebuleon Fumika | |
file is not in the correct format. | |||
2013-01-27 | Assign a filter-related variable right after other filter-related variables. | Nebuleon Fumika | |
2013-01-27 | Reimplement Quicksort correctly for file selection screens. Before this ↵ | Nebuleon Fumika | |
commit, the emulator could sometimes give a file out of its order, for example an O* file between two S* files. | |||
2013-01-27 | Suspend on lid-close in the menu. | Nebuleon Fumika | |
2013-01-26 | Turn off the lower screen's backlight when returning from suspend during ↵ | Nebuleon Fumika | |
emulation. | |||
2013-01-26 | 8 is NUM_CHANNELS. (magic constant) | Nebuleon Fumika | |
2013-01-26 | Release 1.24. | Nebuleon Fumika | |
2013-01-26 | Fix uninitialised memory access in pitch modulation. | Nebuleon Fumika | |
2013-01-26 | Fix Tools/Global hotkeys/* refusing to work by touch. | Nebuleon Fumika | |
2013-01-26 | Reverse the loop in MixStereo such that instead of "for each channel, for ↵ | Nebuleon Fumika | |
each playback sample, add into the mix buffer", the playback sample is instead written to the mix buffer only when fully mixed from the 8 SNES sound channels. Verified working with Secret of Mana, Super Bomberman 5 and Super Mario World. | |||
2013-01-26 | Decide whether SuperFX and SA-1 chips are enabled only once per frame. This ↵ | Nebuleon Fumika | |
saves a few million instructions per second. (Inspired by Snes9x-Euphoria) | |||
2013-01-23 | Slight change to soundux.cpp. | Nebuleon Fumika | |
2013-01-22 | Release 1.23. | Nebuleon Fumika | |
2013-01-22 | Add a preview for hotkeys. | Nebuleon Fumika | |
2013-01-22 | Add three hotkeys: temporary fast-forward, sound toggle and return to menu. ↵ | Nebuleon Fumika | |
These hotkeys can be overridden per game so that the global version of the hotkey can be ignored. * Language file fixups related to \n (newlines). * Pictochat fixups: shorten START and SELECT to ST and SEL. Should still be recognisable. | |||
2013-01-21 | Properly finalise the current menu when returning to the game. Fixes entries ↵ | Nebuleon Fumika | |
"disappearing" in the recently played games menu. | |||
2013-01-20 | Release 1.22. | Nebuleon Fumika | |
2013-01-20 | Fix a regression with touching "recently played games". | Nebuleon Fumika | |
2013-01-20 | Release 1.21. | Nebuleon Fumika | |
2013-01-20 | Remove GBAFILE from the icon list as it's never used. | Nebuleon Fumika | |
2013-01-20 | Assert that the icon set will not change according to language. This is ↵ | Nebuleon Fumika | |
possible as of commit 4b4349ac8afb7dce6c0ca8a64a268f897a295469. | |||
2013-01-20 | Remove SUBSELB from the icon list as it's never used. Make inactive items a ↵ | Nebuleon Fumika | |
deep purple instead of a light teal. | |||
2013-01-20 | Prepare data structures for adding hotkeys. | Nebuleon Fumika | |
2013-01-20 | Avoid selecting a menu item by touch if the conditions aren't met, part 2: ↵ | Nebuleon Fumika | |
Saved state menu improvements. | |||
2013-01-20 | Show the screenshot for a saved state when touching it once in the Load ↵ | Nebuleon Fumika | |
state row. | |||
2013-01-20 | Don't clear the screen to black after a file selector. Purely aesthetic. | Nebuleon Fumika | |
2013-01-20 | Scroll the selected file name faster in file selection dialogs. | Nebuleon Fumika | |
2013-01-19 | Cheats: "The Touch Screen will not work, so press A." Remove this tidbit, as ↵ | Nebuleon Fumika | |
it now works. | |||
2013-01-19 | GUI touch handling improvements. | Nebuleon Fumika | |
* Don't select items defined with type HIDEN_TYPE. That's for items like the card capacity display. * Don't change current_option and current_option_num until we're sure of what's going on. * Don't select an item from another menu if you touch a phantom menu item below the last one of the active menu. For example, Video & audio's item 5 would call up the ROM loading dialog. This is now fixed. * Handle NUMBER_SELECTION_TYPE and STRING_SELECTION_TYPE as invocations of CURSOR_RIGHT. This fixes the language selector not updating the language in the GUI when touched. * Handle ACTION_TYPE. This fixes the Load cheat file menu item not working when touched. | |||
2013-01-19 | Remove unneeded volatility, enabling more optimisations. Sound volatility is ↵ | Nebuleon Fumika | |
#define'd away, GUI volatility is simply removed. | |||
2013-01-19 | Prepare code to ask for a hotkey. Prepare a temporary fast-forward switch. | Nebuleon Fumika | |
2013-01-19 | Prepare for adding hotkeys. | Nebuleon Fumika | |
2013-01-18 | Add A, B, X, Y, L, R, Start and Select pictograms in the font, starting at ↵ | Nebuleon Fumika | |
U+05C8. | |||
2013-01-18 | Add an interface preview image under source/images, in Photoshop format. | Nebuleon Fumika | |
2013-01-18 | Remove a quasi-green pixel that was showing up in main menu selected items. | Nebuleon Fumika | |
2013-01-18 | Change the "back" icon. | Nebuleon Fumika | |
2013-01-18 | ICON_BUTTON is index 36, not 46. | Nebuleon Fumika | |
2013-01-18 | GUI picture overhaul. | Nebuleon Fumika | |
* Glass buttons. These new buttons are in the SVG format in source/images if you wish to make derived skins. * Icons from the Tango Icon Library and the RRZE Icon Set. These new icons are in the SVG format in source/images if you wish to make derived skins. * Main menu: More readable text on unselected options. * Main menu: Make "New game", "Return to game" and "Reset game" localised in English, French and Simplified Chinese. These three options also all use the same button image now; snewo, snnewo, sreseto, snreseto, sreteno and snreteno are gone and replaced by smaini and snmaini. * copyright: Update. * Align main menu icons and text better. | |||
2013-01-18 | Fix alignment and transparency problems in the previous commit's images. | Nebuleon Fumika | |
2013-01-18 | Make many of the buttons be glass images. Darken the lines in the 6-line ↵ | Nebuleon Fumika | |
background for visibility. | |||
2013-01-18 | Fix a bug whereby "state #0" is selected as the default saved state in the ↵ | Nebuleon Fumika | |
saved states menu if there were no saved states before. Electing to load #0 messed with the game; electing to save #0 erased the game-specific configuration. | |||
2013-01-18 | Return to CPU level 0 after emitting sound if we're delaying for early frames. | Nebuleon Fumika | |
2013-01-18 | Revert "Reinstate the interrupt time setting." | Nebuleon Fumika | |
This reverts commit 1bc1dfc1abf71795c43fe7abb2db487a70c524b2. Conflicts: source/nds/ds2sound.h | |||
2013-01-18 | Revert "Reinstate timer-interrupt audio." | Nebuleon Fumika | |
This reverts commit 944d9a729455de435c3d200752308ceedf250196. Conflicts: source/nds/entry.cpp | |||
2013-01-18 | Fix multiple compiler warnings: forward declaration, implicit declaration, ↵ | Nebuleon Fumika | |
unused variable, variable used uninitialised, unused function (when not used anywhere else with a #define). | |||
2013-01-18 | Remove some unused functions. Raise the CPU frequency for sound mixing if ↵ | Nebuleon Fumika | |
auto frameskip is delaying because it's early. | |||
2013-01-18 | cppcheck: [nds/gui.c:3130]: (error) Array 'tools_options[2]' index 4 out of ↵ | Nebuleon Fumika | |
bounds cppcheck: [nds/gui.c:3132]: (error) Array 'tools_options[2]' index 4 out of bounds | |||
2013-01-18 | cppcheck: [nds/gui.c:3573]: (error) Possible null pointer dereference: ↵ | Nebuleon Fumika | |
current_option - otherwise it is redundant to check if current_option is null at line 3576 | |||
2013-01-18 | cppcheck: [spc700.cpp:148]: (error) Uninitialized variable: buffer | Nebuleon Fumika | |
2013-01-17 | Lower the timer interrupt interval to 13.3 milliseconds to avoid underflows ↵ | Nebuleon Fumika | |
(silences). |