Age | Commit message (Collapse) | Author |
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FOREVER_FORWARD_STEREO.
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FOREVER_16_BIT_SOUND and FOREVER_STEREO and use them throughout the code.
This is essentially commit 6b36e79013d4c9273a96a9783a2bccdb516f174a, but for sound instead of graphics.
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port.h now.
This reverts commit 3dd99ccae465c370613ded10794749d6253bfe8c.
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sound like a NES with a rusty audio controller.
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audio variable latency problem is fixed.
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unicode.c, unicode.h, charsets.c, charsets.h: UTF-8 is universally used in CATSFC. Drop unused support for GBK/SJIS encodings.
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Run the opcode as a tail call from the address calculation. This cuts on the needed return instructions.
Pass the opcode address as a parameter; this keeps it in a register most of the time and avoids memory stores.
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selection interface freezes when it gets to the folder containing Mightymo's cheat files, whereas it did not do this before with the converted Mightymo cheats. (335 files -> 679, though.)
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lose keys entirely sometimes, and could otherwise delay a button press or release by 200 ms.
This was the entire reason I created the fork, and I finally did it! It syncs the controls every scanline of a frame, which costs about 60,000 MIPS instructions per frame to deal with. Luckily, the processor runs at 396 MHz, which means the cost of checking the controls is 1% of the CPU's power.
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SNES Open Bus is a quirk of the memory subsystem that allow reads of invalid addresses to return the last byte read from memory. However, it is seldom needed by a game, and it costs 1 to 3 MIPS instructions per SNES instruction to emulate.
If you need SNES Open Bus, you can remove -DNO_OPEN_BUS from the Makefile.
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Also raise the CPU's clock speed to 396 MHz by default, instead of 360 MHz, when emulating a ROM.
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emulator.
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With the MIPS instruction cache, this means that two consecutive SNES CPU instructions using e.g. the same addressing style or the same opcode have a chance that the second one will use the first one's code and that it will be cached.
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make -jN.
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