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2015-03-05(linux-portable) Updatetwinaphex
2015-03-03Add linux-portable targettwinaphex
2015-03-03Use C linkertwinaphex
2015-02-28(iOS) Use xcodebuild instead of xcrunTwinaphex
2015-02-22Disabled Blargg sound by default, which sometimes freezes emulation (for ↵mwksoul
example with Tales of Phantasia's sound menu).
2015-01-31Universal build for OS XT. Joseph Carter
2014-12-23(Theos iOS) Add Theos iOS targettwinaphex
2014-12-22Link against math library to make QNX library worktwinaphex
2014-12-20LOAD_FROM_MEMORY_TEST - enable it for every target but PSPtwinaphex
2014-12-15Use MSB_FIRST instead of LSB_FIRSTtwinaphex
2014-12-06Implement cheat code stufftwinaphex
2014-11-26(windows) build fixaliaspider
2014-11-03can build with USE_BLARGG_APU enabled, still not working.aliaspider
2014-11-02start hooking up blargg's apu implementation to use as a reference.aliaspider
(not yet working)
2014-11-02tweak buildaliaspider
2014-11-02small cleanupaliaspider
2014-11-02implement rom loading from memory.aliaspider
2014-11-01add missing optimization $(DEFS) to FLAGSaliaspider
2014-11-01Add Android JNI Makefiles and Makefile.commontwinaphex
2014-11-01(Griffin) Add Griffin option, enable by defaulttwinaphex
2014-10-31add a perf counter.aliaspider
2014-10-30remove snapshot.c snaporig.c dependencies.aliaspider
2014-10-30(PSP) fix buildaliaspider
2014-10-30remove some unused functions/filesaliaspider
2014-10-30New Makefiletwinaphex
2014-10-29remove more C++ code.aliaspider
2014-10-29start moving everything to Caliaspider
2014-10-29cleanups (cont.)aliaspider
2014-10-28cleanups (cont.)aliaspider
2014-10-28del some morealiaspider
2014-10-28remove more stuffaliaspider
2014-10-28initial libretro port.aliaspider
2013-02-12Reimplement grouped multipart cheat codes on top of Snes9x's cheat data.Nebuleon Fumika
2013-02-04Fully integrate BassAceGold's libraries, finally. The README still states ↵Nebuleon Fumika
that 1.2 is required to overwrite 0.13's stuff; really, 0.13 is needed only for `gcc`. So the sequence goes 0.13's `gcc` -> 1.2 -> BassAceGold's libraries -> make `libds2a.a`. DMA function names changed to match BassAceGold's.
2013-02-04Release 1.28 after disabling the controller status sync hack.Nebuleon Fumika
2013-02-03Synchronise the controller status more spread out inside a rendered frame:Nebuleon Fumika
* before rendering a background; * before rendering sprites; * while rendering more than 128 samples of audio at once ("Prefer fluid video"); * after every 16 scanlines of CPU execution instead of every 1; * while waiting for an audio buffer to become available; * while killing time between frames with fast-forward disabled. Controller presses and releases are now combined in a DS button bitfield using a shorter 32-bit algorithm. See entry.cpp:NDSSFCAccumulateJoypad and #define ACCUMULATE_JOYPAD in the source. This is still not suitable for playing platformers frame-perfectly, but it's much better than half a second of latency to press or release a button, and one still needs to press buttons a bit more than just light taps. I'd say 50 milliseconds is the latency now. Platformers requiring more precision can be played with frameskip 0. DMA does not require double-buffered displaying, so synchronise the controller more often by disabling double-buffered displaying again.
2013-02-03Fix a name clash between Snes9x's dma.h and the DS2 dma.h by renaming the ↵Nebuleon Fumika
DS2 dma.h to ds2_dma.h. Add preliminary support for drawing emulated screens with DS2 DMA.
2013-01-19Remove unneeded volatility, enabling more optimisations. Sound volatility is ↵Nebuleon Fumika
#define'd away, GUI volatility is simply removed.
2013-01-18Revert "Reinstate timer-interrupt audio."Nebuleon Fumika
This reverts commit 944d9a729455de435c3d200752308ceedf250196. Conflicts: source/nds/entry.cpp
2013-01-17Reinstate timer-interrupt audio.Nebuleon Fumika
This reverts commit 0d048d05ee50625f15d5235d362df6ee71903fc5.
2013-01-13Delete server.cpp and netplay.cpp.Nebuleon Fumika
2013-01-13Revert timer-interrupt audio, but not optimisations done since then. Get the ↵Nebuleon Fumika
controller status every scanline again.
2013-01-12Peel loops, aka only unroll loops if their number of iterations is a ↵Nebuleon Fumika
compile-time constant.
2013-01-12Loop unrolling sucks. It was adding loads of instructions per audio sample.Nebuleon Fumika
2013-01-12Remove redundant writes to support reverse stereo. Define ↵Nebuleon Fumika
FOREVER_FORWARD_STEREO.
2013-01-11Stop constantly testing for 16-bit and stereo in sound handlers. Define ↵Nebuleon Fumika
FOREVER_16_BIT_SOUND and FOREVER_STEREO and use them throughout the code. This is essentially commit 6b36e79013d4c9273a96a9783a2bccdb516f174a, but for sound instead of graphics.
2013-01-08Revert "Reinstate FAST_ALIGNED_LSB_WORD_ACCESS for 24-bit jumps." That's in ↵Nebuleon Fumika
port.h now. This reverts commit 3dd99ccae465c370613ded10794749d6253bfe8c.
2013-01-08Reinstate FAST_ALIGNED_LSB_WORD_ACCESS for 24-bit jumps.Nebuleon Fumika
2013-01-08Reinstate SNES Open Bus. It was making Secret of Mana's introduction screen ↵Nebuleon Fumika
sound like a NES with a rusty audio controller.
2013-01-08Remove Open Bus again. Stop synchronising controls so often, now that the ↵Nebuleon Fumika
audio variable latency problem is fixed.