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AgeCommit message (Expand)Author
2015-03-11remove "CFLAGS :="aliaspider
2015-03-05(linux-portable) Updatetwinaphex
2015-03-03Add linux-portable targettwinaphex
2015-03-03Use C linkertwinaphex
2015-02-28(iOS) Use xcodebuild instead of xcrunTwinaphex
2015-02-22Disabled Blargg sound by default, which sometimes freezes emulation (for exam...mwksoul
2015-01-31Universal build for OS XT. Joseph Carter
2014-12-23(Theos iOS) Add Theos iOS targettwinaphex
2014-12-22Link against math library to make QNX library worktwinaphex
2014-12-20LOAD_FROM_MEMORY_TEST - enable it for every target but PSPtwinaphex
2014-12-15Use MSB_FIRST instead of LSB_FIRSTtwinaphex
2014-12-06Implement cheat code stufftwinaphex
2014-11-26(windows) build fixaliaspider
2014-11-03can build with USE_BLARGG_APU enabled, still not working.aliaspider
2014-11-02start hooking up blargg's apu implementation to use as a reference.aliaspider
2014-11-02tweak buildaliaspider
2014-11-02small cleanupaliaspider
2014-11-02implement rom loading from memory.aliaspider
2014-11-01add missing optimization $(DEFS) to FLAGSaliaspider
2014-11-01Add Android JNI Makefiles and Makefile.commontwinaphex
2014-11-01(Griffin) Add Griffin option, enable by defaulttwinaphex
2014-10-31add a perf counter.aliaspider
2014-10-30remove snapshot.c snaporig.c dependencies.aliaspider
2014-10-30(PSP) fix buildaliaspider
2014-10-30remove some unused functions/filesaliaspider
2014-10-30New Makefiletwinaphex
2014-10-29remove more C++ code.aliaspider
2014-10-29start moving everything to Caliaspider
2014-10-29cleanups (cont.)aliaspider
2014-10-28cleanups (cont.)aliaspider
2014-10-28del some morealiaspider
2014-10-28remove more stuffaliaspider
2014-10-28initial libretro port.aliaspider
2013-02-12Reimplement grouped multipart cheat codes on top of Snes9x's cheat data.Nebuleon Fumika
2013-02-04Fully integrate BassAceGold's libraries, finally. The README still states tha...Nebuleon Fumika
2013-02-04Release 1.28 after disabling the controller status sync hack.Nebuleon Fumika
2013-02-03Synchronise the controller status more spread out inside a rendered frame:Nebuleon Fumika
2013-02-03Fix a name clash between Snes9x's dma.h and the DS2 dma.h by renaming the DS2...Nebuleon Fumika
2013-01-19Remove unneeded volatility, enabling more optimisations. Sound volatility is ...Nebuleon Fumika
2013-01-18Revert "Reinstate timer-interrupt audio."Nebuleon Fumika
2013-01-17Reinstate timer-interrupt audio.Nebuleon Fumika
2013-01-13Delete server.cpp and netplay.cpp.Nebuleon Fumika
2013-01-13Revert timer-interrupt audio, but not optimisations done since then. Get the ...Nebuleon Fumika
2013-01-12Peel loops, aka only unroll loops if their number of iterations is a compile-...Nebuleon Fumika
2013-01-12Loop unrolling sucks. It was adding loads of instructions per audio sample.Nebuleon Fumika
2013-01-12Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STE...Nebuleon Fumika
2013-01-11Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREV...Nebuleon Fumika
2013-01-08Revert "Reinstate FAST_ALIGNED_LSB_WORD_ACCESS for 24-bit jumps." That's in p...Nebuleon Fumika
2013-01-08Reinstate FAST_ALIGNED_LSB_WORD_ACCESS for 24-bit jumps.Nebuleon Fumika
2013-01-08Reinstate SNES Open Bus. It was making Secret of Mana's introduction screen s...Nebuleon Fumika