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2013-05-23Release 1.35.Nebuleon Fumika
2013-03-30Release 1.34.Nebuleon Fumika
2013-03-20Release 1.33.Nebuleon Fumika
2013-03-07Add credits for language files.Nebuleon Fumika
2013-03-01Release 1.32.Nebuleon Fumika
2013-02-14Release 1.31.Nebuleon Fumika
2013-02-10Release 1.30.Nebuleon Fumika
2013-02-08Release 1.29.Nebuleon Fumika
2013-02-07README.md: Add more recent information about frame skipping and fluidity.Nebuleon Fumika
2013-02-05Add include files from BassAceGold's library, release 2 fix 2.2.Nebuleon Fumika
2013-02-04Fully integrate BassAceGold's libraries, finally. The README still states ↵Nebuleon Fumika
that 1.2 is required to overwrite 0.13's stuff; really, 0.13 is needed only for `gcc`. So the sequence goes 0.13's `gcc` -> 1.2 -> BassAceGold's libraries -> make `libds2a.a`. DMA function names changed to match BassAceGold's.
2013-02-04Release 1.28 after disabling the controller status sync hack.Nebuleon Fumika
2013-02-03Release 1.27.Nebuleon Fumika
2013-02-03Add SDK modifications by BassAceGold as of 2011-04-14, as well as modified ↵Nebuleon Fumika
DMA functions as of 2013-01-29.
2013-02-02Release 1.26.Nebuleon Fumika
2013-02-01Release 1.25.Nebuleon Fumika
2013-02-01Add an option that controls which element should be more fluid, per game: ↵Nebuleon Fumika
video or audio. This makes most games playable, but the player can choose to get fluid audio instead of fluid video in sound-test modes or games with epic soundtracks.
2013-01-26Release 1.24.Nebuleon Fumika
2013-01-22Release 1.23.Nebuleon Fumika
2013-01-20Release 1.22.Nebuleon Fumika
2013-01-20Release 1.21.Nebuleon Fumika
2013-01-19Cheats: "The Touch Screen will not work, so press A." Remove this tidbit, as ↵Nebuleon Fumika
it now works.
2013-01-14Release 1.20.Nebuleon Fumika
2013-01-14Release 1.19.Nebuleon Fumika
2013-01-13Release 1.18.Nebuleon Fumika
2013-01-09Release 1.17.Nebuleon Fumika
2013-01-08Release 1.16.Nebuleon Fumika
2013-01-07Release 1.15.Nebuleon Fumika
2013-01-07Add a section about frame skipping in the readme.Nebuleon Fumika
2013-01-06Language message overhaul, part 1.Nebuleon Fumika
Clean up the names of messages. Mark those that are unused as such in code comments. Raise the CPU level while loading a message file, because it really does take half a second to load a 16 KB file on the lowest frequency (what the eff?).
2013-01-05Release 1.14.Nebuleon Fumika
2013-01-02Release 1.13.Nebuleon Fumika
2012-12-31Release 1.12.Nebuleon Fumika
2012-12-30Bump to version 1.11 for another release.Nebuleon Fumika
2012-12-24Readme to version 1.10.Nebuleon Fumika
2012-12-24Bump to v. 1.09. Update the readme for cheats. Update the github link in ↵Nebuleon Fumika
source.txt.
2012-12-21Looks like only having 'lang' crashes the options dialog. Restore the array ↵Nebuleon Fumika
of pointers.
2012-12-20Somehow the C (language specifier) from a code block made it into the readme.Nebuleon Fumika
2012-12-20Use Markdown-style sections. I thought == == worked...Nebuleon Fumika
2012-12-20Fix the Engrish in the readme. Make it a Markdown file for Github.Nebuleon Fumika