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AgeCommit message (Collapse)Author
2020-01-04fix emscriptenToad King
2017-08-14C++ comments need to become Ctwinaphex
2017-08-14Deleted several unused variables, code and files.João Silva
2017-08-11Start making this suitable for MSVC and C89twinaphex
2017-06-18Support for savestate versioning. Plenty of cleanups.João Silva
2017-02-12Type fixes. Fixes from snes9x 1.50. Minor changes and optimizations.João Silva
2017-01-29Converted most types to stdint-style (fixing a few in the process).João Silva
2017-01-24Sound improvements - some by me, most from snes9x2002 and snes9x 1.51.João Silva
2017-01-16Many cleanups.João Silva
2017-01-14Removed a LOT of useless stuff.João Silva
2017-01-14Moved copyright information to copyright file.João Silva
2016-10-16Remove unused variables.meepingsnesroms
2016-10-15Add copyright notices since certain guys try to push their lucktwinaphex
and 'game off the system' - UNDER NO CIRCUMSTANCES WILL ANY COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY ONE PARTY, REGARDLESS OF ANY E-MAILS, BRIBES, ETC.
2016-08-08Cleanupstwinaphex
2014-11-03use stdint/stdboolaliaspider
2014-11-03can build with USE_BLARGG_APU enabled, still not working.aliaspider
2014-11-02start hooking up blargg's apu implementation to use as a reference.aliaspider
(not yet working)
2014-10-30remove snapshot.c snaporig.c dependencies.aliaspider
2014-10-30apply a faceliftaliaspider
2014-10-29get rid of all remaining C++ code.aliaspider
2014-10-29C++ cleanups. (in progress)aliaspider
2013-02-06Remove 320 KiB of memory allocations in APU emulation that were completely ↵Nebuleon Fumika
unused but constantly re-zeroed. Frees up 320 KiB for other uses, and saves ~4 milliseconds at emulator startup, when resetting the APU and when loading a new game.
2012-12-26Merge Registers structures into their respective CPUs to avoid additional ↵Nebuleon Fumika
memory addresses being loaded every opcode.
2011-03-05first commitKitty Draper