Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-16 | Remove unused variables. | meepingsnesroms | |
2016-10-15 | Add copyright notices since certain guys try to push their luck | twinaphex | |
and 'game off the system' - UNDER NO CIRCUMSTANCES WILL ANY COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY ONE PARTY, REGARDLESS OF ANY E-MAILS, BRIBES, ETC. | |||
2016-08-08 | Cleanups | twinaphex | |
2014-11-03 | use stdint/stdbool | aliaspider | |
2014-11-03 | can build with USE_BLARGG_APU enabled, still not working. | aliaspider | |
2014-11-02 | start hooking up blargg's apu implementation to use as a reference. | aliaspider | |
(not yet working) | |||
2014-10-30 | remove snapshot.c snaporig.c dependencies. | aliaspider | |
2014-10-30 | apply a facelift | aliaspider | |
2014-10-29 | get rid of all remaining C++ code. | aliaspider | |
2014-10-29 | C++ cleanups. (in progress) | aliaspider | |
2013-02-06 | Remove 320 KiB of memory allocations in APU emulation that were completely ↵ | Nebuleon Fumika | |
unused but constantly re-zeroed. Frees up 320 KiB for other uses, and saves ~4 milliseconds at emulator startup, when resetting the APU and when loading a new game. | |||
2012-12-26 | Merge Registers structures into their respective CPUs to avoid additional ↵ | Nebuleon Fumika | |
memory addresses being loaded every opcode. | |||
2011-03-05 | first commit | Kitty Draper | |