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AgeCommit message (Collapse)Author
2021-06-07Cleanupstwinaphex
2017-08-14Deleted several unused variables, code and files.João Silva
2017-06-18Support for savestate versioning. Plenty of cleanups.João Silva
2017-02-12Type fixes. Fixes from snes9x 1.50. Minor changes and optimizations.João Silva
2017-01-16Many cleanups.João Silva
2017-01-14Moved copyright information to copyright file.João Silva
2016-10-15Add copyright notices since certain guys try to push their lucktwinaphex
and 'game off the system' - UNDER NO CIRCUMSTANCES WILL ANY COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY ONE PARTY, REGARDLESS OF ANY E-MAILS, BRIBES, ETC.
2014-12-06Implement cheat code stufftwinaphex
2014-11-03use stdint/stdboolaliaspider
2014-11-02disable cheats.aliaspider
2014-10-29C++ cleanups. (in progress)aliaspider
2013-02-12Reimplement grouped multipart cheat codes on top of Snes9x's cheat data.Nebuleon Fumika
2013-01-07Add support for user-selected and automatic frame skipping. Add support for ↵Nebuleon Fumika
PAL timings (20 ms per frame). User-selected frameskip causes slowdowns if the game runs slower than the resulting frame rate, but synchronises correctly if the game runs faster. Automatic frame skipping is still the default. It now only skips up to 8 frames, but in some games still skips that entire 8 frames. What's needed is an algorithm that averages frame latencies over a few seconds and skips while the latency is LOWER than the average.
2012-12-22Preliminary Snes9x-based cheat code support. Not tested, because the file ↵Nebuleon Fumika
selection interface freezes when it gets to the folder containing Mightymo's cheat files, whereas it did not do this before with the converted Mightymo cheats. (335 files -> 679, though.)
2011-03-05first commitKitty Draper