Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-14 | Deleted several unused variables, code and files. | João Silva | |
2017-06-18 | Support for savestate versioning. Plenty of cleanups. | João Silva | |
2017-02-12 | Type fixes. Fixes from snes9x 1.50. Minor changes and optimizations. | João Silva | |
2017-01-16 | Many cleanups. | João Silva | |
2017-01-14 | Moved copyright information to copyright file. | João Silva | |
2016-10-15 | Add copyright notices since certain guys try to push their luck | twinaphex | |
and 'game off the system' - UNDER NO CIRCUMSTANCES WILL ANY COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY ONE PARTY, REGARDLESS OF ANY E-MAILS, BRIBES, ETC. | |||
2014-12-06 | Implement cheat code stuff | twinaphex | |
2014-11-03 | use stdint/stdbool | aliaspider | |
2014-11-02 | disable cheats. | aliaspider | |
2014-10-29 | C++ cleanups. (in progress) | aliaspider | |
2013-02-12 | Reimplement grouped multipart cheat codes on top of Snes9x's cheat data. | Nebuleon Fumika | |
2013-01-07 | Add support for user-selected and automatic frame skipping. Add support for ↵ | Nebuleon Fumika | |
PAL timings (20 ms per frame). User-selected frameskip causes slowdowns if the game runs slower than the resulting frame rate, but synchronises correctly if the game runs faster. Automatic frame skipping is still the default. It now only skips up to 8 frames, but in some games still skips that entire 8 frames. What's needed is an algorithm that averages frame latencies over a few seconds and skips while the latency is LOWER than the average. | |||
2012-12-22 | Preliminary Snes9x-based cheat code support. Not tested, because the file ↵ | Nebuleon Fumika | |
selection interface freezes when it gets to the folder containing Mightymo's cheat files, whereas it did not do this before with the converted Mightymo cheats. (335 files -> 679, though.) | |||
2011-03-05 | first commit | Kitty Draper | |