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2013-02-01memcpy vs memmove: memmove correctly handles overlapping source and ↵Nebuleon Fumika
destination memory buffers, but is slower than memcpy in many implementations. When memory buffers don't overlap, memcpy may be more efficient. The DS2 SDK is such an implementation, so change many memmoves into memcpys.
2012-12-24Make the GUI accept and save Snes9x's cheat file format. Improve support for ↵Nebuleon Fumika
saving the values present in ROM/RAM before a cheat is applied. Beautify the cheat selection menu, making it more tabular.
2012-12-23Correctly handle multi-part codes, for all cheat types (GG, PAR, GF).Nebuleon Fumika
They are currently loaded as multiple codes, however.
2012-12-22Preliminary Snes9x-based cheat code support. Not tested, because the file ↵Nebuleon Fumika
selection interface freezes when it gets to the folder containing Mightymo's cheat files, whereas it did not do this before with the converted Mightymo cheats. (335 files -> 679, though.)
2011-03-05first commitKitty Draper