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AgeCommit message (Collapse)Author
2018-02-21Update for MSVCtwinaphex
2017-08-14Deleted several unused variables, code and files.João Silva
2017-08-11Start making this suitable for MSVC and C89twinaphex
2017-06-18Support for savestate versioning. Plenty of cleanups.João Silva
2017-02-12Fixed stupid mistake that broke some games. Other minor changes.João Silva
2017-02-12Type fixes. Fixes from snes9x 1.50. Minor changes and optimizations.João Silva
2017-01-29Converted most types to stdint-style (fixing a few in the process).João Silva
2017-01-16Many cleanups.João Silva
2017-01-14Moved copyright information to copyright file.João Silva
2016-10-15Add copyright notices since certain guys try to push their lucktwinaphex
and 'game off the system' - UNDER NO CIRCUMSTANCES WILL ANY COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY ONE PARTY, REGARDLESS OF ANY E-MAILS, BRIBES, ETC.
2016-08-08Cleanupstwinaphex
2014-11-03use stdint/stdboolaliaspider
2014-10-30New Makefiletwinaphex
2014-10-30apply a faceliftaliaspider
2014-10-29get rid of all remaining C++ code.aliaspider
2014-10-29C++ cleanups. (in progress)aliaspider
2013-01-26Decide whether SuperFX and SA-1 chips are enabled only once per frame. This ↵Nebuleon Fumika
saves a few million instructions per second. (Inspired by Snes9x-Euphoria)
2012-12-26Merge Registers structures into their respective CPUs to avoid additional ↵Nebuleon Fumika
memory addresses being loaded every opcode.
2011-03-05first commitKitty Draper