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AgeCommit message (Expand)Author
2013-02-03Synchronise the controller status more spread out inside a rendered frame:Nebuleon Fumika
2013-02-01memcpy vs memmove: memmove correctly handles overlapping source and destinati...Nebuleon Fumika
2013-01-14Handle a game switching BG modes in the middle of a frame, to hi-res and to l...Nebuleon Fumika
2013-01-10Attempt to optimise the ADD background drawing mode so it's playable on autom...Nebuleon Fumika
2013-01-05Mess with Mode 5 some more. Secret of Mana's menu sprite is fixed; however, a...Nebuleon Fumika
2013-01-04Move all CPU cycle calculations into cpuops.cpp.Nebuleon Fumika
2013-01-01Render double-width-res tiles from Background Mode 5 as half-width tiles. Thi...Nebuleon Fumika
2012-12-30Memory access optimisations in sprite rendering.Nebuleon Fumika
2012-12-30Rendering optimisations.Nebuleon Fumika
2012-12-27Speed up rendering by an unknown amount.Nebuleon Fumika
2012-12-22Preliminary Snes9x-based cheat code support. Not tested, because the file sel...Nebuleon Fumika
2011-03-05first commitKitty Draper