Age | Commit message (Collapse) | Author |
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lo-res. This fixes Seiken Densetsu 3.
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automatic frameskip in games like Super Metroid. It doesn't work well.
See the video for this bug at <http://www.youtube.com/watch?v=sUWjVxAD9Q8>.
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as of commit 3cd20e203f3b0af8c32921f86547a126d74b34eb (still not fixed in this commit!), Donkey Kong Country's Rareware icon is split by black columns.
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This makes the menu text in Secret of Mana readable.
Sprites in Background Mode 5 are still messed up. At least they're at the right X coordinate, roughly...
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tile.cpp: Optimise the common case of drawing an unclipped but possibly flipped 8x8 tile. Instead of calling WRITE_4PIXELS16 16 times, each performing setup and teardown, move the loop into DrawTile16.
tile.h, tile.cpp, gfx.h, gfx.cpp: End the use of global variable GFX.ScreenColors to pass around the current frame's palette. This saves on memory stores/loads.
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gfx.cpp, others: Avoid always checking for Settings.SixteenBit if FOREVER_16_BIT is defined.
port.h: Define FOREVER_16_BIT below PIXEL_FORMAT.
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selection interface freezes when it gets to the folder containing Mightymo's cheat files, whereas it did not do this before with the converted Mightymo cheats. (335 files -> 679, though.)
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