Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-12 | Type fixes. Fixes from snes9x 1.50. Minor changes and optimizations. | João Silva | |
2017-01-29 | Converted most types to stdint-style (fixing a few in the process). | João Silva | |
2017-01-16 | Many cleanups. | João Silva | |
2017-01-14 | Removed a LOT of useless stuff. | João Silva | |
2017-01-14 | Moved copyright information to copyright file. | João Silva | |
2016-10-15 | Add copyright notices since certain guys try to push their luck | twinaphex | |
and 'game off the system' - UNDER NO CIRCUMSTANCES WILL ANY COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY ONE PARTY, REGARDLESS OF ANY E-MAILS, BRIBES, ETC. | |||
2014-12-15 | Remove some unused tables in source/data.c | twinaphex | |
2014-12-15 | Use MSB_FIRST instead of LSB_FIRST | twinaphex | |
2014-12-14 | Fix crash when fastforwarding in Killer Instinct/Chrono Trigger intro | twinaphex | |
2014-11-03 | use stdint/stdbool | aliaspider | |
2014-11-02 | cleanups. | aliaspider | |
2014-10-31 | remove S9xDeinitUpdate. | aliaspider | |
2014-10-30 | remove warnings | aliaspider | |
2014-10-30 | cleanups. | aliaspider | |
2014-10-30 | add safety to buffer reads to deal with negative offsets. | aliaspider | |
2014-10-30 | apply a facelift | aliaspider | |
2014-10-29 | get rid of all remaining C++ code. | aliaspider | |
2014-10-29 | C++ cleanups. (in progress) | aliaspider | |
2014-10-29 | cleanups (cont.) | aliaspider | |
2014-10-28 | ugly 64-bit targets fix (cont.) | aliaspider | |
2014-10-28 | ugly fix to solve segfaults on 64-bit platforms. | aliaspider | |
2014-10-28 | initial libretro port. | aliaspider | |
2013-01-10 | Attempt to optimise the ADD background drawing mode so it's playable on ↵ | Nebuleon Fumika | |
automatic frameskip in games like Super Metroid. It doesn't work well. See the video for this bug at <http://www.youtube.com/watch?v=sUWjVxAD9Q8>. | |||
2012-12-30 | Rendering optimisations. | Nebuleon Fumika | |
tile.cpp: Optimise the common case of drawing an unclipped but possibly flipped 8x8 tile. Instead of calling WRITE_4PIXELS16 16 times, each performing setup and teardown, move the loop into DrawTile16. tile.h, tile.cpp, gfx.h, gfx.cpp: End the use of global variable GFX.ScreenColors to pass around the current frame's palette. This saves on memory stores/loads. | |||
2011-03-05 | first commit | Kitty Draper | |