Age | Commit message (Collapse) | Author | |
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2013-02-01 | memcpy vs memmove: memmove correctly handles overlapping source and ↵ | Nebuleon Fumika | |
destination memory buffers, but is slower than memcpy in many implementations. When memory buffers don't overlap, memcpy may be more efficient. The DS2 SDK is such an implementation, so change many memmoves into memcpys. | |||
2012-12-19 | Delete offsets.cpp, which is for a standalone tool that is unrelated to the ↵ | Nebuleon Fumika | |
emulator. | |||
2012-12-18 | Un-inline a bunch of stuff. | Nebuleon Fumika | |
With the MIPS instruction cache, this means that two consecutive SNES CPU instructions using e.g. the same addressing style or the same opcode have a chance that the second one will use the first one's code and that it will be cached. | |||
2011-03-05 | first commit | Kitty Draper | |