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2017-02-12Fixed stupid mistake that broke some games. Other minor changes.João Silva
2017-02-12CPU and Memory Layout accuracy improvements from uosnes and optimizations ↵João Silva
from snes9x2002.
2017-01-16Many cleanups.João Silva
2017-01-14Removed a LOT of useless stuff.João Silva
2017-01-14Moved copyright information to copyright file.João Silva
2016-10-15Add copyright notices since certain guys try to push their lucktwinaphex
and 'game off the system' - UNDER NO CIRCUMSTANCES WILL ANY COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY ONE PARTY, REGARDLESS OF ANY E-MAILS, BRIBES, ETC.
2016-08-06Cleanupstwinaphex
2016-08-06Updatetwinaphex
2016-08-06Turn CheckForIPSPatch into static functiontwinaphex
2016-08-06Remove prototypetwinaphex
2016-08-06Remove unused LoadSRAMtwinaphex
2016-08-06Reimplement save RAM - do it the libretro way by implementingtwinaphex
retro_get_memory_data and friends
2015-07-26Prevent warningtwinaphex
2014-11-03use stdint/stdboolaliaspider
2014-11-02cleanups.aliaspider
2014-11-02implement rom loading from memory.aliaspider
2014-11-01fix buildaliaspider
2014-10-30apply a faceliftaliaspider
2014-10-29cleanups.aliaspider
2014-10-29remove more C++ code.aliaspider
2014-10-29C++ cleanups. (in progress)aliaspider
2014-10-29cleanups (cont.)aliaspider
2013-01-08Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation.Nebuleon Fumika
2012-12-20Remove the SNES Open Bus behaviour by default. Also simplify translation again.Nebuleon Fumika
SNES Open Bus is a quirk of the memory subsystem that allow reads of invalid addresses to return the last byte read from memory. However, it is seldom needed by a game, and it costs 1 to 3 MIPS instructions per SNES instruction to emulate. If you need SNES Open Bus, you can remove -DNO_OPEN_BUS from the Makefile.
2011-03-05first commitKitty Draper