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path: root/source/nds/draw.h
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2014-10-28initial libretro port.aliaspider
2013-05-23Add support for custom main menu active/inactive, message text and ↵Nebuleon Fumika
background colors. Fill in default values for the purple skin in uicolors.txt.
2013-05-20CATSFC/system/gui/uicolors.txt: Theme support for active and inactive item ↵Nebuleon Fumika
text colors.
2013-03-29Stop the odd disappearing text when moving between files in recently played ↵Nebuleon Fumika
games.
2013-02-27Remove unneeded functions in draw.c.Nebuleon Fumika
2013-01-20Remove GBAFILE from the icon list as it's never used.Nebuleon Fumika
2013-01-20Remove SUBSELB from the icon list as it's never used. Make inactive items a ↵Nebuleon Fumika
deep purple instead of a light teal.
2013-01-19Prepare code to ask for a hotkey. Prepare a temporary fast-forward switch.Nebuleon Fumika
2013-01-18ICON_BUTTON is index 36, not 46.Nebuleon Fumika
2013-01-18GUI picture overhaul.Nebuleon Fumika
* Glass buttons. These new buttons are in the SVG format in source/images if you wish to make derived skins. * Icons from the Tango Icon Library and the RRZE Icon Set. These new icons are in the SVG format in source/images if you wish to make derived skins. * Main menu: More readable text on unselected options. * Main menu: Make "New game", "Return to game" and "Reset game" localised in English, French and Simplified Chinese. These three options also all use the same button image now; snewo, snnewo, sreseto, snreseto, sreteno and snreteno are gone and replaced by smaini and snmaini. * copyright: Update. * Align main menu icons and text better.
2013-01-06Language file overhaul, part 2. Remove unused messages in all languages.Nebuleon Fumika
It's actually reloading icons that takes so much time.
2012-12-19EN: Link the French translation to the interface. FR: Ajout de la traduction ↵Nebuleon Fumika
française à l'interface. EN: * bdf_font.c: Add support for having a main font, [0], of more than 128 characters. Refactor character width checks into a new function, BDF_width16_ucs. * bdf_font.h, draw.h, gui.c: Use UTF-8 for all strings to allow more translations. Use BDF_width16_ucs where possible. FR: * bdf_font.c: Prendre en charge une police principale, [0], de plus de 128 caractères. Diriger les vérifications de la largeur d'un caractère vers une nouvelle routine, BDF_width16_ucs. * bdf_font.h, draw.h, gui.c: Utiliser le codage UTF-8 pour toutes les chaînes pour permettre d'autres traductions. Utiliser BDF_width16_ucs là où c'est possible.
2011-03-05first commitKitty Draper