Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-02-03 | Make it easier to change the "high" and "low" CPU frequencies, as well as to ↵ | Nebuleon Fumika | |
switch to the user's chosen frequency for the game. Conflicts: source/nds/ds2_main.c source/nds/entry.cpp source/nds/gui.c | |||
2013-01-18 | Fix multiple compiler warnings: forward declaration, implicit declaration, ↵ | Nebuleon Fumika | |
unused variable, variable used uninitialised, unused function (when not used anywhere else with a #define). | |||
2012-12-26 | Smoother sound. Raise the sound sampling frequency to 48000 Hz. | Nebuleon Fumika | |
2012-12-21 | Eliminate the latency of button press recognition, which was bad enough to ↵ | Nebuleon Fumika | |
lose keys entirely sometimes, and could otherwise delay a button press or release by 200 ms. This was the entire reason I created the fork, and I finally did it! It syncs the controls every scanline of a frame, which costs about 60,000 MIPS instructions per frame to deal with. Luckily, the processor runs at 396 MHz, which means the cost of checking the controls is 1% of the CPU's power. | |||
2011-03-05 | first commit | Kitty Draper | |