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path: root/source/nds/ds2_main.c
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2013-02-03Make it easier to change the "high" and "low" CPU frequencies, as well as to ↵Nebuleon Fumika
switch to the user's chosen frequency for the game. Conflicts: source/nds/ds2_main.c source/nds/entry.cpp source/nds/gui.c
2013-01-18Fix multiple compiler warnings: forward declaration, implicit declaration, ↵Nebuleon Fumika
unused variable, variable used uninitialised, unused function (when not used anywhere else with a #define).
2012-12-26Smoother sound. Raise the sound sampling frequency to 48000 Hz.Nebuleon Fumika
2012-12-21Eliminate the latency of button press recognition, which was bad enough to ↵Nebuleon Fumika
lose keys entirely sometimes, and could otherwise delay a button press or release by 200 ms. This was the entire reason I created the fork, and I finally did it! It syncs the controls every scanline of a frame, which costs about 60,000 MIPS instructions per frame to deal with. Luckily, the processor runs at 396 MHz, which means the cost of checking the controls is 1% of the CPU's power.
2011-03-05first commitKitty Draper