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path: root/source/nds/entry.cpp
AgeCommit message (Expand)Author
2013-01-22Add three hotkeys: temporary fast-forward, sound toggle and return to menu. T...Nebuleon Fumika
2013-01-19Remove unneeded volatility, enabling more optimisations. Sound volatility is ...Nebuleon Fumika
2013-01-19Prepare code to ask for a hotkey. Prepare a temporary fast-forward switch.Nebuleon Fumika
2013-01-18Return to CPU level 0 after emitting sound if we're delaying for early frames.Nebuleon Fumika
2013-01-18Revert "Reinstate timer-interrupt audio."Nebuleon Fumika
2013-01-18Fix multiple compiler warnings: forward declaration, implicit declaration, un...Nebuleon Fumika
2013-01-18Remove some unused functions. Raise the CPU frequency for sound mixing if aut...Nebuleon Fumika
2013-01-17Reinstate timer-interrupt audio.Nebuleon Fumika
2013-01-13Revert timer-interrupt audio, but not optimisations done since then. Get the ...Nebuleon Fumika
2013-01-12Stop using the deprecated function S9xMixSamplesO and use S9xMixSamples instead.Nebuleon Fumika
2013-01-12Remove 2 extraneous delays. The 100-millisecond delays before ds2_setBackligh...Nebuleon Fumika
2013-01-12Fix a buffer overflow in audio handling code that corrupted memory used to ca...Nebuleon Fumika
2013-01-11Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREV...Nebuleon Fumika
2013-01-11Fix the interrupts glitching sound. Put the sound back at 22050 Hz.Nebuleon Fumika
2013-01-11Reinstate some delays needed by the code to avoid crashing, and actually expl...Nebuleon Fumika
2013-01-09Attempt to fix the crashing with sound interrupts, part 2: Stop the timer bef...Nebuleon Fumika
2013-01-08Try fixing a crash in the sound interrupt.Nebuleon Fumika
2013-01-08Configurable interrupt interval for the sound timer. Right now, only 22050 Hz...Nebuleon Fumika
2013-01-08GLORIOUS interrupt-based sound playback. Now, the note-length-hopping problem...Nebuleon Fumika
2013-01-07Require auto_equivalent_skip to be greater than 0 before decrementing it if t...Nebuleon Fumika
2013-01-07Revert "Add a bit that tolerates 1/16 latency per frame in automatic frameski...Nebuleon Fumika
2013-01-07Add a bit that tolerates 1/16 latency per frame in automatic frameskip mode.Nebuleon Fumika
2013-01-07Smooth out the automatic frame skipping such that it doesn't go from 1 FPS to...Nebuleon Fumika
2013-01-07Fix an off-by-one in the manual frameskip code. It would raise the sound spee...Nebuleon Fumika
2013-01-07Add support for user-selected and automatic frame skipping. Add support for P...Nebuleon Fumika
2013-01-05Sync ALL bits of the joypad again. This may make controls a bit slower to par...Nebuleon Fumika
2013-01-02Sleep when the lid is closed AND emulation is running. I don't know to what e...Nebuleon Fumika
2013-01-02Make Display Mode 4 an antialiased whole-screen mode.Nebuleon Fumika
2012-12-28Keep the audio processing unit (APU) enabled even when the user disabled the ...Nebuleon Fumika
2012-12-27Accidentally committed the previous revision with sound functions emptied.Nebuleon Fumika
2012-12-27Speed up rendering by an unknown amount.Nebuleon Fumika
2012-12-26Add the update methods for the upper and lower screen into defines.Nebuleon Fumika
2012-12-26Smoother sound. Raise the sound sampling frequency to 48000 Hz.Nebuleon Fumika
2012-12-26Universally use update method 2 for the lower screen and 0 for the upper scre...Nebuleon Fumika
2012-12-22Preliminary Snes9x-based cheat code support. Not tested, because the file sel...Nebuleon Fumika
2012-12-21Eliminate the latency of button press recognition, which was bad enough to lo...Nebuleon Fumika
2012-12-18Sync sound.Nebuleon Fumika
2012-12-18Remove various explicit delays and reduce screen tearing when drawing emulate...Nebuleon Fumika
2011-03-05first commitKitty Draper