Age | Commit message (Expand) | Author |
2014-10-28 | initial libretro port. | aliaspider |
2013-05-20 | Add an option to put the game on the Lower Screen. | Nebuleon Fumika |
2013-02-22 | Maybe Settings.FixFrequency is what's causing the emulated SNES to be slower ... | Nebuleon Fumika |
2013-02-14 | Add hotkeys to quickly load from and save to saved state #1, as well as to to... | Nebuleon Fumika |
2013-02-09 | Add retro sound as a setting in all languages except Chinese. | Nebuleon Fumika |
2013-02-08 | Merge branch 'master' into 8bitsound | Nebuleon Fumika |
2013-02-08 | Require one audio buffer to be free again. Otherwise, if the 4 buffers get fu... | Nebuleon Fumika |
2013-02-07 | Synchronise fractions of a hertz correctly in the audio output timing code to... | Nebuleon Fumika |
2013-02-07 | Remove remnants of a failed auto-CPU implementation. Changing CPU speeds on-t... | Nebuleon Fumika |
2013-02-06 | Remove 320 KiB of memory allocations in APU emulation that were completely un... | Nebuleon Fumika |
2013-02-06 | Raise the sound frequency from 22050 Hz to 32000 Hz, which is like the SNES. ... | Nebuleon Fumika |
2013-02-06 | Reinstate frame skipping options 0 and 1, but keep the new meaning (>= 2 equi... | Nebuleon Fumika |
2013-02-06 | Allow all audio buffers to get full again before declaring underflow. | Nebuleon Fumika |
2013-02-06 | Fix settings not getting loaded with a ROM provided by plugin arguments. | BassAceGold |
2013-02-06 | Document the auto CPU behavior a bit. | Nebuleon Fumika |
2013-02-06 | Implement automatic CPU frequency switching, which improves battery life if p... | Nebuleon Fumika |
2013-02-05 | Force both manual and automatic frameskipping to be at or above 2. Resets the... | Nebuleon Fumika |
2013-02-05 | Change the upper screen updates to be double-buffered. Require that one audio... | Nebuleon Fumika |
2013-02-04 | Fully integrate BassAceGold's libraries, finally. The README still states tha... | Nebuleon Fumika |
2013-02-03 | Synchronise the controller status more spread out inside a rendered frame: | Nebuleon Fumika |
2013-02-03 | Faking out the sound synchronisation with a buffer of silence wasn't necessary. | Nebuleon Fumika |
2013-02-03 | Write back the data cache before using DMA to draw emulated frames. | Nebuleon Fumika |
2013-02-03 | Force waiting for a screen to be transferred (update mode 1) because otherwis... | Nebuleon Fumika |
2013-02-03 | Fix a name clash between Snes9x's dma.h and the DS2 dma.h by renaming the DS2... | Nebuleon Fumika |
2013-02-03 | Make it easier to change the "high" and "low" CPU frequencies, as well as to ... | Nebuleon Fumika |
2013-02-02 | Fix an oddity in the sound when returning from a global mute. Fixes music loa... | Nebuleon Fumika |
2013-02-02 | Correct overzealous detection of buffer overruns. It was making the sound cra... | Nebuleon Fumika |
2013-02-01 | Add an option that controls which element should be more fluid, per game: vid... | Nebuleon Fumika |
2013-02-01 | While killing time between frames, process audio instead of doing nothing. Al... | Nebuleon Fumika |
2013-02-01 | Make the audio timing more precise. | Nebuleon Fumika |
2013-02-01 | Hook fast-forward into Settings.TurboSkipFrames. | Nebuleon Fumika |
2013-02-01 | When starting CATSFC, assume the backlights are both on, so don't delay 100 m... | Nebuleon Fumika |
2013-01-26 | Turn off the lower screen's backlight when returning from suspend during emul... | Nebuleon Fumika |
2013-01-23 | Merge branch 'master' into 8bitsound | Nebuleon Fumika |
2013-01-22 | Add three hotkeys: temporary fast-forward, sound toggle and return to menu. T... | Nebuleon Fumika |
2013-01-20 | Initial 8-bit sound commit. For the lulz! | Nebuleon Fumika |
2013-01-19 | Remove unneeded volatility, enabling more optimisations. Sound volatility is ... | Nebuleon Fumika |
2013-01-19 | Prepare code to ask for a hotkey. Prepare a temporary fast-forward switch. | Nebuleon Fumika |
2013-01-18 | Return to CPU level 0 after emitting sound if we're delaying for early frames. | Nebuleon Fumika |
2013-01-18 | Revert "Reinstate timer-interrupt audio." | Nebuleon Fumika |
2013-01-18 | Fix multiple compiler warnings: forward declaration, implicit declaration, un... | Nebuleon Fumika |
2013-01-18 | Remove some unused functions. Raise the CPU frequency for sound mixing if aut... | Nebuleon Fumika |
2013-01-17 | Reinstate timer-interrupt audio. | Nebuleon Fumika |
2013-01-13 | Revert timer-interrupt audio, but not optimisations done since then. Get the ... | Nebuleon Fumika |
2013-01-12 | Stop using the deprecated function S9xMixSamplesO and use S9xMixSamples instead. | Nebuleon Fumika |
2013-01-12 | Remove 2 extraneous delays. The 100-millisecond delays before ds2_setBackligh... | Nebuleon Fumika |
2013-01-12 | Fix a buffer overflow in audio handling code that corrupted memory used to ca... | Nebuleon Fumika |
2013-01-11 | Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREV... | Nebuleon Fumika |
2013-01-11 | Fix the interrupts glitching sound. Put the sound back at 22050 Hz. | Nebuleon Fumika |
2013-01-11 | Reinstate some delays needed by the code to avoid crashing, and actually expl... | Nebuleon Fumika |