Age | Commit message (Collapse) | Author | |
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2012-12-21 | Eliminate the latency of button press recognition, which was bad enough to ↵ | Nebuleon Fumika | |
lose keys entirely sometimes, and could otherwise delay a button press or release by 200 ms. This was the entire reason I created the fork, and I finally did it! It syncs the controls every scanline of a frame, which costs about 60,000 MIPS instructions per frame to deal with. Luckily, the processor runs at 396 MHz, which means the cost of checking the controls is 1% of the CPU's power. | |||
2012-12-18 | Sync sound. | Nebuleon Fumika | |
In addition to having less sound skipping going on, certain platformer games (I'm looking at you, Super Mario World) are helped by having more synchronised controls. In other words, synchronising the audio also synchronises the controls a bit more. | |||
2012-12-18 | Remove various explicit delays and reduce screen tearing when drawing ↵ | Nebuleon Fumika | |
emulated screens. | |||
2011-03-05 | first commit | Kitty Draper | |