Age | Commit message (Collapse) | Author | |
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2013-02-06 | Fix the loading screen for a ROM appearing for a split second after the ↵ | Nebuleon Fumika | |
splash screen. Fix uninitialised memory access in Check_LoadArg. | |||
2013-02-06 | Make all gamepak loads call LoadGameAndItsData, that way its "Loading" ↵ | Nebuleon Fumika | |
screen, current gamepak variables, game config stuff and so on are all consistent. | |||
2013-02-06 | Fix settings not getting loaded with a ROM provided by plugin arguments. | BassAceGold | |
2013-02-06 | Load the game from plug-in launch arguments. Make the CATSFC system ↵ | BassAceGold | |
directory become the one transferred via arguments in that case. | |||
2013-02-06 | Implement automatic CPU frequency switching, which improves battery life if ↵ | Nebuleon Fumika | |
playing games that don't use all of the MIPS CPU. If all of it is indeed needed, then the game will constantly play at 396 MHz. | |||
2013-02-05 | Force both manual and automatic frameskipping to be at or above 2. Resets ↵ | Nebuleon Fumika | |
the default value for all games which previously had this value configured. | |||
2013-02-05 | Disable the free space line in the options for the time being. Currently it ↵ | Nebuleon Fumika | |
invokes a recursive directory scan to calculate how much space is used first. | |||
2013-02-04 | Release 1.28 after disabling the controller status sync hack. | Nebuleon Fumika | |
2013-02-03 | Release 1.27. | Nebuleon Fumika | |
2013-02-03 | Whoops. I forgot to replace an instance of ds2_setCPULevel from the ↵ | Nebuleon Fumika | |
experimental branch cherry-pick. | |||
2013-02-03 | Make it easier to change the "high" and "low" CPU frequencies, as well as to ↵ | Nebuleon Fumika | |
switch to the user's chosen frequency for the game. Conflicts: source/nds/ds2_main.c source/nds/entry.cpp source/nds/gui.c | |||
2013-02-02 | Release 1.26. | Nebuleon Fumika | |
2013-02-01 | Release 1.25. | Nebuleon Fumika | |
2013-02-01 | Add an option that controls which element should be more fluid, per game: ↵ | Nebuleon Fumika | |
video or audio. This makes most games playable, but the player can choose to get fluid audio instead of fluid video in sound-test modes or games with epic soundtracks. | |||
2013-02-01 | When starting CATSFC, assume the backlights are both on, so don't delay 100 ↵ | Nebuleon Fumika | |
milliseconds and set both backlights to on. | |||
2013-01-29 | Prevent a file descriptor becoming unusable if the emulator configuration ↵ | Nebuleon Fumika | |
file is not in the correct format. | |||
2013-01-27 | Reimplement Quicksort correctly for file selection screens. Before this ↵ | Nebuleon Fumika | |
commit, the emulator could sometimes give a file out of its order, for example an O* file between two S* files. | |||
2013-01-27 | Suspend on lid-close in the menu. | Nebuleon Fumika | |
2013-01-26 | Release 1.24. | Nebuleon Fumika | |
2013-01-26 | Fix Tools/Global hotkeys/* refusing to work by touch. | Nebuleon Fumika | |
2013-01-22 | Release 1.23. | Nebuleon Fumika | |
2013-01-22 | Add three hotkeys: temporary fast-forward, sound toggle and return to menu. ↵ | Nebuleon Fumika | |
These hotkeys can be overridden per game so that the global version of the hotkey can be ignored. * Language file fixups related to \n (newlines). * Pictochat fixups: shorten START and SELECT to ST and SEL. Should still be recognisable. | |||
2013-01-21 | Properly finalise the current menu when returning to the game. Fixes entries ↵ | Nebuleon Fumika | |
"disappearing" in the recently played games menu. | |||
2013-01-20 | Release 1.22. | Nebuleon Fumika | |
2013-01-20 | Fix a regression with touching "recently played games". | Nebuleon Fumika | |
2013-01-20 | Release 1.21. | Nebuleon Fumika | |
2013-01-20 | Assert that the icon set will not change according to language. This is ↵ | Nebuleon Fumika | |
possible as of commit 4b4349ac8afb7dce6c0ca8a64a268f897a295469. | |||
2013-01-20 | Prepare data structures for adding hotkeys. | Nebuleon Fumika | |
2013-01-20 | Avoid selecting a menu item by touch if the conditions aren't met, part 2: ↵ | Nebuleon Fumika | |
Saved state menu improvements. | |||
2013-01-20 | Show the screenshot for a saved state when touching it once in the Load ↵ | Nebuleon Fumika | |
state row. | |||
2013-01-20 | Don't clear the screen to black after a file selector. Purely aesthetic. | Nebuleon Fumika | |
2013-01-20 | Scroll the selected file name faster in file selection dialogs. | Nebuleon Fumika | |
2013-01-19 | GUI touch handling improvements. | Nebuleon Fumika | |
* Don't select items defined with type HIDEN_TYPE. That's for items like the card capacity display. * Don't change current_option and current_option_num until we're sure of what's going on. * Don't select an item from another menu if you touch a phantom menu item below the last one of the active menu. For example, Video & audio's item 5 would call up the ROM loading dialog. This is now fixed. * Handle NUMBER_SELECTION_TYPE and STRING_SELECTION_TYPE as invocations of CURSOR_RIGHT. This fixes the language selector not updating the language in the GUI when touched. * Handle ACTION_TYPE. This fixes the Load cheat file menu item not working when touched. | |||
2013-01-19 | Prepare code to ask for a hotkey. Prepare a temporary fast-forward switch. | Nebuleon Fumika | |
2013-01-18 | GUI picture overhaul. | Nebuleon Fumika | |
* Glass buttons. These new buttons are in the SVG format in source/images if you wish to make derived skins. * Icons from the Tango Icon Library and the RRZE Icon Set. These new icons are in the SVG format in source/images if you wish to make derived skins. * Main menu: More readable text on unselected options. * Main menu: Make "New game", "Return to game" and "Reset game" localised in English, French and Simplified Chinese. These three options also all use the same button image now; snewo, snnewo, sreseto, snreseto, sreteno and snreteno are gone and replaced by smaini and snmaini. * copyright: Update. * Align main menu icons and text better. | |||
2013-01-18 | Fix a bug whereby "state #0" is selected as the default saved state in the ↵ | Nebuleon Fumika | |
saved states menu if there were no saved states before. Electing to load #0 messed with the game; electing to save #0 erased the game-specific configuration. | |||
2013-01-18 | Revert "Reinstate timer-interrupt audio." | Nebuleon Fumika | |
This reverts commit 944d9a729455de435c3d200752308ceedf250196. Conflicts: source/nds/entry.cpp | |||
2013-01-18 | Fix multiple compiler warnings: forward declaration, implicit declaration, ↵ | Nebuleon Fumika | |
unused variable, variable used uninitialised, unused function (when not used anywhere else with a #define). | |||
2013-01-18 | cppcheck: [nds/gui.c:3130]: (error) Array 'tools_options[2]' index 4 out of ↵ | Nebuleon Fumika | |
bounds cppcheck: [nds/gui.c:3132]: (error) Array 'tools_options[2]' index 4 out of bounds | |||
2013-01-18 | cppcheck: [nds/gui.c:3573]: (error) Possible null pointer dereference: ↵ | Nebuleon Fumika | |
current_option - otherwise it is redundant to check if current_option is null at line 3576 | |||
2013-01-17 | Reinstate timer-interrupt audio. | Nebuleon Fumika | |
This reverts commit 0d048d05ee50625f15d5235d362df6ee71903fc5. | |||
2013-01-16 | Initialise current_menu to NULL in menu(u16). Otherwise, ↵ | Nebuleon Fumika | |
choose_menu(&main_menu) tries to call the end_function of a menu that's a random pointer. | |||
2013-01-14 | Release 1.20. | Nebuleon Fumika | |
2013-01-14 | Release 1.19. | Nebuleon Fumika | |
2013-01-14 | Raise the CPU frequency while loading or saving states and while showing ↵ | Nebuleon Fumika | |
their screenshots. | |||
2013-01-14 | The delete (delette?) save state submenu still had 10 slots hardcoded. | Nebuleon Fumika | |
2013-01-14 | Make "Create saved state" have its own row of slot cells. | Nebuleon Fumika | |
Raise the number of cells to 16. Cache existence of saved state files, and invalidate the cache when saving or deleting a saved state. CATSFC/system/gui: Make the unselected and selected cells more visibly different, while also leaving full and empty cells visibly different. | |||
2013-01-14 | Preliminary support for saving to an arbitrary saved state slot. | Nebuleon Fumika | |
Currently, tapping a cell representing a saved state slot in the menu will load it, regardless of the current option, save or load. So the save option only accepts Left, Right and A. | |||
2013-01-13 | Prevent the "Load cheat file" option from showing a file selection dialog if ↵ | Nebuleon Fumika | |
no game is loaded. | |||
2013-01-13 | Use the same update method as the rest of the code to display saved-state ↵ | Nebuleon Fumika | |
screenshots on the upper screen. |