Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
screen. Method 1 causes problems after about 15 minutes; despite the double-buffering, screen updates start to tear in the middle consistently.
|
|
states, instead of delaying.
|
|
|
|
source.txt.
|
|
|
|
saving the values present in ROM/RAM before a cheat is applied.
Beautify the cheat selection menu, making it more tabular.
|
|
They are currently loaded as multiple codes, however.
|
|
|
|
selection interface freezes when it gets to the folder containing Mightymo's cheat files, whereas it did not do this before with the converted Mightymo cheats. (335 files -> 679, though.)
|
|
lose keys entirely sometimes, and could otherwise delay a button press or release by 200 ms.
This was the entire reason I created the fork, and I finally did it! It syncs the controls every scanline of a frame, which costs about 60,000 MIPS instructions per frame to deal with. Luckily, the processor runs at 396 MHz, which means the cost of checking the controls is 1% of the CPU's power.
|
|
of pointers.
|
|
|
|
* gui.c: Simplify row and column checks when handling touch events.
* draw.c, err_msg: Use ConsoleInit instead of a custom drawstring function when an initialisation error that is NOT related to DS2 I/O occurs. This allows \r\n to work.
* gui.c, initialisation: Remove the Engrish in the "initial <subsystem name> error" messages. Make them appear in English and French. Unfortunately, the console doesn't support Chinese characters, and I don't know Chinese.
|
|
* gui.c: #define NDSSFC_VERSION "1.08".
|
|
SNES Open Bus is a quirk of the memory subsystem that allow reads of invalid addresses to return the last byte read from memory. However, it is seldom needed by a game, and it costs 1 to 3 MIPS instructions per SNES instruction to emulate.
If you need SNES Open Bus, you can remove -DNO_OPEN_BUS from the Makefile.
|
|
* source/nds/gui.c: Calculate the number of options based on the array size of language_otions.
|
|
française à l'interface.
EN:
* bdf_font.c: Add support for having a main font, [0], of more than 128 characters. Refactor character width checks into a new function, BDF_width16_ucs.
* bdf_font.h, draw.h, gui.c: Use UTF-8 for all strings to allow more translations. Use BDF_width16_ucs where possible.
FR:
* bdf_font.c: Prendre en charge une police principale, [0], de plus de 128 caractères. Diriger les vérifications de la largeur d'un caractère vers une nouvelle routine, BDF_width16_ucs.
* bdf_font.h, draw.h, gui.c: Utiliser le codage UTF-8 pour toutes les chaînes pour permettre d'autres traductions. Utiliser BDF_width16_ucs là où c'est possible.
|
|
Really set the default CPU frequency to the highest.
|
|
the cost of some lines at the top and bottom.
|
|
Also raise the CPU's clock speed to 396 MHz by default, instead of 360 MHz, when emulating a ROM.
|
|
emulated screens.
|
|
|
|
|
|
|