aboutsummaryrefslogtreecommitdiff
path: root/source/nds/gui.c
AgeCommit message (Collapse)Author
2013-01-19GUI touch handling improvements.Nebuleon Fumika
* Don't select items defined with type HIDEN_TYPE. That's for items like the card capacity display. * Don't change current_option and current_option_num until we're sure of what's going on. * Don't select an item from another menu if you touch a phantom menu item below the last one of the active menu. For example, Video & audio's item 5 would call up the ROM loading dialog. This is now fixed. * Handle NUMBER_SELECTION_TYPE and STRING_SELECTION_TYPE as invocations of CURSOR_RIGHT. This fixes the language selector not updating the language in the GUI when touched. * Handle ACTION_TYPE. This fixes the Load cheat file menu item not working when touched.
2013-01-19Prepare code to ask for a hotkey. Prepare a temporary fast-forward switch.Nebuleon Fumika
2013-01-18GUI picture overhaul.Nebuleon Fumika
* Glass buttons. These new buttons are in the SVG format in source/images if you wish to make derived skins. * Icons from the Tango Icon Library and the RRZE Icon Set. These new icons are in the SVG format in source/images if you wish to make derived skins. * Main menu: More readable text on unselected options. * Main menu: Make "New game", "Return to game" and "Reset game" localised in English, French and Simplified Chinese. These three options also all use the same button image now; snewo, snnewo, sreseto, snreseto, sreteno and snreteno are gone and replaced by smaini and snmaini. * copyright: Update. * Align main menu icons and text better.
2013-01-18Fix a bug whereby "state #0" is selected as the default saved state in the ↵Nebuleon Fumika
saved states menu if there were no saved states before. Electing to load #0 messed with the game; electing to save #0 erased the game-specific configuration.
2013-01-18Revert "Reinstate timer-interrupt audio."Nebuleon Fumika
This reverts commit 944d9a729455de435c3d200752308ceedf250196. Conflicts: source/nds/entry.cpp
2013-01-18Fix multiple compiler warnings: forward declaration, implicit declaration, ↵Nebuleon Fumika
unused variable, variable used uninitialised, unused function (when not used anywhere else with a #define).
2013-01-18cppcheck: [nds/gui.c:3130]: (error) Array 'tools_options[2]' index 4 out of ↵Nebuleon Fumika
bounds cppcheck: [nds/gui.c:3132]: (error) Array 'tools_options[2]' index 4 out of bounds
2013-01-18cppcheck: [nds/gui.c:3573]: (error) Possible null pointer dereference: ↵Nebuleon Fumika
current_option - otherwise it is redundant to check if current_option is null at line 3576
2013-01-17Reinstate timer-interrupt audio.Nebuleon Fumika
This reverts commit 0d048d05ee50625f15d5235d362df6ee71903fc5.
2013-01-16Initialise current_menu to NULL in menu(u16). Otherwise, ↵Nebuleon Fumika
choose_menu(&main_menu) tries to call the end_function of a menu that's a random pointer.
2013-01-14Release 1.20.Nebuleon Fumika
2013-01-14Release 1.19.Nebuleon Fumika
2013-01-14Raise the CPU frequency while loading or saving states and while showing ↵Nebuleon Fumika
their screenshots.
2013-01-14The delete (delette?) save state submenu still had 10 slots hardcoded.Nebuleon Fumika
2013-01-14Make "Create saved state" have its own row of slot cells.Nebuleon Fumika
Raise the number of cells to 16. Cache existence of saved state files, and invalidate the cache when saving or deleting a saved state. CATSFC/system/gui: Make the unselected and selected cells more visibly different, while also leaving full and empty cells visibly different.
2013-01-14Preliminary support for saving to an arbitrary saved state slot.Nebuleon Fumika
Currently, tapping a cell representing a saved state slot in the menu will load it, regardless of the current option, save or load. So the save option only accepts Left, Right and A.
2013-01-13Prevent the "Load cheat file" option from showing a file selection dialog if ↵Nebuleon Fumika
no game is loaded.
2013-01-13Use the same update method as the rest of the code to display saved-state ↵Nebuleon Fumika
screenshots on the upper screen.
2013-01-13Localise Yes(A) and No(B) into English, French and Simplified Chinese as [A] ↵Nebuleon Fumika
Confirm and [B] Cancel. CATSFC/system/gui/sbutto.bmp: Widen the button to accomodate this change.
2013-01-13Release 1.18.Nebuleon Fumika
2013-01-13Revert timer-interrupt audio, but not optimisations done since then. Get the ↵Nebuleon Fumika
controller status every scanline again.
2013-01-13Raise the CPU only after the delay required by ds2_setBacklight().Nebuleon Fumika
2013-01-12Remove 2 extraneous delays. The 100-millisecond delays before ↵Nebuleon Fumika
ds2_setBacklight() MUST STAY, however, otherwise the emulator can crash with the bottom backlight off if a touch is recognised twice in a row. That happens with some broken styluses, so it's not unexpected.
2013-01-11Reinstate some delays needed by the code to avoid crashing, and actually ↵Nebuleon Fumika
explain in code comments why they're needed. I know ds2_setBacklight(unsigned int) needs a delay before it, otherwise if done too close to another call, it crashes. This partially reverts commit 8951fdff1aada126257e07699ea6f132cb8d2e65.
2013-01-09Release 1.17.Nebuleon Fumika
2013-01-09Attempt to fix the crashing with sound interrupts, part 2: Stop the timer ↵Nebuleon Fumika
before the menu, and restart it after it ends.
2013-01-08Release 1.16.Nebuleon Fumika
2013-01-07Release 1.15.Nebuleon Fumika
2013-01-07Add support for user-selected and automatic frame skipping. Add support for ↵Nebuleon Fumika
PAL timings (20 ms per frame). User-selected frameskip causes slowdowns if the game runs slower than the resulting frame rate, but synchronises correctly if the game runs faster. Automatic frame skipping is still the default. It now only skips up to 8 frames, but in some games still skips that entire 8 frames. What's needed is an algorithm that averages frame latencies over a few seconds and skips while the latency is LOWER than the average.
2013-01-06Language file overhaul, part 2. Remove unused messages in all languages.Nebuleon Fumika
It's actually reloading icons that takes so much time.
2013-01-06Language message overhaul, part 1.Nebuleon Fumika
Clean up the names of messages. Mark those that are unused as such in code comments. Raise the CPU level while loading a message file, because it really does take half a second to load a 16 KB file on the lowest frequency (what the eff?).
2013-01-05Release 1.14.Nebuleon Fumika
2013-01-02Sleep when the lid is closed AND emulation is running. I don't know to what ↵Nebuleon Fumika
extent this will save on battery usage, though I do set the DSTWO's CPU to the lowest frequency while it sleeps.
2013-01-02Release 1.13.Nebuleon Fumika
2012-12-31Release 1.12.Nebuleon Fumika
2012-12-30Bump to version 1.11 for another release.Nebuleon Fumika
2012-12-26Add the update methods for the upper and lower screen into defines.Nebuleon Fumika
2012-12-26Universally use update method 2 for the lower screen and 0 for the upper ↵Nebuleon Fumika
screen. Method 1 causes problems after about 15 minutes; despite the double-buffering, screen updates start to tear in the middle consistently.
2012-12-26Wait for keys to be released after the yes/no dialog for deleting saved ↵Nebuleon Fumika
states, instead of delaying.
2012-12-24Bump version number to 1.10 for the APU half-carry bug and optimisations.Nebuleon Fumika
2012-12-24Bump to v. 1.09. Update the readme for cheats. Update the github link in ↵Nebuleon Fumika
source.txt.
2012-12-24Merge branch 'cheats'Nebuleon Fumika
2012-12-24Make the GUI accept and save Snes9x's cheat file format. Improve support for ↵Nebuleon Fumika
saving the values present in ROM/RAM before a cheat is applied. Beautify the cheat selection menu, making it more tabular.
2012-12-23Correctly handle multi-part codes, for all cheat types (GG, PAR, GF).Nebuleon Fumika
They are currently loaded as multiple codes, however.
2012-12-23Screen tearing-related fix.Nebuleon Fumika
2012-12-22Preliminary Snes9x-based cheat code support. Not tested, because the file ↵Nebuleon Fumika
selection interface freezes when it gets to the folder containing Mightymo's cheat files, whereas it did not do this before with the converted Mightymo cheats. (335 files -> 679, though.)
2012-12-21Eliminate the latency of button press recognition, which was bad enough to ↵Nebuleon Fumika
lose keys entirely sometimes, and could otherwise delay a button press or release by 200 ms. This was the entire reason I created the fork, and I finally did it! It syncs the controls every scanline of a frame, which costs about 60,000 MIPS instructions per frame to deal with. Luckily, the processor runs at 396 MHz, which means the cost of checking the controls is 1% of the CPU's power.
2012-12-21Looks like only having 'lang' crashes the options dialog. Restore the array ↵Nebuleon Fumika
of pointers.
2012-12-21Fix an off-by-one in the previous commit's touch handling code.Nebuleon Fumika
2012-12-20Simplify the GUI code.Nebuleon Fumika
* gui.c: Simplify row and column checks when handling touch events. * draw.c, err_msg: Use ConsoleInit instead of a custom drawstring function when an initialisation error that is NOT related to DS2 I/O occurs. This allows \r\n to work. * gui.c, initialisation: Remove the Engrish in the "initial <subsystem name> error" messages. Make them appear in English and French. Unfortunately, the console doesn't support Chinese characters, and I don't know Chinese.