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path: root/source/nds/gui.c
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2013-03-28Finish the back button uniformisation.Nebuleon Fumika
2013-03-28Stop the path scroller flashing when moving between files in a file selector.Nebuleon Fumika
2013-03-27Delete the right number of saved states when selecting one of the options.Nebuleon Fumika
2013-03-27"Saving state..." was still way below the top of its message box.Nebuleon Fumika
2013-03-27Use white text with a black outline when drawing the date of a saved state ↵Nebuleon Fumika
into its bitmap. It looks nicer than white on a rectangle of black.
2013-03-27Show the screenshot with timestamp after writing a state.Nebuleon Fumika
2013-03-27Use update method 0 everywhere in the code except that double-buffered ↵Nebuleon Fumika
update workaround for hangs.
2013-03-26Default to the first non-Back option in all menus for which the element ↵Nebuleon Fumika
count is known to always be non-zero. That excludes the recently played games menu.
2013-03-26Saved state menu overhaul.Nebuleon Fumika
* Show the screenshot of the selected saved state even in the creation and deletion rows. * In the saved state deletion interface, make the single state deletion go first. * The screenshot of the latest saved state or the last selected one appears when the menu loads. * The screenshot of the paused game appears when the menu is left.
2013-03-26Uniformise the location of the title icon across all interfaces, default and ↵Nebuleon Fumika
custom.
2013-03-26Uniformise the location of the back button across all interfaces, default ↵Nebuleon Fumika
and custom.
2013-03-23Remove \r's in the basic initialisation error messages.Nebuleon Fumika
2013-03-20Release 1.33.Nebuleon Fumika
2013-03-10Center text without needing endless spaces; also support \n in centered text.Nebuleon Fumika
* Text positioning in message boxes is now controlled by #defines. * The various MSG_PLAY_SLIDE<n> messages are now one, MSG_SCREENSHOT_SLIDESHOW_KEYS, with \n between lines. * Use \n in some more message pairs. * Lengthy scrollers broke. This will be investigated in a later commit.
2013-03-01Release 1.32.Nebuleon Fumika
2013-02-20Use the CATSFC directory in the root of the storage card if a SYSTEM/GUI ↵BassAceGold
directory is not found in the system folder provided by plugin arguments.
2013-02-19Start option text more to the left to fit more text in a line. Widen cheat ↵Nebuleon Fumika
descriptions and file names in selectors, to the left AND to the right, to make the interface consistent again (and for practical purposes).
2013-02-14Release 1.31.Nebuleon Fumika
2013-02-14Adjust hotkeys to allow using the directional pad for them. Suggested usage ↵Nebuleon Fumika
is L+Up, R+Up, etc.
2013-02-14Brazilian Portuguese adjustments.Nebuleon Fumika
* Align text in columns for options. * Fix a spelling mistake, "relaizar". * Consistency with other languages. * Reorder the hotkey options, which I pasted in incorrectly.
2013-02-14Add a Brazilian Portuguese localisation.Diego Liberal
2013-02-14Merge pull request #35 from alexinfurs/masterNebuleon Fumika
Add an Italian translation
2013-02-14Add hotkeys to quickly load from and save to saved state #1, as well as to ↵Nebuleon Fumika
toggle full-screen (going from mode 3, middle of screen, to mode 4, full-screen smoothed). This commit uses text that has not been validated in some languages.
2013-02-13Update source/nds/gui.cAlessandro Pelliccia
Add Italian language
2013-02-12Reimplement grouped multipart cheat codes on top of Snes9x's cheat data.Nebuleon Fumika
2013-02-11Language file adjustments and arrows for direction keys (*u, *d, *l, *r).Nebuleon Fumika
* All languages except Chinese: Remove redundancy in the New game menu. Remove "from the card". * All languages except German and Chinese: Remove "games" in "recently played games". It's implied by the rest of the menu. * Spanish: menu should be menú. * All languages: modify keys in the screenshot slideshow message so that direction keys are arrows. * Tools/Screenshots, English, French, Spanish: Stop implying that you can browse the screenshots; instead imply that it's a slideshow you control only sequentially. * Dutch: Try to shorten "Ga terug naar het spel" so it can fit in a button, by removing the "Ga". It still splits.
2013-02-10Release 1.30.Nebuleon Fumika
2013-02-09Add retro sound as a setting in all languages except Chinese.Nebuleon Fumika
2013-02-08Release 1.29.Nebuleon Fumika
2013-02-08Add a Spanish translation.Boriar
2013-02-08Add a Dutch translation.Aeter
2013-02-07Allow the user to be pressing a button when the emulator starts. This allows ↵Nebuleon Fumika
the Loading screen to disappear, and allows invoking New Game straight away.
2013-02-07EN: Added a German translation. DE: Deutsche Übersetzung hinzugefügt.SignZ
2013-02-06gui.c: Require all keys to be released after the B, A or X button or the ↵Nebuleon Fumika
Touch Screen is pressed. This avoids bringing up, or exiting from, multiple menus if you happen to press something for longer than 1/5 second. The modification does not apply to the directional pad in all menus, or the L and R buttons in file selectors.
2013-02-06Use key pictograms from Pictochat to display keys for yes/no dialog(ue)s.Nebuleon Fumika
2013-02-06When changing languages, quit doing the "Changing language, please wait..." ↵Nebuleon Fumika
as it only takes a few milliseconds.
2013-02-06Fix 2 compiler warnings in gui.c.Nebuleon Fumika
2013-02-06Quit saving the files so often for nothing; that uses up erase cycles on ↵Nebuleon Fumika
storage cards! Instead, save them once when the menu that contains the settings that the user changed is exited, IF the settings' values changed, OR once when updating the list of most-recently played games. Automatically save the SRAM in most cases, including game changes. This commit also makes it unnecessary to save the game config of the previous game when loading another, makes it load certain settings correctly, and MAY make it avoid creating a file for a game's settings if the user never changes them from the defaults.
2013-02-06Reinstate frame skipping options 0 and 1, but keep the new meaning (>= 2 ↵Nebuleon Fumika
equivalent skip level) for automatic frame skipping. Remove the automatic CPU frequency option, which was making audio emit 0.25 second of silence every so often.
2013-02-06Fix the loading screen for a ROM appearing for a split second after the ↵Nebuleon Fumika
splash screen. Fix uninitialised memory access in Check_LoadArg.
2013-02-06Make all gamepak loads call LoadGameAndItsData, that way its "Loading" ↵Nebuleon Fumika
screen, current gamepak variables, game config stuff and so on are all consistent.
2013-02-06Fix settings not getting loaded with a ROM provided by plugin arguments.BassAceGold
2013-02-06Load the game from plug-in launch arguments. Make the CATSFC system ↵BassAceGold
directory become the one transferred via arguments in that case.
2013-02-06Implement automatic CPU frequency switching, which improves battery life if ↵Nebuleon Fumika
playing games that don't use all of the MIPS CPU. If all of it is indeed needed, then the game will constantly play at 396 MHz.
2013-02-05Force both manual and automatic frameskipping to be at or above 2. Resets ↵Nebuleon Fumika
the default value for all games which previously had this value configured.
2013-02-05Disable the free space line in the options for the time being. Currently it ↵Nebuleon Fumika
invokes a recursive directory scan to calculate how much space is used first.
2013-02-04Release 1.28 after disabling the controller status sync hack.Nebuleon Fumika
2013-02-03Release 1.27.Nebuleon Fumika
2013-02-03Whoops. I forgot to replace an instance of ds2_setCPULevel from the ↵Nebuleon Fumika
experimental branch cherry-pick.
2013-02-03Make it easier to change the "high" and "low" CPU frequencies, as well as to ↵Nebuleon Fumika
switch to the user's chosen frequency for the game. Conflicts: source/nds/ds2_main.c source/nds/entry.cpp source/nds/gui.c