Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-03-28 | Stop the path scroller flashing when moving between files in a file selector. | Nebuleon Fumika | |
2013-03-27 | Delete the right number of saved states when selecting one of the options. | Nebuleon Fumika | |
2013-03-27 | "Saving state..." was still way below the top of its message box. | Nebuleon Fumika | |
2013-03-27 | Use white text with a black outline when drawing the date of a saved state ↵ | Nebuleon Fumika | |
into its bitmap. It looks nicer than white on a rectangle of black. | |||
2013-03-27 | Show the screenshot with timestamp after writing a state. | Nebuleon Fumika | |
2013-03-27 | Use update method 0 everywhere in the code except that double-buffered ↵ | Nebuleon Fumika | |
update workaround for hangs. | |||
2013-03-26 | Default to the first non-Back option in all menus for which the element ↵ | Nebuleon Fumika | |
count is known to always be non-zero. That excludes the recently played games menu. | |||
2013-03-26 | Saved state menu overhaul. | Nebuleon Fumika | |
* Show the screenshot of the selected saved state even in the creation and deletion rows. * In the saved state deletion interface, make the single state deletion go first. * The screenshot of the latest saved state or the last selected one appears when the menu loads. * The screenshot of the paused game appears when the menu is left. | |||
2013-03-26 | Uniformise the location of the title icon across all interfaces, default and ↵ | Nebuleon Fumika | |
custom. | |||
2013-03-26 | Uniformise the location of the back button across all interfaces, default ↵ | Nebuleon Fumika | |
and custom. | |||
2013-03-23 | Remove \r's in the basic initialisation error messages. | Nebuleon Fumika | |
2013-03-20 | Release 1.33. | Nebuleon Fumika | |
2013-03-10 | Center text without needing endless spaces; also support \n in centered text. | Nebuleon Fumika | |
* Text positioning in message boxes is now controlled by #defines. * The various MSG_PLAY_SLIDE<n> messages are now one, MSG_SCREENSHOT_SLIDESHOW_KEYS, with \n between lines. * Use \n in some more message pairs. * Lengthy scrollers broke. This will be investigated in a later commit. | |||
2013-03-01 | Release 1.32. | Nebuleon Fumika | |
2013-02-20 | Use the CATSFC directory in the root of the storage card if a SYSTEM/GUI ↵ | BassAceGold | |
directory is not found in the system folder provided by plugin arguments. | |||
2013-02-19 | Start option text more to the left to fit more text in a line. Widen cheat ↵ | Nebuleon Fumika | |
descriptions and file names in selectors, to the left AND to the right, to make the interface consistent again (and for practical purposes). | |||
2013-02-14 | Release 1.31. | Nebuleon Fumika | |
2013-02-14 | Adjust hotkeys to allow using the directional pad for them. Suggested usage ↵ | Nebuleon Fumika | |
is L+Up, R+Up, etc. | |||
2013-02-14 | Brazilian Portuguese adjustments. | Nebuleon Fumika | |
* Align text in columns for options. * Fix a spelling mistake, "relaizar". * Consistency with other languages. * Reorder the hotkey options, which I pasted in incorrectly. | |||
2013-02-14 | Add a Brazilian Portuguese localisation. | Diego Liberal | |
2013-02-14 | Merge pull request #35 from alexinfurs/master | Nebuleon Fumika | |
Add an Italian translation | |||
2013-02-14 | Add hotkeys to quickly load from and save to saved state #1, as well as to ↵ | Nebuleon Fumika | |
toggle full-screen (going from mode 3, middle of screen, to mode 4, full-screen smoothed). This commit uses text that has not been validated in some languages. | |||
2013-02-13 | Update source/nds/gui.c | Alessandro Pelliccia | |
Add Italian language | |||
2013-02-12 | Reimplement grouped multipart cheat codes on top of Snes9x's cheat data. | Nebuleon Fumika | |
2013-02-11 | Language file adjustments and arrows for direction keys (*u, *d, *l, *r). | Nebuleon Fumika | |
* All languages except Chinese: Remove redundancy in the New game menu. Remove "from the card". * All languages except German and Chinese: Remove "games" in "recently played games". It's implied by the rest of the menu. * Spanish: menu should be menú. * All languages: modify keys in the screenshot slideshow message so that direction keys are arrows. * Tools/Screenshots, English, French, Spanish: Stop implying that you can browse the screenshots; instead imply that it's a slideshow you control only sequentially. * Dutch: Try to shorten "Ga terug naar het spel" so it can fit in a button, by removing the "Ga". It still splits. | |||
2013-02-10 | Release 1.30. | Nebuleon Fumika | |
2013-02-09 | Add retro sound as a setting in all languages except Chinese. | Nebuleon Fumika | |
2013-02-08 | Release 1.29. | Nebuleon Fumika | |
2013-02-08 | Add a Spanish translation. | Boriar | |
2013-02-08 | Add a Dutch translation. | Aeter | |
2013-02-07 | Allow the user to be pressing a button when the emulator starts. This allows ↵ | Nebuleon Fumika | |
the Loading screen to disappear, and allows invoking New Game straight away. | |||
2013-02-07 | EN: Added a German translation. DE: Deutsche Übersetzung hinzugefügt. | SignZ | |
2013-02-06 | gui.c: Require all keys to be released after the B, A or X button or the ↵ | Nebuleon Fumika | |
Touch Screen is pressed. This avoids bringing up, or exiting from, multiple menus if you happen to press something for longer than 1/5 second. The modification does not apply to the directional pad in all menus, or the L and R buttons in file selectors. | |||
2013-02-06 | Use key pictograms from Pictochat to display keys for yes/no dialog(ue)s. | Nebuleon Fumika | |
2013-02-06 | When changing languages, quit doing the "Changing language, please wait..." ↵ | Nebuleon Fumika | |
as it only takes a few milliseconds. | |||
2013-02-06 | Fix 2 compiler warnings in gui.c. | Nebuleon Fumika | |
2013-02-06 | Quit saving the files so often for nothing; that uses up erase cycles on ↵ | Nebuleon Fumika | |
storage cards! Instead, save them once when the menu that contains the settings that the user changed is exited, IF the settings' values changed, OR once when updating the list of most-recently played games. Automatically save the SRAM in most cases, including game changes. This commit also makes it unnecessary to save the game config of the previous game when loading another, makes it load certain settings correctly, and MAY make it avoid creating a file for a game's settings if the user never changes them from the defaults. | |||
2013-02-06 | Reinstate frame skipping options 0 and 1, but keep the new meaning (>= 2 ↵ | Nebuleon Fumika | |
equivalent skip level) for automatic frame skipping. Remove the automatic CPU frequency option, which was making audio emit 0.25 second of silence every so often. | |||
2013-02-06 | Fix the loading screen for a ROM appearing for a split second after the ↵ | Nebuleon Fumika | |
splash screen. Fix uninitialised memory access in Check_LoadArg. | |||
2013-02-06 | Make all gamepak loads call LoadGameAndItsData, that way its "Loading" ↵ | Nebuleon Fumika | |
screen, current gamepak variables, game config stuff and so on are all consistent. | |||
2013-02-06 | Fix settings not getting loaded with a ROM provided by plugin arguments. | BassAceGold | |
2013-02-06 | Load the game from plug-in launch arguments. Make the CATSFC system ↵ | BassAceGold | |
directory become the one transferred via arguments in that case. | |||
2013-02-06 | Implement automatic CPU frequency switching, which improves battery life if ↵ | Nebuleon Fumika | |
playing games that don't use all of the MIPS CPU. If all of it is indeed needed, then the game will constantly play at 396 MHz. | |||
2013-02-05 | Force both manual and automatic frameskipping to be at or above 2. Resets ↵ | Nebuleon Fumika | |
the default value for all games which previously had this value configured. | |||
2013-02-05 | Disable the free space line in the options for the time being. Currently it ↵ | Nebuleon Fumika | |
invokes a recursive directory scan to calculate how much space is used first. | |||
2013-02-04 | Release 1.28 after disabling the controller status sync hack. | Nebuleon Fumika | |
2013-02-03 | Release 1.27. | Nebuleon Fumika | |
2013-02-03 | Whoops. I forgot to replace an instance of ds2_setCPULevel from the ↵ | Nebuleon Fumika | |
experimental branch cherry-pick. | |||
2013-02-03 | Make it easier to change the "high" and "low" CPU frequencies, as well as to ↵ | Nebuleon Fumika | |
switch to the user's chosen frequency for the game. Conflicts: source/nds/ds2_main.c source/nds/entry.cpp source/nds/gui.c | |||
2013-02-02 | Release 1.26. | Nebuleon Fumika | |