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AgeCommit message (Expand)Author
2013-02-10Release 1.30.Nebuleon Fumika
2013-02-09Add retro sound as a setting in all languages except Chinese.Nebuleon Fumika
2013-02-09Merge branch '8bitsound'Nebuleon Fumika
2013-02-08Release 1.29.Nebuleon Fumika
2013-02-08Merge branch 'master' into 8bitsoundNebuleon Fumika
2013-02-08Add a Spanish translation.Boriar
2013-02-08Add a Dutch translation.Aeter
2013-02-08Merge branch 'master' into 8bitsoundNebuleon Fumika
2013-02-08Require one audio buffer to be free again. Otherwise, if the 4 buffers get fu...Nebuleon Fumika
2013-02-07Synchronise fractions of a hertz correctly in the audio output timing code to...Nebuleon Fumika
2013-02-07Remove remnants of a failed auto-CPU implementation. Changing CPU speeds on-t...Nebuleon Fumika
2013-02-07Allow the user to be pressing a button when the emulator starts. This allows ...Nebuleon Fumika
2013-02-07EN: Added a German translation. DE: Deutsche Übersetzung hinzugefügt.SignZ
2013-02-07De-interleave the ROM using DMA. This helps the more esoteric jumbo memory ma...Nebuleon Fumika
2013-02-06Remove 320 KiB of memory allocations in APU emulation that were completely un...Nebuleon Fumika
2013-02-06gui.c: Require all keys to be released after the B, A or X button or the Touc...Nebuleon Fumika
2013-02-06Use key pictograms from Pictochat to display keys for yes/no dialog(ue)s.Nebuleon Fumika
2013-02-06Yeah... Despite the audio optimisations, sound still crackles with display do...Nebuleon Fumika
2013-02-06When changing languages, quit doing the "Changing language, please wait..." a...Nebuleon Fumika
2013-02-06Raise the sound frequency from 22050 Hz to 32000 Hz, which is like the SNES. ...Nebuleon Fumika
2013-02-06Fix 2 compiler warnings in gui.c.Nebuleon Fumika
2013-02-06Quit saving the files so often for nothing; that uses up erase cycles on stor...Nebuleon Fumika
2013-02-06Reinstate frame skipping options 0 and 1, but keep the new meaning (>= 2 equi...Nebuleon Fumika
2013-02-06Allow all audio buffers to get full again before declaring underflow.Nebuleon Fumika
2013-02-06Fix the loading screen for a ROM appearing for a split second after the splas...Nebuleon Fumika
2013-02-06Make all gamepak loads call LoadGameAndItsData, that way its "Loading" screen...Nebuleon Fumika
2013-02-06Fix settings not getting loaded with a ROM provided by plugin arguments.BassAceGold
2013-02-06Load the game from plug-in launch arguments. Make the CATSFC system directory...BassAceGold
2013-02-06Document the auto CPU behavior a bit.Nebuleon Fumika
2013-02-06Implement automatic CPU frequency switching, which improves battery life if p...Nebuleon Fumika
2013-02-05Force both manual and automatic frameskipping to be at or above 2. Resets the...Nebuleon Fumika
2013-02-05Disable the free space line in the options for the time being. Currently it i...Nebuleon Fumika
2013-02-05Change the upper screen updates to be double-buffered. Require that one audio...Nebuleon Fumika
2013-02-04Fully integrate BassAceGold's libraries, finally. The README still states tha...Nebuleon Fumika
2013-02-04Release 1.28 after disabling the controller status sync hack.Nebuleon Fumika
2013-02-03Release 1.27.Nebuleon Fumika
2013-02-03Synchronise the controller status more spread out inside a rendered frame:Nebuleon Fumika
2013-02-03Faking out the sound synchronisation with a buffer of silence wasn't necessary.Nebuleon Fumika
2013-02-03Write back the data cache before using DMA to draw emulated frames.Nebuleon Fumika
2013-02-03Add some forgotten DMA files.Nebuleon Fumika
2013-02-03Force waiting for a screen to be transferred (update mode 1) because otherwis...Nebuleon Fumika
2013-02-03Fix a name clash between Snes9x's dma.h and the DS2 dma.h by renaming the DS2...Nebuleon Fumika
2013-02-03Whoops. I forgot to replace an instance of ds2_setCPULevel from the experimen...Nebuleon Fumika
2013-02-03Make it easier to change the "high" and "low" CPU frequencies, as well as to ...Nebuleon Fumika
2013-02-02Fix an oddity in the sound when returning from a global mute. Fixes music loa...Nebuleon Fumika
2013-02-02Release 1.26.Nebuleon Fumika
2013-02-02Correct overzealous detection of buffer overruns. It was making the sound cra...Nebuleon Fumika
2013-02-01Release 1.25.Nebuleon Fumika
2013-02-01Add an option that controls which element should be more fluid, per game: vid...Nebuleon Fumika
2013-02-01While killing time between frames, process audio instead of doing nothing. Al...Nebuleon Fumika