Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-12 | Type fixes. Fixes from snes9x 1.50. Minor changes and optimizations. | João Silva | |
2017-01-29 | Converted most types to stdint-style (fixing a few in the process). | João Silva | |
2017-01-22 | A few simplifications and unused code removals. | João Silva | |
2017-01-16 | Many cleanups. | João Silva | |
2017-01-14 | Removed a LOT of useless stuff. | João Silva | |
2017-01-14 | Moved copyright information to copyright file. | João Silva | |
2016-10-15 | Add copyright notices since certain guys try to push their luck | twinaphex | |
and 'game off the system' - UNDER NO CIRCUMSTANCES WILL ANY COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY ONE PARTY, REGARDLESS OF ANY E-MAILS, BRIBES, ETC. | |||
2016-08-22 | Fix type of SSA1.IRQActive | xperia64 | |
Exact same issue as the main CPU fixed here: https://github.com/libretro/snes9x2005/commit/735bc9b39a4eb1de6aef4c4b1af6e0b48d578bde Fixes Super Mario RPG's level up screen freezing. | |||
2016-08-08 | Cleanups | twinaphex | |
2014-11-03 | use stdint/stdbool | aliaspider | |
2014-10-30 | apply a facelift | aliaspider | |
2014-10-29 | get rid of all remaining C++ code. | aliaspider | |
2014-10-29 | C++ cleanups. (in progress) | aliaspider | |
2012-12-26 | Merge Registers structures into their respective CPUs to avoid additional ↵ | Nebuleon Fumika | |
memory addresses being loaded every opcode. | |||
2011-03-05 | first commit | Kitty Draper | |