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path: root/source/snes9x.h
AgeCommit message (Expand)Author
2017-02-12CPU and Memory Layout accuracy improvements from uosnes and optimizations fro...João Silva
2017-02-12Type fixes. Fixes from snes9x 1.50. Minor changes and optimizations.João Silva
2017-01-29Converted most types to stdint-style (fixing a few in the process).João Silva
2017-01-16Many cleanups.João Silva
2017-01-15Fixed input for games like SMAS and removed joypad swapping option.João Silva
2017-01-14Moved copyright information to copyright file.João Silva
2016-10-15Add copyright notices since certain guys try to push their lucktwinaphex
2016-08-08Cleanupstwinaphex
2016-08-08Cleanupstwinaphex
2015-10-12type of SCPUState.IRQActive was incorrectly set to boolean.aliaspider
2015-02-22Backported S-DD1 emulation.mwksoul
2014-11-26(windows) build fixaliaspider
2014-11-03use stdint/stdboolaliaspider
2014-11-03can build with USE_BLARGG_APU enabled, still not working.aliaspider
2014-11-02remove some sound hacksaliaspider
2014-11-02remove alternative sample decodersaliaspider
2014-11-02cleanups.aliaspider
2014-11-02implement rom loading from memory.aliaspider
2014-10-30apply a faceliftaliaspider
2014-10-29get rid of all remaining C++ code.aliaspider
2014-10-29C++ cleanups. (in progress)aliaspider
2014-10-29cleanups (cont.)aliaspider
2014-10-28cleanups (cont.)aliaspider
2014-10-28del some morealiaspider
2014-10-28initial libretro port.aliaspider
2013-01-20Initial 8-bit sound commit. For the lulz!Nebuleon Fumika
2013-01-12Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STE...Nebuleon Fumika
2013-01-11Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREV...Nebuleon Fumika
2013-01-07Add support for user-selected and automatic frame skipping. Add support for P...Nebuleon Fumika
2012-12-27Speed up rendering by an unknown amount.Nebuleon Fumika
2011-03-05first commitKitty Draper