Age | Commit message (Expand) | Author |
---|---|---|
2013-01-20 | Initial 8-bit sound commit. For the lulz! | Nebuleon Fumika |
2013-01-12 | soundux.cpp: Inline MixStereo (into S9xMixSamples). | Nebuleon Fumika |
2013-01-12 | Revert "Remove shifted envelope heights from the code, because one is always ... | Nebuleon Fumika |
2013-01-12 | Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STE... | Nebuleon Fumika |
2013-01-12 | Remove shifted envelope heights from the code, because one is always set from... | Nebuleon Fumika |
2013-01-12 | More efficient noise generation taken from blargg's code in Snes9x 1.53. | Nebuleon Fumika |
2013-01-11 | Reduce memory access in noise generation. | Nebuleon Fumika |
2013-01-11 | Prepare for audio optimisations. Fix the indentation in MixStereo(). | Nebuleon Fumika |
2013-01-11 | Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREV... | Nebuleon Fumika |
2011-03-05 | first commit | Kitty Draper |