Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-27 | Assign a filter-related variable right after other filter-related variables. | Nebuleon Fumika | |
2013-01-26 | 8 is NUM_CHANNELS. (magic constant) | Nebuleon Fumika | |
2013-01-26 | Fix uninitialised memory access in pitch modulation. | Nebuleon Fumika | |
2013-01-26 | Reverse the loop in MixStereo such that instead of "for each channel, for ↵ | Nebuleon Fumika | |
each playback sample, add into the mix buffer", the playback sample is instead written to the mix buffer only when fully mixed from the 8 SNES sound channels. Verified working with Secret of Mana, Super Bomberman 5 and Super Mario World. | |||
2013-01-23 | Slight change to soundux.cpp. | Nebuleon Fumika | |
2013-01-12 | soundux.cpp: Inline MixStereo (into S9xMixSamples). | Nebuleon Fumika | |
2013-01-12 | Revert "Remove shifted envelope heights from the code, because one is always ↵ | Nebuleon Fumika | |
set from the other and the shifted height is not used in saved states." This reverts commit e3bb4a5f62ab6b38eb1a58e700b7d713b4e397b0. | |||
2013-01-12 | Remove redundant writes to support reverse stereo. Define ↵ | Nebuleon Fumika | |
FOREVER_FORWARD_STEREO. | |||
2013-01-12 | Remove shifted envelope heights from the code, because one is always set ↵ | Nebuleon Fumika | |
from the other and the shifted height is not used in saved states. | |||
2013-01-12 | More efficient noise generation taken from blargg's code in Snes9x 1.53. | Nebuleon Fumika | |
2013-01-11 | Reduce memory access in noise generation. | Nebuleon Fumika | |
2013-01-11 | Prepare for audio optimisations. Fix the indentation in MixStereo(). | Nebuleon Fumika | |
2013-01-11 | Stop constantly testing for 16-bit and stereo in sound handlers. Define ↵ | Nebuleon Fumika | |
FOREVER_16_BIT_SOUND and FOREVER_STEREO and use them throughout the code. This is essentially commit 6b36e79013d4c9273a96a9783a2bccdb516f174a, but for sound instead of graphics. | |||
2011-03-05 | first commit | Kitty Draper | |