Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-16 | More C89_BUILD fixes | twinaphex | |
2017-08-14 | Deleted several unused variables, code and files. | João Silva | |
2017-06-18 | Support for savestate versioning. Plenty of cleanups. | João Silva | |
2017-01-29 | Converted most types to stdint-style (fixing a few in the process). | João Silva | |
2017-01-16 | Many cleanups. | João Silva | |
2017-01-14 | Moved copyright information to copyright file. | João Silva | |
2016-10-15 | Add copyright notices since certain guys try to push their luck | twinaphex | |
and 'game off the system' - UNDER NO CIRCUMSTANCES WILL ANY COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY ONE PARTY, REGARDLESS OF ANY E-MAILS, BRIBES, ETC. | |||
2016-08-08 | Get rid of register keyword | twinaphex | |
2014-11-03 | use stdint/stdbool | aliaspider | |
2014-10-30 | apply a facelift | aliaspider | |
2014-10-29 | get rid of all remaining C++ code. | aliaspider | |
2013-01-05 | Mess with Mode 5 some more. Secret of Mana's menu sprite is fixed; however, ↵ | Nebuleon Fumika | |
as of commit 3cd20e203f3b0af8c32921f86547a126d74b34eb (still not fixed in this commit!), Donkey Kong Country's Rareware icon is split by black columns. | |||
2012-12-30 | Rendering optimisations. | Nebuleon Fumika | |
tile.cpp: Optimise the common case of drawing an unclipped but possibly flipped 8x8 tile. Instead of calling WRITE_4PIXELS16 16 times, each performing setup and teardown, move the loop into DrawTile16. tile.h, tile.cpp, gfx.h, gfx.cpp: End the use of global variable GFX.ScreenColors to pass around the current frame's palette. This saves on memory stores/loads. | |||
2011-03-05 | first commit | Kitty Draper | |