Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-03-23 | Remove \r's in the basic initialisation error messages. | Nebuleon Fumika | |
2013-03-23 | Allocate fewer screens for the console shown when a basic initialisation ↵ | Nebuleon Fumika | |
error occurs. | |||
2013-03-20 | Release 1.33. | Nebuleon Fumika | |
2013-03-11 | Fix the text scrollers, and make the scroller code smaller to boot. | Nebuleon Fumika | |
2013-03-10 | Center text without needing endless spaces; also support \n in centered text. | Nebuleon Fumika | |
* Text positioning in message boxes is now controlled by #defines. * The various MSG_PLAY_SLIDE<n> messages are now one, MSG_SCREENSHOT_SLIDESHOW_KEYS, with \n between lines. * Use \n in some more message pairs. * Lengthy scrollers broke. This will be investigated in a later commit. | |||
2013-03-03 | Update the hotkeys preview. | Nebuleon Fumika | |
2013-03-01 | Release 1.32. | Nebuleon Fumika | |
2013-02-27 | Remove unneeded variables in draw.c. | Nebuleon Fumika | |
2013-02-27 | Remove unneeded functions in draw.c. | Nebuleon Fumika | |
2013-02-22 | Maybe Settings.FixFrequency is what's causing the emulated SNES to be slower ↵ | Nebuleon Fumika | |
than a real SNES? It does an adjustment of 15/1000, after all... | |||
2013-02-20 | Use the CATSFC directory in the root of the storage card if a SYSTEM/GUI ↵ | BassAceGold | |
directory is not found in the system folder provided by plugin arguments. | |||
2013-02-19 | Start option text more to the left to fit more text in a line. Widen cheat ↵ | Nebuleon Fumika | |
descriptions and file names in selectors, to the left AND to the right, to make the interface consistent again (and for practical purposes). | |||
2013-02-14 | Release 1.31. | Nebuleon Fumika | |
2013-02-14 | Adjust hotkeys to allow using the directional pad for them. Suggested usage ↵ | Nebuleon Fumika | |
is L+Up, R+Up, etc. | |||
2013-02-14 | Brazilian Portuguese adjustments. | Nebuleon Fumika | |
* Align text in columns for options. * Fix a spelling mistake, "relaizar". * Consistency with other languages. * Reorder the hotkey options, which I pasted in incorrectly. | |||
2013-02-14 | Add a Brazilian Portuguese localisation. | Diego Liberal | |
2013-02-14 | Merge pull request #35 from alexinfurs/master | Nebuleon Fumika | |
Add an Italian translation | |||
2013-02-14 | Add hotkeys to quickly load from and save to saved state #1, as well as to ↵ | Nebuleon Fumika | |
toggle full-screen (going from mode 3, middle of screen, to mode 4, full-screen smoothed). This commit uses text that has not been validated in some languages. | |||
2013-02-13 | Update source/nds/gui.c | Alessandro Pelliccia | |
Add Italian language | |||
2013-02-13 | Update source/nds/message.h | Alessandro Pelliccia | |
Add Italian language | |||
2013-02-12 | Reimplement grouped multipart cheat codes on top of Snes9x's cheat data. | Nebuleon Fumika | |
2013-02-11 | Language file adjustments and arrows for direction keys (*u, *d, *l, *r). | Nebuleon Fumika | |
* All languages except Chinese: Remove redundancy in the New game menu. Remove "from the card". * All languages except German and Chinese: Remove "games" in "recently played games". It's implied by the rest of the menu. * Spanish: menu should be menú. * All languages: modify keys in the screenshot slideshow message so that direction keys are arrows. * Tools/Screenshots, English, French, Spanish: Stop implying that you can browse the screenshots; instead imply that it's a slideshow you control only sequentially. * Dutch: Try to shorten "Ga terug naar het spel" so it can fit in a button, by removing the "Ga". It still splits. | |||
2013-02-10 | Release 1.30. | Nebuleon Fumika | |
2013-02-10 | A type mismatch in sound channel data messed up the sound after loading a ↵ | Nebuleon Fumika | |
saved state in certain games. int (32 bit) is now short (16 bit). | |||
2013-02-09 | Add retro sound as a setting in all languages except Chinese. | Nebuleon Fumika | |
2013-02-09 | Merge branch '8bitsound' | Nebuleon Fumika | |
2013-02-08 | Release 1.29. | Nebuleon Fumika | |
2013-02-08 | Merge branch 'master' into 8bitsound | Nebuleon Fumika | |
2013-02-08 | Add a Spanish translation. | Boriar | |
2013-02-08 | Add a Dutch translation. | Aeter | |
2013-02-08 | Add two more half-wave types to try to correct the pitch of notes that are ↵ | Nebuleon Fumika | |
one octave too high. | |||
2013-02-08 | Fix write to uninitialised memory in 8-bit sound. | Nebuleon Fumika | |
2013-02-08 | Add square waves for waves not matching sines or triangles. Add noise for ↵ | Nebuleon Fumika | |
drums exceeding a certain "randomness" threshold. For now that's defined as total variance from a sample to its neighbo(u)r in a block of 16 samples. | |||
2013-02-08 | Merge branch 'master' into 8bitsound | Nebuleon Fumika | |
Conflicts: source/nds/entry.cpp | |||
2013-02-08 | Require one audio buffer to be free again. Otherwise, if the 4 buffers get ↵ | Nebuleon Fumika | |
full, it's already game over, and getAudiobuff becomes NULL for about 400 milliseconds, stopping all emulation. | |||
2013-02-07 | Synchronise fractions of a hertz correctly in the audio output timing code ↵ | Nebuleon Fumika | |
to avoid buffer overruns. Buffer overruns pause the game for about half a second. | |||
2013-02-07 | Remove remnants of a failed auto-CPU implementation. Changing CPU speeds ↵ | Nebuleon Fumika | |
on-the-fly is just not stable on the DSTwo. | |||
2013-02-07 | Stop inlining the regular tile drawing code. That was a micro-optimisation, ↵ | Nebuleon Fumika | |
and this revert brings the code a bit closer to mainline Snes9x. | |||
2013-02-07 | Allow the user to be pressing a button when the emulator starts. This allows ↵ | Nebuleon Fumika | |
the Loading screen to disappear, and allows invoking New Game straight away. | |||
2013-02-07 | EN: Added a German translation. DE: Deutsche Übersetzung hinzugefügt. | SignZ | |
2013-02-07 | De-interleave the ROM using DMA. This helps the more esoteric jumbo memory ↵ | Nebuleon Fumika | |
maps load faster. | |||
2013-02-06 | Remove 320 KiB of memory allocations in APU emulation that were completely ↵ | Nebuleon Fumika | |
unused but constantly re-zeroed. Frees up 320 KiB for other uses, and saves ~4 milliseconds at emulator startup, when resetting the APU and when loading a new game. | |||
2013-02-06 | gui.c: Require all keys to be released after the B, A or X button or the ↵ | Nebuleon Fumika | |
Touch Screen is pressed. This avoids bringing up, or exiting from, multiple menus if you happen to press something for longer than 1/5 second. The modification does not apply to the directional pad in all menus, or the L and R buttons in file selectors. | |||
2013-02-06 | Use key pictograms from Pictochat to display keys for yes/no dialog(ue)s. | Nebuleon Fumika | |
2013-02-06 | Yeah... Despite the audio optimisations, sound still crackles with display ↵ | Nebuleon Fumika | |
double-buffering. Disable that, again. | |||
2013-02-06 | When changing languages, quit doing the "Changing language, please wait..." ↵ | Nebuleon Fumika | |
as it only takes a few milliseconds. | |||
2013-02-06 | Raise the sound frequency from 22050 Hz to 32000 Hz, which is like the SNES. ↵ | Nebuleon Fumika | |
Use sound interpolation to make it sound even more like the SNES. | |||
2013-02-06 | Fix 2 compiler warnings in gui.c. | Nebuleon Fumika | |
2013-02-06 | Quit saving the files so often for nothing; that uses up erase cycles on ↵ | Nebuleon Fumika | |
storage cards! Instead, save them once when the menu that contains the settings that the user changed is exited, IF the settings' values changed, OR once when updating the list of most-recently played games. Automatically save the SRAM in most cases, including game changes. This commit also makes it unnecessary to save the game config of the previous game when loading another, makes it load certain settings correctly, and MAY make it avoid creating a file for a game's settings if the user never changes them from the defaults. | |||
2013-02-06 | Reinstate frame skipping options 0 and 1, but keep the new meaning (>= 2 ↵ | Nebuleon Fumika | |
equivalent skip level) for automatic frame skipping. Remove the automatic CPU frequency option, which was making audio emit 0.25 second of silence every so often. |