Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-03-28 | Finish the back button uniformisation. | Nebuleon Fumika | |
2013-03-28 | Stop the path scroller flashing when moving between files in a file selector. | Nebuleon Fumika | |
2013-03-27 | Delete the right number of saved states when selecting one of the options. | Nebuleon Fumika | |
2013-03-27 | "Saving state..." was still way below the top of its message box. | Nebuleon Fumika | |
2013-03-27 | Use white text with a black outline when drawing the date of a saved state ↵ | Nebuleon Fumika | |
into its bitmap. It looks nicer than white on a rectangle of black. | |||
2013-03-27 | Show the screenshot with timestamp after writing a state. | Nebuleon Fumika | |
2013-03-27 | Use update method 0 everywhere in the code except that double-buffered ↵ | Nebuleon Fumika | |
update workaround for hangs. | |||
2013-03-26 | Default to the first non-Back option in all menus for which the element ↵ | Nebuleon Fumika | |
count is known to always be non-zero. That excludes the recently played games menu. | |||
2013-03-26 | Saved state menu overhaul. | Nebuleon Fumika | |
* Show the screenshot of the selected saved state even in the creation and deletion rows. * In the saved state deletion interface, make the single state deletion go first. * The screenshot of the latest saved state or the last selected one appears when the menu loads. * The screenshot of the paused game appears when the menu is left. | |||
2013-03-26 | Uniformise the location of the title icon across all interfaces, default and ↵ | Nebuleon Fumika | |
custom. | |||
2013-03-26 | Uniformise the location of the back button across all interfaces, default ↵ | Nebuleon Fumika | |
and custom. | |||
2013-03-23 | Remove \r's in the basic initialisation error messages. | Nebuleon Fumika | |
2013-03-23 | Allocate fewer screens for the console shown when a basic initialisation ↵ | Nebuleon Fumika | |
error occurs. | |||
2013-03-20 | Release 1.33. | Nebuleon Fumika | |
2013-03-11 | Fix the text scrollers, and make the scroller code smaller to boot. | Nebuleon Fumika | |
2013-03-10 | Center text without needing endless spaces; also support \n in centered text. | Nebuleon Fumika | |
* Text positioning in message boxes is now controlled by #defines. * The various MSG_PLAY_SLIDE<n> messages are now one, MSG_SCREENSHOT_SLIDESHOW_KEYS, with \n between lines. * Use \n in some more message pairs. * Lengthy scrollers broke. This will be investigated in a later commit. | |||
2013-03-03 | Update the hotkeys preview. | Nebuleon Fumika | |
2013-03-01 | Release 1.32. | Nebuleon Fumika | |
2013-02-27 | Remove unneeded variables in draw.c. | Nebuleon Fumika | |
2013-02-27 | Remove unneeded functions in draw.c. | Nebuleon Fumika | |
2013-02-22 | Maybe Settings.FixFrequency is what's causing the emulated SNES to be slower ↵ | Nebuleon Fumika | |
than a real SNES? It does an adjustment of 15/1000, after all... | |||
2013-02-20 | Use the CATSFC directory in the root of the storage card if a SYSTEM/GUI ↵ | BassAceGold | |
directory is not found in the system folder provided by plugin arguments. | |||
2013-02-19 | Start option text more to the left to fit more text in a line. Widen cheat ↵ | Nebuleon Fumika | |
descriptions and file names in selectors, to the left AND to the right, to make the interface consistent again (and for practical purposes). | |||
2013-02-14 | Release 1.31. | Nebuleon Fumika | |
2013-02-14 | Adjust hotkeys to allow using the directional pad for them. Suggested usage ↵ | Nebuleon Fumika | |
is L+Up, R+Up, etc. | |||
2013-02-14 | Brazilian Portuguese adjustments. | Nebuleon Fumika | |
* Align text in columns for options. * Fix a spelling mistake, "relaizar". * Consistency with other languages. * Reorder the hotkey options, which I pasted in incorrectly. | |||
2013-02-14 | Add a Brazilian Portuguese localisation. | Diego Liberal | |
2013-02-14 | Merge pull request #35 from alexinfurs/master | Nebuleon Fumika | |
Add an Italian translation | |||
2013-02-14 | Add hotkeys to quickly load from and save to saved state #1, as well as to ↵ | Nebuleon Fumika | |
toggle full-screen (going from mode 3, middle of screen, to mode 4, full-screen smoothed). This commit uses text that has not been validated in some languages. | |||
2013-02-13 | Update source/nds/gui.c | Alessandro Pelliccia | |
Add Italian language | |||
2013-02-13 | Update source/nds/message.h | Alessandro Pelliccia | |
Add Italian language | |||
2013-02-12 | Reimplement grouped multipart cheat codes on top of Snes9x's cheat data. | Nebuleon Fumika | |
2013-02-11 | Language file adjustments and arrows for direction keys (*u, *d, *l, *r). | Nebuleon Fumika | |
* All languages except Chinese: Remove redundancy in the New game menu. Remove "from the card". * All languages except German and Chinese: Remove "games" in "recently played games". It's implied by the rest of the menu. * Spanish: menu should be menú. * All languages: modify keys in the screenshot slideshow message so that direction keys are arrows. * Tools/Screenshots, English, French, Spanish: Stop implying that you can browse the screenshots; instead imply that it's a slideshow you control only sequentially. * Dutch: Try to shorten "Ga terug naar het spel" so it can fit in a button, by removing the "Ga". It still splits. | |||
2013-02-10 | Release 1.30. | Nebuleon Fumika | |
2013-02-10 | A type mismatch in sound channel data messed up the sound after loading a ↵ | Nebuleon Fumika | |
saved state in certain games. int (32 bit) is now short (16 bit). | |||
2013-02-09 | Add retro sound as a setting in all languages except Chinese. | Nebuleon Fumika | |
2013-02-09 | Merge branch '8bitsound' | Nebuleon Fumika | |
2013-02-08 | Release 1.29. | Nebuleon Fumika | |
2013-02-08 | Merge branch 'master' into 8bitsound | Nebuleon Fumika | |
2013-02-08 | Add a Spanish translation. | Boriar | |
2013-02-08 | Add a Dutch translation. | Aeter | |
2013-02-08 | Add two more half-wave types to try to correct the pitch of notes that are ↵ | Nebuleon Fumika | |
one octave too high. | |||
2013-02-08 | Fix write to uninitialised memory in 8-bit sound. | Nebuleon Fumika | |
2013-02-08 | Add square waves for waves not matching sines or triangles. Add noise for ↵ | Nebuleon Fumika | |
drums exceeding a certain "randomness" threshold. For now that's defined as total variance from a sample to its neighbo(u)r in a block of 16 samples. | |||
2013-02-08 | Merge branch 'master' into 8bitsound | Nebuleon Fumika | |
Conflicts: source/nds/entry.cpp | |||
2013-02-08 | Require one audio buffer to be free again. Otherwise, if the 4 buffers get ↵ | Nebuleon Fumika | |
full, it's already game over, and getAudiobuff becomes NULL for about 400 milliseconds, stopping all emulation. | |||
2013-02-07 | Synchronise fractions of a hertz correctly in the audio output timing code ↵ | Nebuleon Fumika | |
to avoid buffer overruns. Buffer overruns pause the game for about half a second. | |||
2013-02-07 | Remove remnants of a failed auto-CPU implementation. Changing CPU speeds ↵ | Nebuleon Fumika | |
on-the-fly is just not stable on the DSTwo. | |||
2013-02-07 | Stop inlining the regular tile drawing code. That was a micro-optimisation, ↵ | Nebuleon Fumika | |
and this revert brings the code a bit closer to mainline Snes9x. | |||
2013-02-07 | Allow the user to be pressing a button when the emulator starts. This allows ↵ | Nebuleon Fumika | |
the Loading screen to disappear, and allows invoking New Game straight away. |