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snes9x2005
asmgfx
dynarec
performance
trimui-s
Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC). Forked from https://github.com/libretro/snes9x2005
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2013-01-12
Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STE...
Nebuleon Fumika
2013-01-12
Remove shifted envelope heights from the code, because one is always set from...
Nebuleon Fumika
2013-01-12
More efficient noise generation taken from blargg's code in Snes9x 1.53.
Nebuleon Fumika
2013-01-11
Reduce memory access in noise generation.
Nebuleon Fumika
2013-01-11
Prepare for audio optimisations. Fix the indentation in MixStereo().
Nebuleon Fumika
2013-01-11
Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREV...
Nebuleon Fumika
2013-01-11
Fix the interrupts glitching sound. Put the sound back at 22050 Hz.
Nebuleon Fumika
2013-01-11
Reinstate some delays needed by the code to avoid crashing, and actually expl...
Nebuleon Fumika
2013-01-10
Attempt to optimise the ADD background drawing mode so it's playable on autom...
Nebuleon Fumika
2013-01-09
Release 1.17.
Nebuleon Fumika
2013-01-09
Attempt to fix the crashing with sound interrupts, part 2: Stop the timer bef...
Nebuleon Fumika
2013-01-09
Increase the audio frequency to 48 kHz. Timer interrupt intervals and buffer ...
Nebuleon Fumika
2013-01-08
Try fixing a crash in the sound interrupt.
Nebuleon Fumika
2013-01-08
Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation.
Nebuleon Fumika
2013-01-08
Release 1.16.
Nebuleon Fumika
2013-01-08
Configurable interrupt interval for the sound timer. Right now, only 22050 Hz...
Nebuleon Fumika
2013-01-08
GLORIOUS interrupt-based sound playback. Now, the note-length-hopping problem...
Nebuleon Fumika
2013-01-07
Release 1.15.
Nebuleon Fumika
2013-01-07
Require auto_equivalent_skip to be greater than 0 before decrementing it if t...
Nebuleon Fumika
2013-01-07
Revert "Add a bit that tolerates 1/16 latency per frame in automatic frameski...
Nebuleon Fumika
2013-01-07
Add a bit that tolerates 1/16 latency per frame in automatic frameskip mode.
Nebuleon Fumika
2013-01-07
Smooth out the automatic frame skipping such that it doesn't go from 1 FPS to...
Nebuleon Fumika
2013-01-07
Fix an off-by-one in the manual frameskip code. It would raise the sound spee...
Nebuleon Fumika
2013-01-07
Add support for user-selected and automatic frame skipping. Add support for P...
Nebuleon Fumika
2013-01-06
Language file overhaul, part 2. Remove unused messages in all languages.
Nebuleon Fumika
2013-01-06
Language message overhaul, part 1.
Nebuleon Fumika
2013-01-05
Release 1.14.
Nebuleon Fumika
2013-01-05
Sync ALL bits of the joypad again. This may make controls a bit slower to par...
Nebuleon Fumika
2013-01-05
Mess with Mode 5 some more. Secret of Mana's menu sprite is fixed; however, a...
Nebuleon Fumika
2013-01-04
Move all CPU cycle calculations into cpuops.cpp.
Nebuleon Fumika
2013-01-04
Move some CPU cycle calculation from address resolution to the opcodes. This ...
Nebuleon Fumika
2013-01-02
Sleep when the lid is closed AND emulation is running. I don't know to what e...
Nebuleon Fumika
2013-01-02
Release 1.13.
Nebuleon Fumika
2013-01-02
Make Display Mode 4 an antialiased whole-screen mode.
Nebuleon Fumika
2013-01-01
Remove unused files. This reduces the plugin's size by 214 KB.
Nebuleon Fumika
2013-01-01
Render double-width-res tiles from Background Mode 5 as half-width tiles. Thi...
Nebuleon Fumika
2012-12-31
Release 1.12.
Nebuleon Fumika
2012-12-31
ppu.cpp: Store multiplicands and quotients using aligned 16-bit writes (littl...
Nebuleon Fumika
2012-12-31
Fix PPU resets. This fixes Legend of Zelda: A Link to the Past.
Nebuleon Fumika
2012-12-31
MIPS requires 2-byte reads to be aligned to even addresses. #define FAST_ALIG...
Nebuleon Fumika
2012-12-30
Image modifications.
Nebuleon Fumika
2012-12-30
Bump to version 1.11 for another release.
Nebuleon Fumika
2012-12-30
Return to 22050 Hz audio. 48000 Hz was just too much to handle, apparently.
Nebuleon Fumika
2012-12-30
Clean up some backslashes at the end of lines.
Nebuleon Fumika
2012-12-30
Memory access optimisations in sprite rendering.
Nebuleon Fumika
2012-12-30
Rendering optimisations.
Nebuleon Fumika
2012-12-28
Transform macros into loops to render tiles.
Nebuleon Fumika
2012-12-28
Keep the audio processing unit (APU) enabled even when the user disabled the ...
Nebuleon Fumika
2012-12-27
Revert "Switch to the more complete Snes9x 1.53 documentation." It doesn't ma...
Nebuleon Fumika
2012-12-27
Make cleanly without -DCPU_SHUTDOWN.
Nebuleon Fumika
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