Age | Commit message (Expand) | Author |
2013-02-07 | Synchronise fractions of a hertz correctly in the audio output timing code to... | Nebuleon Fumika |
2013-02-07 | Remove remnants of a failed auto-CPU implementation. Changing CPU speeds on-t... | Nebuleon Fumika |
2013-02-07 | Stop inlining the regular tile drawing code. That was a micro-optimisation, a... | Nebuleon Fumika |
2013-02-07 | Allow the user to be pressing a button when the emulator starts. This allows ... | Nebuleon Fumika |
2013-02-07 | EN: Added a German translation. DE: Deutsche Übersetzung hinzugefügt. | SignZ |
2013-02-07 | De-interleave the ROM using DMA. This helps the more esoteric jumbo memory ma... | Nebuleon Fumika |
2013-02-06 | Remove 320 KiB of memory allocations in APU emulation that were completely un... | Nebuleon Fumika |
2013-02-06 | gui.c: Require all keys to be released after the B, A or X button or the Touc... | Nebuleon Fumika |
2013-02-06 | Use key pictograms from Pictochat to display keys for yes/no dialog(ue)s. | Nebuleon Fumika |
2013-02-06 | Yeah... Despite the audio optimisations, sound still crackles with display do... | Nebuleon Fumika |
2013-02-06 | When changing languages, quit doing the "Changing language, please wait..." a... | Nebuleon Fumika |
2013-02-06 | Raise the sound frequency from 22050 Hz to 32000 Hz, which is like the SNES. ... | Nebuleon Fumika |
2013-02-06 | Fix 2 compiler warnings in gui.c. | Nebuleon Fumika |
2013-02-06 | Quit saving the files so often for nothing; that uses up erase cycles on stor... | Nebuleon Fumika |
2013-02-06 | Reinstate frame skipping options 0 and 1, but keep the new meaning (>= 2 equi... | Nebuleon Fumika |
2013-02-06 | Allow all audio buffers to get full again before declaring underflow. | Nebuleon Fumika |
2013-02-06 | Fix the loading screen for a ROM appearing for a split second after the splas... | Nebuleon Fumika |
2013-02-06 | Make all gamepak loads call LoadGameAndItsData, that way its "Loading" screen... | Nebuleon Fumika |
2013-02-06 | Fix settings not getting loaded with a ROM provided by plugin arguments. | BassAceGold |
2013-02-06 | Load the game from plug-in launch arguments. Make the CATSFC system directory... | BassAceGold |
2013-02-06 | Document the auto CPU behavior a bit. | Nebuleon Fumika |
2013-02-06 | Implement automatic CPU frequency switching, which improves battery life if p... | Nebuleon Fumika |
2013-02-05 | Force both manual and automatic frameskipping to be at or above 2. Resets the... | Nebuleon Fumika |
2013-02-05 | Disable the free space line in the options for the time being. Currently it i... | Nebuleon Fumika |
2013-02-05 | Change the upper screen updates to be double-buffered. Require that one audio... | Nebuleon Fumika |
2013-02-04 | Fully integrate BassAceGold's libraries, finally. The README still states tha... | Nebuleon Fumika |
2013-02-04 | Merge pull request #30 from derpking/patch-1 | Nebuleon Fumika |
2013-02-04 | Release 1.28 after disabling the controller status sync hack. | Nebuleon Fumika |
2013-02-03 | Update source/dsp1.cpp | derpking |
2013-02-03 | Release 1.27. | Nebuleon Fumika |
2013-02-03 | Synchronise the controller status more spread out inside a rendered frame: | Nebuleon Fumika |
2013-02-03 | Faking out the sound synchronisation with a buffer of silence wasn't necessary. | Nebuleon Fumika |
2013-02-03 | Write back the data cache before using DMA to draw emulated frames. | Nebuleon Fumika |
2013-02-03 | Add some forgotten DMA files. | Nebuleon Fumika |
2013-02-03 | Force waiting for a screen to be transferred (update mode 1) because otherwis... | Nebuleon Fumika |
2013-02-03 | Fix a name clash between Snes9x's dma.h and the DS2 dma.h by renaming the DS2... | Nebuleon Fumika |
2013-02-03 | Whoops. I forgot to replace an instance of ds2_setCPULevel from the experimen... | Nebuleon Fumika |
2013-02-03 | Make it easier to change the "high" and "low" CPU frequencies, as well as to ... | Nebuleon Fumika |
2013-02-02 | Fix an oddity in the sound when returning from a global mute. Fixes music loa... | Nebuleon Fumika |
2013-02-02 | Release 1.26. | Nebuleon Fumika |
2013-02-02 | Correct overzealous detection of buffer overruns. It was making the sound cra... | Nebuleon Fumika |
2013-02-01 | Release 1.25. | Nebuleon Fumika |
2013-02-01 | Add an option that controls which element should be more fluid, per game: vid... | Nebuleon Fumika |
2013-02-01 | Revert the reversed stereo mixing loop. This makes it more consistent with ma... | Nebuleon Fumika |
2013-02-01 | While killing time between frames, process audio instead of doing nothing. Al... | Nebuleon Fumika |
2013-02-01 | Make the audio timing more precise. | Nebuleon Fumika |
2013-02-01 | Hook fast-forward into Settings.TurboSkipFrames. | Nebuleon Fumika |
2013-02-01 | Don't initialise the ROM memory at startup, since a ROM needs to be loaded in... | Nebuleon Fumika |
2013-02-01 | When starting CATSFC, assume the backlights are both on, so don't delay 100 m... | Nebuleon Fumika |
2013-02-01 | memcpy vs memmove: memmove correctly handles overlapping source and destinati... | Nebuleon Fumika |