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2013-02-02Fix an oddity in the sound when returning from a global mute. Fixes music loa...Nebuleon Fumika
2013-02-02Release 1.26.Nebuleon Fumika
2013-02-02Correct overzealous detection of buffer overruns. It was making the sound cra...Nebuleon Fumika
2013-02-01Release 1.25.Nebuleon Fumika
2013-02-01Add an option that controls which element should be more fluid, per game: vid...Nebuleon Fumika
2013-02-01Revert the reversed stereo mixing loop. This makes it more consistent with ma...Nebuleon Fumika
2013-02-01While killing time between frames, process audio instead of doing nothing. Al...Nebuleon Fumika
2013-02-01Make the audio timing more precise.Nebuleon Fumika
2013-02-01Hook fast-forward into Settings.TurboSkipFrames.Nebuleon Fumika
2013-02-01Don't initialise the ROM memory at startup, since a ROM needs to be loaded in...Nebuleon Fumika
2013-02-01When starting CATSFC, assume the backlights are both on, so don't delay 100 m...Nebuleon Fumika
2013-02-01memcpy vs memmove: memmove correctly handles overlapping source and destinati...Nebuleon Fumika
2013-01-29Prevent a file descriptor becoming unusable if the emulator configuration fil...Nebuleon Fumika
2013-01-27Assign a filter-related variable right after other filter-related variables.Nebuleon Fumika
2013-01-27Reimplement Quicksort correctly for file selection screens. Before this commi...Nebuleon Fumika
2013-01-27Suspend on lid-close in the menu.Nebuleon Fumika
2013-01-26Turn off the lower screen's backlight when returning from suspend during emul...Nebuleon Fumika
2013-01-268 is NUM_CHANNELS. (magic constant)Nebuleon Fumika
2013-01-26Release 1.24.Nebuleon Fumika
2013-01-26Fix uninitialised memory access in pitch modulation.Nebuleon Fumika
2013-01-26Fix Tools/Global hotkeys/* refusing to work by touch.Nebuleon Fumika
2013-01-26Reverse the loop in MixStereo such that instead of "for each channel, for eac...Nebuleon Fumika
2013-01-26Decide whether SuperFX and SA-1 chips are enabled only once per frame. This s...Nebuleon Fumika
2013-01-23Slight change to soundux.cpp.Nebuleon Fumika
2013-01-22Release 1.23.Nebuleon Fumika
2013-01-22Add a preview for hotkeys.Nebuleon Fumika
2013-01-22Add three hotkeys: temporary fast-forward, sound toggle and return to menu. T...Nebuleon Fumika
2013-01-21Properly finalise the current menu when returning to the game. Fixes entries ...Nebuleon Fumika
2013-01-20Release 1.22.Nebuleon Fumika
2013-01-20Fix a regression with touching "recently played games".Nebuleon Fumika
2013-01-20Release 1.21.Nebuleon Fumika
2013-01-20Remove GBAFILE from the icon list as it's never used.Nebuleon Fumika
2013-01-20Assert that the icon set will not change according to language. This is possi...Nebuleon Fumika
2013-01-20Remove SUBSELB from the icon list as it's never used. Make inactive items a d...Nebuleon Fumika
2013-01-20Prepare data structures for adding hotkeys.Nebuleon Fumika
2013-01-20Avoid selecting a menu item by touch if the conditions aren't met, part 2: Sa...Nebuleon Fumika
2013-01-20Show the screenshot for a saved state when touching it once in the Load state...Nebuleon Fumika
2013-01-20Don't clear the screen to black after a file selector. Purely aesthetic.Nebuleon Fumika
2013-01-20Scroll the selected file name faster in file selection dialogs.Nebuleon Fumika
2013-01-19GUI touch handling improvements.Nebuleon Fumika
2013-01-19Remove unneeded volatility, enabling more optimisations. Sound volatility is ...Nebuleon Fumika
2013-01-19Prepare code to ask for a hotkey. Prepare a temporary fast-forward switch.Nebuleon Fumika
2013-01-19Prepare for adding hotkeys.Nebuleon Fumika
2013-01-18Add A, B, X, Y, L, R, Start and Select pictograms in the font, starting at U+...Nebuleon Fumika
2013-01-18Add an interface preview image under source/images, in Photoshop format.Nebuleon Fumika
2013-01-18ICON_BUTTON is index 36, not 46.Nebuleon Fumika
2013-01-18GUI picture overhaul.Nebuleon Fumika
2013-01-18Make many of the buttons be glass images. Darken the lines in the 6-line back...Nebuleon Fumika
2013-01-18Fix a bug whereby "state #0" is selected as the default saved state in the sa...Nebuleon Fumika
2013-01-18Return to CPU level 0 after emitting sound if we're delaying for early frames.Nebuleon Fumika