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2013-03-28Fix overlapping text (screenshot creation OK/failed) in message boxes.Nebuleon Fumika
2013-03-28Make "Save a screenshot" work with touch.Nebuleon Fumika
2013-03-28Fix a crash in the touch handler of the delete saved state submenu.Nebuleon Fumika
2013-03-28Finish the back button uniformisation.Nebuleon Fumika
2013-03-28Stop the path scroller flashing when moving between files in a file selector.Nebuleon Fumika
2013-03-27Delete the right number of saved states when selecting one of the options.Nebuleon Fumika
2013-03-27"Saving state..." was still way below the top of its message box.Nebuleon Fumika
2013-03-27Use white text with a black outline when drawing the date of a saved state ↵Nebuleon Fumika
into its bitmap. It looks nicer than white on a rectangle of black.
2013-03-27Show the screenshot with timestamp after writing a state.Nebuleon Fumika
2013-03-27Use update method 0 everywhere in the code except that double-buffered ↵Nebuleon Fumika
update workaround for hangs.
2013-03-26Default to the first non-Back option in all menus for which the element ↵Nebuleon Fumika
count is known to always be non-zero. That excludes the recently played games menu.
2013-03-26Saved state menu overhaul.Nebuleon Fumika
* Show the screenshot of the selected saved state even in the creation and deletion rows. * In the saved state deletion interface, make the single state deletion go first. * The screenshot of the latest saved state or the last selected one appears when the menu loads. * The screenshot of the paused game appears when the menu is left.
2013-03-26Uniformise the location of the title icon across all interfaces, default and ↵Nebuleon Fumika
custom.
2013-03-26Uniformise the location of the back button across all interfaces, default ↵Nebuleon Fumika
and custom.
2013-03-23Remove \r's in the basic initialisation error messages.Nebuleon Fumika
2013-03-23Allocate fewer screens for the console shown when a basic initialisation ↵Nebuleon Fumika
error occurs.
2013-03-20Release 1.33.Nebuleon Fumika
2013-03-11Fix the text scrollers, and make the scroller code smaller to boot.Nebuleon Fumika
2013-03-10Center text without needing endless spaces; also support \n in centered text.Nebuleon Fumika
* Text positioning in message boxes is now controlled by #defines. * The various MSG_PLAY_SLIDE<n> messages are now one, MSG_SCREENSHOT_SLIDESHOW_KEYS, with \n between lines. * Use \n in some more message pairs. * Lengthy scrollers broke. This will be investigated in a later commit.
2013-03-03Update the hotkeys preview.Nebuleon Fumika
2013-03-01Release 1.32.Nebuleon Fumika
2013-02-27Remove unneeded variables in draw.c.Nebuleon Fumika
2013-02-27Remove unneeded functions in draw.c.Nebuleon Fumika
2013-02-22Maybe Settings.FixFrequency is what's causing the emulated SNES to be slower ↵Nebuleon Fumika
than a real SNES? It does an adjustment of 15/1000, after all...
2013-02-20Use the CATSFC directory in the root of the storage card if a SYSTEM/GUI ↵BassAceGold
directory is not found in the system folder provided by plugin arguments.
2013-02-19Start option text more to the left to fit more text in a line. Widen cheat ↵Nebuleon Fumika
descriptions and file names in selectors, to the left AND to the right, to make the interface consistent again (and for practical purposes).
2013-02-14Release 1.31.Nebuleon Fumika
2013-02-14Adjust hotkeys to allow using the directional pad for them. Suggested usage ↵Nebuleon Fumika
is L+Up, R+Up, etc.
2013-02-14Brazilian Portuguese adjustments.Nebuleon Fumika
* Align text in columns for options. * Fix a spelling mistake, "relaizar". * Consistency with other languages. * Reorder the hotkey options, which I pasted in incorrectly.
2013-02-14Add a Brazilian Portuguese localisation.Diego Liberal
2013-02-14Merge pull request #35 from alexinfurs/masterNebuleon Fumika
Add an Italian translation
2013-02-14Add hotkeys to quickly load from and save to saved state #1, as well as to ↵Nebuleon Fumika
toggle full-screen (going from mode 3, middle of screen, to mode 4, full-screen smoothed). This commit uses text that has not been validated in some languages.
2013-02-13Update source/nds/gui.cAlessandro Pelliccia
Add Italian language
2013-02-13Update source/nds/message.hAlessandro Pelliccia
Add Italian language
2013-02-12Reimplement grouped multipart cheat codes on top of Snes9x's cheat data.Nebuleon Fumika
2013-02-11Language file adjustments and arrows for direction keys (*u, *d, *l, *r).Nebuleon Fumika
* All languages except Chinese: Remove redundancy in the New game menu. Remove "from the card". * All languages except German and Chinese: Remove "games" in "recently played games". It's implied by the rest of the menu. * Spanish: menu should be menú. * All languages: modify keys in the screenshot slideshow message so that direction keys are arrows. * Tools/Screenshots, English, French, Spanish: Stop implying that you can browse the screenshots; instead imply that it's a slideshow you control only sequentially. * Dutch: Try to shorten "Ga terug naar het spel" so it can fit in a button, by removing the "Ga". It still splits.
2013-02-10Release 1.30.Nebuleon Fumika
2013-02-10A type mismatch in sound channel data messed up the sound after loading a ↵Nebuleon Fumika
saved state in certain games. int (32 bit) is now short (16 bit).
2013-02-09Add retro sound as a setting in all languages except Chinese.Nebuleon Fumika
2013-02-09Merge branch '8bitsound'Nebuleon Fumika
2013-02-08Release 1.29.Nebuleon Fumika
2013-02-08Merge branch 'master' into 8bitsoundNebuleon Fumika
2013-02-08Add a Spanish translation.Boriar
2013-02-08Add a Dutch translation.Aeter
2013-02-08Add two more half-wave types to try to correct the pitch of notes that are ↵Nebuleon Fumika
one octave too high.
2013-02-08Fix write to uninitialised memory in 8-bit sound.Nebuleon Fumika
2013-02-08Add square waves for waves not matching sines or triangles. Add noise for ↵Nebuleon Fumika
drums exceeding a certain "randomness" threshold. For now that's defined as total variance from a sample to its neighbo(u)r in a block of 16 samples.
2013-02-08Merge branch 'master' into 8bitsoundNebuleon Fumika
Conflicts: source/nds/entry.cpp
2013-02-08Require one audio buffer to be free again. Otherwise, if the 4 buffers get ↵Nebuleon Fumika
full, it's already game over, and getAudiobuff becomes NULL for about 400 milliseconds, stopping all emulation.
2013-02-07Synchronise fractions of a hertz correctly in the audio output timing code ↵Nebuleon Fumika
to avoid buffer overruns. Buffer overruns pause the game for about half a second.